/* * Verrückte Turing-Maschinen — A turing complete game * Copyright (C) 2016 Christian Fraß * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ module mod_vtm_aufbau { /** * @author kcf */ export class klasse_leser implements schnittstelle_aktor { /** * @author kcf */ private richtung : typ_richtung; /** * @author kcf */ private symbol_links : typ_symbol; /** * @author kcf */ private symbol_rechts : typ_symbol; /** * @author kcf */ public constructor(richtung : typ_richtung = 0, symbol_links : typ_symbol = 0, symbol_rechts : typ_symbol = 1) { this.richtung = richtung; this.symbol_links = symbol_links; this.symbol_rechts = symbol_rechts; } /** * @author kcf */ public richtung_lesen() : typ_richtung { return this.richtung; } /** * @author kcf */ public symbol_links_lesen() : typ_symbol { return this.symbol_links; } /** * @author kcf */ public symbol_rechts_lesen() : typ_symbol { return this.symbol_rechts; } /** * @author kcf * @implementation */ public drehen(inkrement : int = +1) : void { this.richtung = richtung_addieren(this.richtung, inkrement); } /** * @author kcf * @implementation */ public verwenden(figur : klasse_figur) : void { let symbol_ : schnittstelle_fehlermonade = figur.lesen(); let summand : typ_richtung; if (symbol_.ist_schlicht()) { let symbol : typ_symbol = symbol_.lesen(); if (symbol === this.symbol_links) { figur.schieben(); summand = +2; } else if (symbol === this.symbol_rechts) { figur.schieben(); summand = -2; } else { summand = 0; } } else { summand = 0; } let richtung : typ_richtung = richtung_addieren(this.richtung, summand); figur.bewegen(richtung); } } }