/* * Verrückte Turing-Maschinen — A turing complete game * Copyright (C) 2016-2018 kcf * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ module lib_vector { /** * @author kcf */ export type type_vector = {x : float; y : float;}; /** * @author kcf */ export function cartesian(x : float, y : float) : type_vector { return {"x": x, "y": y}; } /** * @author kcf */ export function polar(angle : float, radius : float = 1) : type_vector { return {"x": (radius * Math.cos(angle)), "y": (radius * Math.sin(angle))}; } /** * @author kcf */ export function scale(vector : type_vector, factor : float) : type_vector { return {"x": (vector.x * factor), "y": (vector.y * factor)}; } /** * @author kcf */ export function add(vector1 : type_vector, vector2 : type_vector) : type_vector { return {"x": (vector1.x + vector2.x), "y": (vector1.y + vector2.y)}; } }