vtm/source/model/game.ts
2025-09-23 12:13:49 +02:00

443 lines
11 KiB
TypeScript

/*
* Verrückte Turing-Maschinen — A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_model
{
export namespace mod_game
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_game =
{
world : mod_world.type_world;
token : lib_errormonade.type_errormonade<mod_token.type_token>;
task : mod_task.type_task;
testindex : lib_errormonade.type_errormonade<int>;
mode : mod_mode.type_mode;
listeners : {[event : string] : Array<(data ?: any)=>void>};
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
(
task : mod_task.type_task
)
: type_game
{
let game : type_game =
{
"world": undefined,
"token": undefined,
"task": task,
"testindex": undefined,
"mode": undefined,
"listeners":
{
"change_task": [],
"change_world": [],
"change_token": [],
"change_mode": [],
}
,
}
;
world_clear(game, false);
reset(game, false);
return game;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function listen
(
game : type_game,
event : string,
procedure : (data ?: any)=>void
)
: void
{
if (event in game.listeners)
{
game.listeners[event].push(procedure);
}
else
{
const message : string = "kein Ereignis mit diesem Name";
throw (new Error(message));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function notify
(
game : type_game,
event : string,
data : any = {}
) : void
{
if (game.listeners.hasOwnProperty(event))
{
game.listeners[event]
.forEach
(
(procedure) =>
{
procedure(data);
}
)
;
}
else
{
const message : string = "kein Ereignis mit diesem Name";
throw (new Error(message));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function reset
(
game : type_game,
inform : boolean = true
)
: void
{
game.token = (lib_errormonade.create_nothing<mod_token.type_token>());
game.testindex = (lib_errormonade.create_nothing<int>());
game.mode = mod_mode.initial;
if (inform)
{
notify(game, "change_token", {});
notify(game, "change_mode", {});
}
else
{
// nothing tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function task_read
(
game : type_game
)
: mod_task.type_task
{
return game.task;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function task_set
(
game : type_game,
task : mod_task.type_task
) : void
{
game.task = task;
// game.world_clear();
notify(game, "change_task", {});
reset(game);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_read
(
game : type_game
)
: mod_world.type_world
{
return game.world;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_set
(
game : type_game,
world : mod_world.type_world,
inform : boolean = true
)
: void
{
game.world = world;
if (inform)
{
notify(game, "change_world", {});
}
else
{
// nothing tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_clear
(
game : type_game,
inform : boolean = true
)
: void
{
game.world = mod_world.blanko();
if (inform)
{
notify(game, "change_world", {});
}
else
{
// nothing tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function token_read
(
game : type_game
)
: lib_errormonade.type_errormonade<mod_token.type_token>
{
return game.token;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function mode_read
(
game : type_game
)
: mod_mode.type_mode
{
return game.mode;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_tile_change
(
game : type_game,
spot : mod_spot.type_spot,
inverted : boolean = false
)
: void
{
if (! (game.mode === mod_mode.initial))
{
const message : string = "gesperrt";
}
else
{
mod_world.tile_change(game.world, spot, inverted);
notify
(
game,
"change_world",
{
"kind": "tile_change",
"data":
{
"spot": spot,
"inverted": inverted,
"tile": mod_world.tile_get(game.world, spot),
}
}
)
;
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_tile_rotate
(
game : type_game,
spot : mod_spot.type_spot,
increment : int = +1
)
: void
{
if (! (game.mode === mod_mode.initial))
{
const message : string = "gesperrt";
}
else
{
mod_world.tile_rotate(game.world, spot, increment);
notify(game, "change_world", {});
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function resume
(
game : type_game
)
: void
{
switch (game.mode)
{
case mod_mode.initial:
{
game.mode = mod_mode.uncertain;
game.testindex = (lib_errormonade.create_just<int>(0));
notify(game, "change_mode", {});
break;
}
case mod_mode.uncertain:
{
if (! lib_errormonade.filled<mod_token.type_token>(game.token))
{
const test : mod_test.type_test = mod_task.tests(game.task)[lib_errormonade.read<int>(game.testindex)];
const tape : Array<mod_symbol.type_symbol> = lib_list.copy<mod_symbol.type_symbol>(mod_test.input(test));
const spot : mod_spot.type_spot = mod_world.generator_finden(game.world);
game.token = (
lib_errormonade.create_just<mod_token.type_token>
(
mod_token.create
(
tape,
spot
)
)
);
}
else
{
const token : mod_token.type_token = lib_errormonade.read<mod_token.type_token>(game.token);
const spot : mod_spot.type_spot = mod_token.spot_read(token);
const actuator_ : lib_errormonade.type_errormonade<mod_actuator.type_actuator> = mod_world.tile_get(game.world, spot);
const actuator : mod_actuator.type_actuator = (
lib_errormonade.filled<mod_actuator.type_actuator>(actuator_)
? lib_errormonade.read<mod_actuator.type_actuator>(actuator_)
: mod_actuator.mod_rejector.create_extended()
);
mod_actuator.use(actuator, token);
const state : mod_state.type_state = mod_token.state_read(token);
if (state === mod_state.running)
{
// nothing tun
}
else if ((state === mod_state.accepted) || (state === mod_state.rejected))
{
const accepted : boolean = (state === mod_state.accepted);
const output : Array<mod_symbol.type_symbol> = mod_token.tape_read(token);
game.token = (lib_errormonade.create_nothing<mod_token.type_token>());
let testindex : int = lib_errormonade.read<int>(game.testindex);
const tests : Array<mod_test.type_test> = mod_task.tests(game.task);
const test : mod_test.type_test = tests[testindex];
if (! mod_test.pruefen(test, accepted, output))
{
game.mode = mod_mode.wrong;
notify(game, "change_mode", {});
}
else
{
testindex += 1;
if (testindex < tests.length)
{
// nächsten Test auswählen
game.testindex = (lib_errormonade.create_just<int>(testindex));
}
else
{
// auf Modus "correct" change
game.testindex = (lib_errormonade.create_nothing<int>());
game.mode = mod_mode.correct;
notify(game, "change_mode", {});
}
}
}
else
{
const message : string = "unbehandelter Zustand";
throw (new Error(message));
}
}
notify(game, "change_token", {});
break;
}
case mod_mode.wrong:
{
// do nothing
break;
}
case mod_mode.correct:
{
// do nothing
break;
}
default:
{
const message : string = "unbehandelter Modus";
throw (new Error(message));
break;
}
}
}
}
}
}