56 lines
1.5 KiB
TypeScript
56 lines
1.5 KiB
TypeScript
/*
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* Verrückte Turing-Maschinen — A turing complete game
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* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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module lib_vector
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{
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/**
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* @author kcf <vidofnir@folksprak.org>
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*/
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export type type_vector = {x : float; y : float;};
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/**
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* @author kcf <vidofnir@folksprak.org>
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*/
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export function polar(angle : float, radius : float = 1) : type_vector
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{
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return {"x": (radius * Math.cos(angle)), "y": (radius * Math.sin(angle))};
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}
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/**
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* @author kcf <vidofnir@folksprak.org>
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*/
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export function scale(vector : type_vector, factuator : float) : type_vector
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{
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return {"x": (vector.x * factuator), "y": (vector.y * factuator)};
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}
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/**
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* @author kcf <vidofnir@folksprak.org>
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*/
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export function add(vector1 : type_vector, vector2 : type_vector) : type_vector
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{
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return {"x": (vector1.x + vector2.x), "y": (vector1.y + vector2.y)};
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}
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}
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