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Dieses Spiel ist inspiriert von [http://www.kongregate.com/games/PleasingFungus/manufactoria"](Manufacturia), [http://www.crazy-machines.com/](Crazy Machines), [http://worldofgoo.com/](World of Goo) … und auch von unvergessenen Stunden Hardware-Praktikum im Informatik-Studium :P
## Steuerung
- Links-Klick/Rechts-Klick: Feldtyp wechseln
- Mausrad-Drehen: Feld drehen
## Figur
Die Figur kann durch Aktoren auf dem Spielplan umher bewegt werden und wird als schwarzer Kreis dargestellt.
Zudem verfügt die Figur über ein Liste von gesetzen Symbolen (Band), dargestellt durch farbige Punkte neben der Figur. Gelesen wird das Band immer an der vordersten Stelle und geschrieben wird an die hinterste Stelle (FIFO-Prinzip).
## Aktoren
Jedes Feld des Spielplans kann mit einem Aktor bestückt werden, der je nach Typ unterschiedliche Einflüsse auf die Figur ausübt. Folgende Typen stehen zur Verfügung:
### Eingang
Der Eingang ist fest platziert auf dem ganz linken Feld des Spielplans und wird durch ein weißes Dreieck dargestellt. An ihm wird die Spielfigur auf den Plan gesetzt und bewegt sich anschließend in die angezeigte Richtung.
### Ausgang
Auf dem ganz rechten Feld des Spielplans fest platziert befindet sich der Ausgang, der durch einen weißen Kreis dargestellt wird. Steuert man die Figur zu diesem Feld, so wird der aktuelle Band-Inhalt ausgelesen und akzeptiert.
### Abweiser
Jedes leere Feld beendet den Lauf der Figur mit einer Abweisung des aktuellen Band-Inhalts.
### Schieber
Dieser Aktor dient dazu die Figur von einem Feld zu einem benachbarten zu befördern ohne dabei den Band-Inhalt zu ändern.
### Schreiber
Um ein Symbol auf dem Band zu schreiben, wird dieser Aktor benötigt. Die jeweilige Farbe gibt an, welches Symbol geschrieben wird und die Richtung zeigt, wohin die Figur anschließend befördert wird.
### Weiche
An einer Weiche wird das erste Symbol auf dem Band der Figur gelesen und die übereinstimmende Richtung gewählt, zu welcher die Figur im Anschluss bewegt wird. Gibt es einen passenden Ausgang, so wird das gelesene Symbol vom Band entfernt. Falls kein Ausgang gefunden wird oder das Band leer ist, wird der Ersatz-Ausgang (grau) gewählt.
## Aufgaben
Ziel ist das Lösen von bestimmten Aufgaben. Dabei wird zwischen zwei Arten von Aufgaben unterschieden:
### Akzeptor
Hierbei geht es darum den Band-Inhalt der Figur zu untersuchen und zu entscheiden, ob er eine bestimmte Bedingung erfüllt oder nicht. Fall ja, so steuert man die Figur in den Ausgang; andernfalls auf ein beliebiges leeres Feld.
Beispiel: Genau dann akzeptieren, wenn das Band mindestens zwei mal rot enthält.
### Transduktor
Bei einer Transduktor-Aufgabe soll eine Ausgabe erzeugt werden, die in einer bestimmten Beziehung zur vorgefundenen Eingabe steht, also sozusagen eine Funktion angewendet werden.
Beispiel: Die Eingabe zwei mal wiederholt.

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Verrückte Turing-Maschinen — A turing complete game
Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
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public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

96
makefile Normal file
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@ -0,0 +1,96 @@
cmd_md := mkdir -p
cmd_rm := rm -rf
cmd_echo := echo # -e
cmd_cp := cp -ruv
cmd_cat := cat
cmd_tsc := tsc --allowUnreachableCode
cmd_sass := sass
dir_quelldatein := quelldatein
dir_erzeugnis := erzeugnis
all: \
${dir_erzeugnis}/vtm.html \
${dir_erzeugnis}/vtm.css \
${dir_erzeugnis}/vtm.dat.js \
${dir_erzeugnis}/vtm.js
.PHONY: all
clear:
@ ${cmd_echo} "-- zurücksetzen …"
@ ${cmd_rm} ${dir_erzeugnis}
.PHONY: clear
${dir_erzeugnis}/vtm.html: \
${dir_quelldatein}/manifestation/web/vtm.html
@ ${cmd_echo} "-- Struktur …"
@ ${cmd_md} ${dir_erzeugnis}
@ ${cmd_cp} $^ $@
${dir_erzeugnis}/vtm.css: \
${dir_quelldatein}/manifestation/web/vtm.scss \
${dir_quelldatein}/manifestation/web/partie.scss
@ ${cmd_echo} "-- Gestaltung …"
@ ${cmd_md} ${dir_erzeugnis}
@ ${cmd_cat} $^ | ${cmd_sass} --stdin > $@
${dir_erzeugnis}/vtm.dat.js: \
${dir_quelldatein}/daten/aufgaben.dat.js \
${dir_quelldatein}/daten/zeichenketten/de.dat.js \
${dir_quelldatein}/daten/zeichenketten/en.dat.js
@ ${cmd_echo} "-- Daten …"
@ ${cmd_md} ${dir_erzeugnis}
@ ${cmd_cat} $^ > $@
${dir_erzeugnis}/vtm.js: \
${dir_quelldatein}/helfer/typen.ts \
${dir_quelldatein}/helfer/aufruf.ts \
${dir_quelldatein}/helfer/brauch.ts \
${dir_quelldatein}/helfer/fehlermonade.ts \
${dir_quelldatein}/helfer/xml.ts \
${dir_quelldatein}/helfer/verschiedenes.ts \
${dir_quelldatein}/helfer/mathematik.ts \
${dir_quelldatein}/helfer/vektor.ts \
${dir_quelldatein}/helfer/hashmap.ts \
${dir_quelldatein}/helfer/uebersetzung.ts \
${dir_quelldatein}/daten.ts \
${dir_quelldatein}/aufbau/richtung.ts \
${dir_quelldatein}/aufbau/symbol.ts \
${dir_quelldatein}/aufbau/stelle.ts \
${dir_quelldatein}/aufbau/zustand.ts \
${dir_quelldatein}/aufbau/figur.ts \
${dir_quelldatein}/aufbau/aktoren/_aktor.ts \
${dir_quelldatein}/aufbau/aktoren/verwerfer.ts \
${dir_quelldatein}/aufbau/aktoren/annehmer.ts \
${dir_quelldatein}/aufbau/aktoren/erzeuger.ts \
${dir_quelldatein}/aufbau/aktoren/befoerderer.ts \
${dir_quelldatein}/aufbau/aktoren/schreiber.ts \
${dir_quelldatein}/aufbau/aktoren/leser.ts \
${dir_quelldatein}/aufbau/welt.ts \
${dir_quelldatein}/aufbau/aufgaben/test.ts \
${dir_quelldatein}/aufbau/aufgaben/akzeptortest.ts \
${dir_quelldatein}/aufbau/aufgaben/transduktortest.ts \
${dir_quelldatein}/aufbau/aufgaben/akzeptoraufgabe.ts \
${dir_quelldatein}/aufbau/aufgaben/transduktoraufgabe.ts \
${dir_quelldatein}/aufbau/aufgaben/aufgabe.ts \
${dir_quelldatein}/aufbau/modus.ts \
${dir_quelldatein}/aufbau/partie.ts \
${dir_quelldatein}/manifestation/manifestation.ts \
${dir_quelldatein}/manifestation/position.ts \
${dir_quelldatein}/manifestation/svg/_svg.ts \
${dir_quelldatein}/manifestation/svg/figur.ts \
${dir_quelldatein}/manifestation/svg/aktor/_aktor.ts \
${dir_quelldatein}/manifestation/svg/aktor/verwerfer.ts \
${dir_quelldatein}/manifestation/svg/aktor/annehmer.ts \
${dir_quelldatein}/manifestation/svg/aktor/erzeuger.ts \
${dir_quelldatein}/manifestation/svg/aktor/befoerderer.ts \
${dir_quelldatein}/manifestation/svg/aktor/schreiber.ts \
${dir_quelldatein}/manifestation/svg/aktor/leser.ts \
${dir_quelldatein}/manifestation/svg/partie.ts \
${dir_quelldatein}/manifestation/web/partie.ts \
${dir_quelldatein}/manifestation/speicher/partie.ts \
${dir_quelldatein}/haupt.ts
@ ${cmd_echo} "-- Logik …"
@ ${cmd_md} ${dir_erzeugnis}
@ ${cmd_tsc} $^ --outFile $@

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@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,31 +16,31 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_actuator
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_actuator = lib_call.type_complex<any>;
export type typ_aktor = lib_aufruf.typ_komplex<any>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type signature_actuator =
export type signatur_aktor =
{
example : ()=>type_actuator;
rotate : (actuator : type_actuator, increment : int)=>void;
use : (actuator : type_actuator, token : mod_token.type_token)=>void;
export : (actuator : type_actuator)=>any;
import : (raw : any)=>type_actuator;
beispiel : ()=>typ_aktor;
drehen : (aktor : typ_aktor, inkrement : int)=>void;
verwenden : (aktor : typ_aktor, figur : mod_figur.typ_figur)=>void;
exportieren : (aktor : typ_aktor)=>any;
importieren : (roh : any)=>typ_aktor;
}
;
@ -48,16 +48,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export var trait_actuator : lib_trait.type_trait<signature_actuator> = lib_trait.create<signature_actuator>();
export var brauch_aktor : lib_brauch.typ_brauch<signatur_aktor> = lib_brauch.erstellen<signatur_aktor>();
/**
* @author kcf <vidofnir@folksprak.org>
*/
/*
export function create(kind : string, kern : any) : type_actuator
export function erstellen(art : string, kern : any) : typ_aktor
{
return lib_call.wrap(kind, kern);
return lib_aufruf.einpacken(art, kern);
}
*/
@ -65,45 +65,45 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function example(kind : string) : type_actuator
export function beispiel(art : string) : typ_aktor
{
return lib_trait.deploy(trait_actuator, kind)["example"]();
return lib_brauch.anwenden(brauch_aktor, art)["beispiel"]();
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function rotate(actuator : type_actuator, increment ?: int) : void
export function drehen(aktor : typ_aktor, inkrement ?: int) : void
{
return lib_trait.deploy(trait_actuator, actuator.kind)["rotate"](actuator, increment);
return lib_brauch.anwenden(brauch_aktor, aktor.art)["drehen"](aktor, inkrement);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function use(actuator : type_actuator, token : mod_token.type_token) : void
export function verwenden(aktor : typ_aktor, figur : mod_figur.typ_figur) : void
{
return lib_trait.deploy(trait_actuator, actuator.kind)["use"](actuator, token);
return lib_brauch.anwenden(brauch_aktor, aktor.art)["verwenden"](aktor, figur);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function export_(actuator : type_actuator) : any
export function exportieren(aktor : typ_aktor) : any
{
return lib_trait.deploy(trait_actuator, actuator.kind)["export"](actuator);
return lib_brauch.anwenden(brauch_aktor, aktor.art)["exportieren"](aktor);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_(raw : any) : type_actuator
export function importieren(roh : any) : typ_aktor
{
return lib_trait.deploy(trait_actuator, raw.kind)["import"](raw);
return lib_brauch.anwenden(brauch_aktor, roh.art)["importieren"](roh);
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,28 +16,28 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_actuator
export module mod_aktor
{
export namespace mod_acceptor
export module mod_annehmer
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
const kind : string = "acceptor";
let art : string = "annehmer";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_acceptor =
export type typ_annehmer =
{
}
;
@ -46,10 +46,10 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
function erstellen
(
)
: type_acceptor
: typ_annehmer
{
return {
};
@ -59,34 +59,34 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
export function erstellen_aktor
(
)
: mod_actuator.type_actuator
: mod_aktor.typ_aktor
{
return lib_call.wrap(kind, create());
return lib_aufruf.einpacken(art, erstellen());
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function example
function beispiel
(
)
: type_acceptor
: typ_annehmer
{
return create();
return erstellen();
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function rotate
function drehen
(
acceptor : type_acceptor,
increment ?: int
annehmer : typ_annehmer,
inkrement ?: int
)
: void
{
@ -96,23 +96,23 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function use
function verwenden
(
acceptor : type_acceptor,
token : mod_token.type_token
annehmer : typ_annehmer,
figur : mod_figur.typ_figur
)
: void
{
mod_token.accept(token);
mod_figur.annehmen(figur);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function export_
function exportieren
(
acceptor : type_acceptor
annehmer : typ_annehmer
)
: any
{
@ -124,14 +124,14 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function import_
function importieren
(
raw : any
roh : any
)
: type_acceptor
: typ_annehmer
{
return (
create
erstellen
(
)
);
@ -141,16 +141,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_actuator>
lib_brauch.umsetzen<signatur_aktor>
(
trait_actuator,
kind,
brauch_aktor,
art,
{
"example": () => lib_call.wrap(kind, example()),
"rotate": (actuator, increment) => rotate(lib_call.unwrap(actuator), increment),
"use": (actuator, token) => use(lib_call.unwrap(actuator), token),
"export": (actuator) => ({"kind": kind, "data": export_(actuator.data)}),
"import": (raw) => lib_call.wrap(kind, import_(raw["data"])),
"beispiel": () => lib_aufruf.einpacken(art, beispiel()),
"drehen": (aktor, inkrement) => drehen(lib_aufruf.auspacken(aktor), inkrement),
"verwenden": (aktor, figur) => verwenden(lib_aufruf.auspacken(aktor), figur),
"exportieren": (aktor) => ({"art": art, "angaben": exportieren(aktor.angaben)}),
"importieren": (roh) => lib_aufruf.einpacken(art, importieren(roh["angaben"])),
}
)
;

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,30 +16,30 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_actuator
export module mod_aktor
{
export namespace mod_conveyer
export module mod_befoerderer
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
const kind : string = "conveyer";
let art : string = "befoerderer";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_conveyer =
export type typ_befoerderer =
{
direction : mod_direction.type_direction;
richtung : mod_richtung.typ_richtung;
}
;
@ -47,14 +47,14 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
function erstellen
(
direction : mod_direction.type_direction
richtung : mod_richtung.typ_richtung
)
: type_conveyer
: typ_befoerderer
{
return {
"direction": direction,
"richtung": richtung,
};
}
@ -62,80 +62,80 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
export function erstellen_aktor
(
direction : mod_direction.type_direction
richtung : mod_richtung.typ_richtung
)
: mod_actuator.type_actuator
: mod_aktor.typ_aktor
{
return lib_call.wrap(kind, create(direction));
return lib_aufruf.einpacken(art, erstellen(richtung));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function example
function beispiel
(
)
: type_conveyer
: typ_befoerderer
{
return create(0);
return erstellen(0);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function direction_read
export function richtung_lesen
(
conveyer : type_conveyer
befoerderer : typ_befoerderer
)
: mod_direction.type_direction
: mod_richtung.typ_richtung
{
return conveyer.direction;
return befoerderer.richtung;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function rotate
function drehen
(
conveyer : type_conveyer,
increment : int = +1
befoerderer : typ_befoerderer,
inkrement : int = +1
)
: void
{
conveyer.direction = mod_direction.add(conveyer.direction, increment);
befoerderer.richtung = mod_richtung.addieren(befoerderer.richtung, inkrement);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function use
function verwenden
(
conveyer : type_conveyer,
token : mod_token.type_token
befoerderer : typ_befoerderer,
figur : mod_figur.typ_figur
)
: void
{
mod_token.move(token, conveyer.direction);
mod_figur.bewegen(figur, befoerderer.richtung);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function export_
function exportieren
(
conveyer : type_conveyer
befoerderer : typ_befoerderer
)
: any
{
return {
"direction": mod_direction.export_(conveyer.direction),
"richtung": mod_richtung.exportieren(befoerderer.richtung),
};
}
@ -143,16 +143,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function import_
function importieren
(
conveyer_ : any
befoerderer_ : any
)
: type_conveyer
: typ_befoerderer
{
return (
create
erstellen
(
mod_direction.import_(conveyer_["direction"])
mod_richtung.importieren(befoerderer_["richtung"])
)
);
}
@ -161,16 +161,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_actuator>
lib_brauch.umsetzen<signatur_aktor>
(
trait_actuator,
kind,
brauch_aktor,
art,
{
"example": () => lib_call.wrap(kind, example()),
"rotate": (actuator, increment) => rotate(lib_call.unwrap(actuator), increment),
"use": (actuator, token) => use(lib_call.unwrap(actuator), token),
"export": (actuator) => ({"kind": kind, "data": export_(actuator.data)}),
"import": (raw) => lib_call.wrap(kind, import_(raw["data"])),
"beispiel": () => lib_aufruf.einpacken(art, beispiel()),
"drehen": (aktor, inkrement) => drehen(lib_aufruf.auspacken(aktor), inkrement),
"verwenden": (aktor, figur) => verwenden(lib_aufruf.auspacken(aktor), figur),
"exportieren": (aktor) => ({"art": art, "angaben": exportieren(aktor.angaben)}),
"importieren": (roh) => lib_aufruf.einpacken(art, importieren(roh["angaben"])),
}
)
;

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,30 +16,30 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_actuator
export module mod_aktor
{
export namespace mod_generator
export module mod_erzeuger
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
const kind : string = "generator";
let art : string = "erzeuger";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_generator =
export type typ_erzeuger =
{
direction : mod_direction.type_direction;
richtung : mod_richtung.typ_richtung;
}
;
@ -47,14 +47,14 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
function erstellen
(
direction : mod_direction.type_direction
richtung : mod_richtung.typ_richtung
)
: type_generator
: typ_erzeuger
{
return {
"direction": direction,
"richtung": richtung,
};
}
@ -62,80 +62,80 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
export function erstellen_aktor
(
direction : mod_direction.type_direction
richtung : mod_richtung.typ_richtung
)
: mod_actuator.type_actuator
: mod_aktor.typ_aktor
{
return lib_call.wrap(kind, create(direction));
return lib_aufruf.einpacken(art, erstellen(richtung));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function example
function beispiel
(
)
: type_generator
: typ_erzeuger
{
return create(0);
return erstellen(0);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function direction_read
export function richtung_lesen
(
generator : type_generator
erzeuger : typ_erzeuger
)
: mod_direction.type_direction
: mod_richtung.typ_richtung
{
return generator.direction;
return erzeuger.richtung;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function rotate
function drehen
(
generator : type_generator,
increment : int = +1
erzeuger : typ_erzeuger,
inkrement : int = +1
)
: void
{
generator.direction = mod_direction.add(generator.direction, increment);
erzeuger.richtung = mod_richtung.addieren(erzeuger.richtung, inkrement);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function use
function verwenden
(
generator : type_generator,
token : mod_token.type_token
erzeuger : typ_erzeuger,
figur : mod_figur.typ_figur
)
: void
{
mod_token.move(token, generator.direction);
mod_figur.bewegen(figur, erzeuger.richtung);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function export_
function exportieren
(
generator : type_generator
erzeuger : typ_erzeuger
)
: any
{
return {
"direction": mod_direction.export_(generator.direction),
"richtung": mod_richtung.exportieren(erzeuger.richtung),
};
}
@ -143,16 +143,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function import_
function importieren
(
raw : any
roh : any
)
: type_generator
: typ_erzeuger
{
return (
create
erstellen
(
mod_direction.import_(raw["direction"])
mod_richtung.importieren(roh["richtung"])
)
);
}
@ -161,16 +161,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_actuator>
lib_brauch.umsetzen<signatur_aktor>
(
trait_actuator,
kind,
brauch_aktor,
art,
{
"example": () => lib_call.wrap(kind, example()),
"rotate": (actuator, increment) => rotate(lib_call.unwrap(actuator), increment),
"use": (actuator, token) => use(lib_call.unwrap(actuator), token),
"export": (actuator) => ({"kind": kind, "data": export_(actuator.data)}),
"import": (raw) => lib_call.wrap(kind, import_(raw["data"])),
"beispiel": () => lib_aufruf.einpacken(art, beispiel()),
"drehen": (aktor, inkrement) => drehen(lib_aufruf.auspacken(aktor), inkrement),
"verwenden": (aktor, figur) => verwenden(lib_aufruf.auspacken(aktor), figur),
"exportieren": (aktor) => ({"art": art, "angaben": exportieren(aktor.angaben)}),
"importieren": (roh) => lib_aufruf.einpacken(art, importieren(roh["angaben"])),
}
)
;

View file

@ -0,0 +1,248 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_aufbau
{
export module mod_aktor
{
export module mod_leser
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
let art : string = "leser";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_leser =
{
"richtung": mod_richtung.typ_richtung,
"symbol_links": mod_symbol.typ_symbol,
"symbol_rechts": mod_symbol.typ_symbol,
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erstellen
(
richtung : mod_richtung.typ_richtung,
symbol_links : mod_symbol.typ_symbol,
symbol_rechts : mod_symbol.typ_symbol
)
: typ_leser
{
return {
"richtung": richtung,
"symbol_links": symbol_links,
"symbol_rechts": symbol_rechts,
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_aktor
(
richtung : mod_richtung.typ_richtung,
symbol_links : mod_symbol.typ_symbol,
symbol_rechts : mod_symbol.typ_symbol
)
: mod_aktor.typ_aktor
{
return lib_aufruf.einpacken(art, erstellen(richtung, symbol_links, symbol_rechts));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function beispiel
(
)
: typ_leser
{
return erstellen(0, 0, 1);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function richtung_lesen
(
leser : typ_leser
)
: mod_richtung.typ_richtung
{
return leser.richtung;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function symbol_links_lesen
(
leser : typ_leser
)
: mod_symbol.typ_symbol
{
return leser.symbol_links;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function symbol_rechts_lesen
(
leser : typ_leser
)
: mod_symbol.typ_symbol
{
return leser.symbol_rechts;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function drehen
(
leser : typ_leser,
inkrement : int = +1
)
: void
{
leser.richtung = mod_richtung.addieren(leser.richtung, inkrement);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function verwenden
(
leser : typ_leser,
figur : mod_figur.typ_figur
)
: void
{
let symbol_ : lib_fehlermonade.typ_fehlermonade<mod_symbol.typ_symbol> = mod_figur.lesen(figur);
let summand : mod_richtung.typ_richtung;
if (lib_fehlermonade.voll(symbol_))
{
let symbol : mod_symbol.typ_symbol = lib_fehlermonade.lesen(symbol_);
if (symbol === leser.symbol_links)
{
mod_figur.schieben(figur);
summand = +2;
}
else if (symbol === leser.symbol_rechts)
{
mod_figur.schieben(figur);
summand = -2;
}
else
{
summand = 0;
}
}
else
{
summand = 0;
}
let richtung : mod_richtung.typ_richtung = mod_richtung.addieren(leser.richtung, summand);
mod_figur.bewegen(figur, richtung);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function exportieren
(
leser : typ_leser
)
: any
{
return {
"richtung": mod_richtung.exportieren(leser.richtung),
"symbol_links": mod_symbol.exportieren(leser.symbol_links),
"symbol_rechts": mod_symbol.exportieren(leser.symbol_rechts),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function importieren
(
roh : any
)
: typ_leser
{
return (
erstellen
(
mod_richtung.importieren(roh["richtung"]),
mod_symbol.importieren(roh["symbol_links"]),
mod_symbol.importieren(roh["symbol_rechts"])
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen<signatur_aktor>
(
brauch_aktor,
art,
{
"beispiel": () => lib_aufruf.einpacken(art, beispiel()),
"drehen": (aktor, inkrement) => drehen(lib_aufruf.auspacken(aktor), inkrement),
"verwenden": (aktor, figur) => verwenden(lib_aufruf.auspacken(aktor), figur),
"exportieren": (aktor) => ({"art": art, "angaben": exportieren(aktor.angaben)}),
"importieren": (roh) => lib_aufruf.einpacken(art, importieren(roh["angaben"])),
}
)
;
}
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,31 +16,31 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_actuator
export module mod_aktor
{
export namespace mod_writer
export module mod_schreiber
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
const kind : string = "writer";
let art : string = "schreiber";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_writer =
export type typ_schreiber =
{
direction : mod_direction.type_direction;
symbol : mod_symbol.type_symbol;
richtung : mod_richtung.typ_richtung;
symbol : mod_symbol.typ_symbol;
}
;
@ -48,15 +48,15 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
function erstellen
(
direction : mod_direction.type_direction,
symbol : mod_symbol.type_symbol
richtung : mod_richtung.typ_richtung,
symbol : mod_symbol.typ_symbol
)
: type_writer
: typ_schreiber
{
return {
"direction": direction,
"richtung": richtung,
"symbol": symbol,
};
}
@ -65,96 +65,96 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
export function erstellen_aktor
(
direction : mod_direction.type_direction,
symbol : mod_symbol.type_symbol
richtung : mod_richtung.typ_richtung,
symbol : mod_symbol.typ_symbol
)
: mod_actuator.type_actuator
: mod_aktor.typ_aktor
{
return lib_call.wrap(kind, create(direction, symbol));
return lib_aufruf.einpacken(art, erstellen(richtung, symbol));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function example
function beispiel
(
)
: type_writer
: typ_schreiber
{
return create(0, 0);
return erstellen(0, 0);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function direction_read
export function richtung_lesen
(
writer : type_writer
schreiber : typ_schreiber
)
: mod_direction.type_direction
: mod_richtung.typ_richtung
{
return writer.direction;
return schreiber.richtung;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function symbol_read
export function symbol_lesen
(
writer : type_writer
schreiber : typ_schreiber
)
: mod_symbol.type_symbol
: mod_symbol.typ_symbol
{
return writer.symbol;
return schreiber.symbol;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function rotate
function drehen
(
writer : type_writer,
increment : int = +1
schreiber : typ_schreiber,
inkrement : int = +1
)
: void
{
writer.direction = mod_direction.add(writer.direction, increment);
schreiber.richtung = mod_richtung.addieren(schreiber.richtung, inkrement);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function use
function verwenden
(
writer : type_writer,
token : mod_token.type_token
schreiber : typ_schreiber,
figur : mod_figur.typ_figur
)
: void
{
mod_token.write(token, writer.symbol);
mod_token.move(token, writer.direction);
mod_figur.schreiben(figur, schreiber.symbol);
mod_figur.bewegen(figur, schreiber.richtung);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function export_
function exportieren
(
writer : type_writer
schreiber : typ_schreiber
)
: any
{
return {
"direction": mod_direction.export_(writer.direction),
"symbol": mod_symbol.export_(writer.symbol),
"richtung": mod_richtung.exportieren(schreiber.richtung),
"symbol": mod_symbol.exportieren(schreiber.symbol),
};
}
@ -162,17 +162,17 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function import_
function importieren
(
raw : any
roh : any
)
: type_writer
: typ_schreiber
{
return (
create
erstellen
(
mod_direction.import_(raw["direction"]),
mod_symbol.import_(raw["symbol"])
mod_richtung.importieren(roh["richtung"]),
mod_symbol.importieren(roh["symbol"])
)
);
}
@ -181,16 +181,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_actuator>
lib_brauch.umsetzen<signatur_aktor>
(
trait_actuator,
kind,
brauch_aktor,
art,
{
"example": () => lib_call.wrap(kind, example()),
"rotate": (actuator, increment) => rotate(lib_call.unwrap(actuator), increment),
"use": (actuator, token) => use(lib_call.unwrap(actuator), token),
"export": (actuator) => ({"kind": kind, "data": export_(actuator.data)}),
"import": (raw) => lib_call.wrap(kind, import_(raw["data"])),
"beispiel": () => lib_aufruf.einpacken(art, beispiel()),
"drehen": (aktor, inkrement) => drehen(lib_aufruf.auspacken(aktor), inkrement),
"verwenden": (aktor, figur) => verwenden(lib_aufruf.auspacken(aktor), figur),
"exportieren": (aktor) => ({"art": art, "angaben": exportieren(aktor.angaben)}),
"importieren": (roh) => lib_aufruf.einpacken(art, importieren(roh["angaben"])),
}
)
;

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,28 +16,28 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_actuator
export module mod_aktor
{
export namespace mod_rejector
export module mod_verwerfer
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
const kind : string = "rejector";
let art : string = "verwerfer";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_rejector =
export type typ_verwerfer =
{
}
;
@ -46,10 +46,10 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
function erstellen
(
)
: type_rejector
: typ_verwerfer
{
return {
};
@ -59,34 +59,34 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
export function erstellen_aktor
(
)
: mod_actuator.type_actuator
: mod_aktor.typ_aktor
{
return lib_call.wrap(kind, create());
return lib_aufruf.einpacken(art, erstellen());
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function example
function beispiel
(
)
: type_rejector
: typ_verwerfer
{
return create();
return erstellen();
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function rotate
function drehen
(
rejector : type_rejector,
increment ?: int
verwerfer : typ_verwerfer,
inkrement ?: int
)
: void
{
@ -96,23 +96,23 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function use
function verwenden
(
rejector : type_rejector,
token : mod_token.type_token
verwerfer : typ_verwerfer,
figur : mod_figur.typ_figur
)
: void
{
mod_token.reject(token);
mod_figur.verwerfen(figur);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function export_
function exportieren
(
rejector : type_rejector
verwerfer : typ_verwerfer
)
: any
{
@ -124,14 +124,14 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function import_
function importieren
(
raw : any
roh : any
)
: type_rejector
: typ_verwerfer
{
return (
create
erstellen
(
)
);
@ -141,16 +141,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_actuator>
lib_brauch.umsetzen<signatur_aktor>
(
trait_actuator,
kind,
brauch_aktor,
art,
{
"example": () => lib_call.wrap(kind, example()),
"rotate": (actuator, increment) => rotate(lib_call.unwrap(actuator), increment),
"use": (actuator, token) => use(lib_call.unwrap(actuator), token),
"export": (actuator) => ({"kind": kind, "data": export_(actuator.data)}),
"import": (raw) => lib_call.wrap(kind, import_(raw["data"])),
"beispiel": () => lib_aufruf.einpacken(art, beispiel()),
"drehen": (aktor, inkrement) => drehen(lib_aufruf.auspacken(aktor), inkrement),
"verwenden": (aktor, figur) => verwenden(lib_aufruf.auspacken(aktor), figur),
"exportieren": (aktor) => ({"art": art, "angaben": exportieren(aktor.angaben)}),
"importieren": (roh) => lib_aufruf.einpacken(art, importieren(roh["angaben"])),
}
)
;

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,24 +16,24 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_acceptortask
export module mod_akzeptoraufgabe
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_acceptortask =
export type typ_akzeptoraufgabe =
{
id : string;
title : string;
titel : string;
text : string;
tests : Array<mod_acceptortest.type_acceptortest>;
tests : Array<mod_akzeptortest.typ_akzeptortest>;
}
;
@ -41,18 +41,18 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
export function erstellen
(
id : string,
title : string,
titel : string,
text : string,
tests : Array<mod_acceptortest.type_acceptortest>
tests : Array<mod_akzeptortest.typ_akzeptortest>
)
: type_acceptortask
: typ_akzeptoraufgabe
{
return {
"id": id,
"title": title,
"titel": titel,
"text": text,
"tests": tests,
};
@ -64,24 +64,24 @@ namespace mod_vtm
*/
export function id
(
acceptortask : type_acceptortask
akzeptoraufgabe : typ_akzeptoraufgabe
)
: string
{
return acceptortask.id;
return akzeptoraufgabe.id;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function title
export function titel
(
acceptortask : type_acceptortask
akzeptoraufgabe : typ_akzeptoraufgabe
)
: string
{
return acceptortask.title;
return akzeptoraufgabe.titel;
}
@ -90,11 +90,11 @@ namespace mod_vtm
*/
export function text
(
acceptortask : type_acceptortask
akzeptoraufgabe : typ_akzeptoraufgabe
)
: string
{
return acceptortask.text;
return akzeptoraufgabe.text;
}
@ -103,11 +103,11 @@ namespace mod_vtm
*/
export function tests
(
acceptortask : type_acceptortask
akzeptoraufgabe : typ_akzeptoraufgabe
)
: Array<mod_acceptortest.type_acceptortest>
: Array<mod_akzeptortest.typ_akzeptortest>
{
return acceptortask.tests;
return akzeptoraufgabe.tests;
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,22 +16,22 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_acceptortest
export module mod_akzeptortest
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_acceptortest =
export type typ_akzeptortest =
{
input : Array<mod_vtm.mod_model.mod_symbol.type_symbol>;
accept : boolean;
eingabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>;
annehmen : boolean;
}
;
@ -39,16 +39,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
export function erstellen
(
input : Array<mod_vtm.mod_model.mod_symbol.type_symbol>,
accept : boolean
eingabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>,
annehmen : boolean
)
: type_acceptortest
: typ_akzeptortest
{
return {
"input": input,
"accept": accept,
"eingabe": eingabe,
"annehmen": annehmen,
};
}
@ -56,13 +56,13 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function input
export function eingabe
(
acceptortest : type_acceptortest
akzeptortest : typ_akzeptortest
)
: Array<mod_vtm.mod_model.mod_symbol.type_symbol>
: Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
{
return acceptortest.input;
return akzeptortest.eingabe;
}
@ -71,13 +71,13 @@ namespace mod_vtm
*/
export function pruefen
(
acceptortest : type_acceptortest,
accepted : boolean,
ausgabe : Array<mod_vtm.mod_model.mod_symbol.type_symbol>
akzeptortest : typ_akzeptortest,
angenommen : boolean,
ausgabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
)
: boolean
{
return (acceptortest.accept === accepted);
return (akzeptortest.annehmen === angenommen);
}
}

View file

@ -0,0 +1,223 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_aufbau
{
export module mod_aufgabe
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_aufgabe = lib_aufruf.typ_komplex<Object>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _liste : Array<typ_aufgabe> = [];
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function id
(
aufgabe : typ_aufgabe
)
: string
{
return (
lib_aufruf.fallunterscheidung<string>
(
aufgabe,
{
"akzeptoraufgabe": (angaben) => mod_akzeptoraufgabe.id(angaben),
"transduktoraufgabe": (angaben) => mod_transduktoraufgabe.id(angaben),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function titel
(
aufgabe : typ_aufgabe
)
: string
{
return (
lib_aufruf.fallunterscheidung<string>
(
aufgabe,
{
"akzeptoraufgabe": (angaben) => mod_akzeptoraufgabe.titel(angaben),
"transduktoraufgabe": (angaben) => mod_transduktoraufgabe.titel(angaben),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function text
(
aufgabe : typ_aufgabe
)
: string
{
return (
lib_aufruf.fallunterscheidung<string>
(
aufgabe,
{
"akzeptoraufgabe": (angaben) => mod_akzeptoraufgabe.text(angaben),
"transduktoraufgabe": (angaben) => mod_transduktoraufgabe.text(angaben),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tests
(
aufgabe : typ_aufgabe
)
: Array<mod_test.typ_test>
{
return (
lib_aufruf.fallunterscheidung<Array<mod_test.typ_test>>
(
aufgabe,
{
"akzeptoraufgabe": (angaben) => (
mod_akzeptoraufgabe.tests(angaben)
.map(angaben_ => ({"art": "akzeptortest", "angaben": angaben_}))
),
"transduktoraufgabe": (angaben) => (
mod_transduktoraufgabe.tests(angaben)
.map(angaben_ => ({"art": "transduktortest", "angaben": angaben_}))
),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function importieren(aufgabe_roh : any) : typ_aufgabe
{
switch (aufgabe_roh["art"])
{
case "akzeptor":
{
return {
"art": "akzeptoraufgabe",
"angaben": (
mod_akzeptoraufgabe.erstellen
(
aufgabe_roh["id"],
aufgabe_roh["parameter"]["titel"],
aufgabe_roh["parameter"]["text"],
aufgabe_roh["parameter"]["tests"].map
(
test_roh => (
mod_akzeptortest.erstellen
(
test_roh["eingabe"],
test_roh["annehmen"]
)
)
)
)
)
};
break;
}
case "transduktor":
{
return {
"art": "transduktoraufgabe",
"angaben": (
mod_transduktoraufgabe.erstellen
(
aufgabe_roh["id"],
aufgabe_roh["parameter"]["titel"],
aufgabe_roh["parameter"]["text"],
aufgabe_roh["parameter"]["tests"].map
(
test_roh => (
mod_transduktortest.erstellen
(
test_roh["eingabe"],
test_roh["ausgabe"]
)
)
)
)
)
};
break;
}
default:
{
let meldung : string = "unbehandelte Art";
throw (new Error(meldung));
break;
}
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function registrieren(aufgabe : typ_aufgabe) : void
{
_liste.push(aufgabe);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function holen(index : int) : typ_aufgabe
{
return _liste[index];
}
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,37 +16,37 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_test
export module mod_test
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_test = lib_call.type_complex<Object>;
export type typ_test = lib_aufruf.typ_komplex<Object>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function input
export function eingabe
(
test : type_test
test : typ_test
)
: Array<mod_vtm.mod_model.mod_symbol.type_symbol>
: Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
{
return (
lib_call.distinguish<Array<mod_vtm.mod_model.mod_symbol.type_symbol>>
lib_aufruf.fallunterscheidung<Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>>
(
test,
{
"acceptortest": (data) => mod_acceptortest.input(data),
"transducertest": (data) => mod_transducertest.input(data),
"akzeptortest": (angaben) => mod_akzeptortest.eingabe(angaben),
"transduktortest": (angaben) => mod_transduktortest.eingabe(angaben),
}
)
);
@ -58,19 +58,19 @@ namespace mod_vtm
*/
export function pruefen
(
test : type_test,
accepted : boolean,
ausgabe : Array<mod_vtm.mod_model.mod_symbol.type_symbol>
test : typ_test,
angenommen : boolean,
ausgabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
)
: boolean
{
return (
lib_call.distinguish<boolean>
lib_aufruf.fallunterscheidung<boolean>
(
test,
{
"acceptortest": (data) => mod_acceptortest.pruefen(data, accepted, ausgabe),
"transducertest": (data) => mod_transducertest.pruefen(data, accepted, ausgabe),
"akzeptortest": (angaben) => mod_akzeptortest.pruefen(angaben, angenommen, ausgabe),
"transduktortest": (angaben) => mod_transduktortest.pruefen(angaben, angenommen, ausgabe),
}
)
);
@ -80,37 +80,37 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_
export function importieren
(
test_raw : any
test_roh : any
)
: type_test
: typ_test
{
switch (test_raw["kind"])
switch (test_roh["art"])
{
case "acceptortest":
case "akzeptortest":
{
return {
"kind": "acceptortest",
"data": (
mod_acceptortest.create
"art": "akzeptortest",
"angaben": (
mod_akzeptortest.erstellen
(
test_raw["data"]["input"],
test_raw["data"]["accept"]
test_roh["angaben"]["eingabe"],
test_roh["angaben"]["annehmen"]
)
),
};
break;
}
case "transducertest":
case "transduktortest":
{
return {
"kind": "transducertest",
"data": (
mod_transducertest.create
"art": "transduktortest",
"angaben": (
mod_transduktortest.erstellen
(
test_raw["data"]["input"],
test_raw["data"]["output"]
test_roh["angaben"]["eingabe"],
test_roh["angaben"]["ausgabe"]
)
),
};

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,24 +16,24 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_transducertask
export module mod_transduktoraufgabe
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_transducertask =
export type typ_transduktoraufgabe =
{
id : string;
title : string;
titel : string;
text : string;
tests : Array<mod_transducertest.type_transducertest>;
tests : Array<mod_transduktortest.typ_transduktortest>;
}
;
@ -41,18 +41,18 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
export function erstellen
(
id : string,
title : string,
titel : string,
text : string,
tests : Array<mod_transducertest.type_transducertest>
tests : Array<mod_transduktortest.typ_transduktortest>
)
: type_transducertask
: typ_transduktoraufgabe
{
return {
"id": id,
"title": title,
"titel": titel,
"text": text,
"tests": tests,
};
@ -64,24 +64,24 @@ namespace mod_vtm
*/
export function id
(
transducertask : type_transducertask
transduktoraufgabe : typ_transduktoraufgabe
)
: string
{
return transducertask.id;
return transduktoraufgabe.id;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function title
export function titel
(
transducertask : type_transducertask
transduktoraufgabe : typ_transduktoraufgabe
)
: string
{
return transducertask.title;
return transduktoraufgabe.titel;
}
@ -90,11 +90,11 @@ namespace mod_vtm
*/
export function text
(
transducertask : type_transducertask
transduktoraufgabe : typ_transduktoraufgabe
)
: string
{
return transducertask.text;
return transduktoraufgabe.text;
}
@ -103,11 +103,11 @@ namespace mod_vtm
*/
export function tests
(
transducertask : type_transducertask
transduktoraufgabe : typ_transduktoraufgabe
)
: Array<mod_transducertest.type_transducertest>
: Array<mod_transduktortest.typ_transduktortest>
{
return transducertask.tests;
return transduktoraufgabe.tests;
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,22 +16,22 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_transducertest
export module mod_transduktortest
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_transducertest =
export type typ_transduktortest =
{
input : Array<mod_vtm.mod_model.mod_symbol.type_symbol>;
output : Array<mod_vtm.mod_model.mod_symbol.type_symbol>;
eingabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>;
ausgabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>;
}
;
@ -39,16 +39,16 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
export function erstellen
(
input : Array<mod_vtm.mod_model.mod_symbol.type_symbol>,
output : Array<mod_vtm.mod_model.mod_symbol.type_symbol>
eingabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>,
ausgabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
)
: type_transducertest
: typ_transduktortest
{
return {
"input": input,
"output": output,
"eingabe": eingabe,
"ausgabe": ausgabe,
};
}
@ -56,13 +56,13 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function input
export function eingabe
(
transducertest : type_transducertest
transduktortest : typ_transduktortest
)
: Array<mod_vtm.mod_model.mod_symbol.type_symbol>
: Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
{
return transducertest.input;
return transduktortest.eingabe;
}
@ -71,29 +71,29 @@ namespace mod_vtm
*/
export function pruefen
(
transducertest : type_transducertest,
accepted : boolean,
output : Array<mod_vtm.mod_model.mod_symbol.type_symbol>
transduktortest : typ_transduktortest,
angenommen : boolean,
ausgabe : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>
)
: boolean
{
if (transducertest.output.length !== output.length)
if (transduktortest.ausgabe.length !== ausgabe.length)
{
return false;
}
else
{
let gleich : boolean = true;
for (let index : int = 0; index < transducertest.output.length; index += 1)
for (let index : int = 0; index < transduktortest.ausgabe.length; index += 1)
{
if (! mod_vtm.mod_model.mod_symbol.collate(transducertest.output[index], output[index]))
if (! mod_vtm.mod_aufbau.mod_symbol.vergleichen(transduktortest.ausgabe[index], ausgabe[index]))
{
gleich = false;
break;
}
else
{
// nothing tun
// nichts tun
}
}
return gleich;

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,23 +16,23 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_token
export module mod_figur
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_token =
export type typ_figur =
{
state : mod_state.type_state;
tape : Array<mod_symbol.type_symbol>;
spot : mod_spot.type_spot;
zustand : mod_zustand.typ_zustand;
band : Array<mod_symbol.typ_symbol>;
stelle : mod_stelle.typ_stelle;
}
;
@ -40,17 +40,17 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
export function erstellen
(
tape : Array<mod_symbol.type_symbol> = [],
spot : mod_spot.type_spot = mod_spot.null_()
band : Array<mod_symbol.typ_symbol> = [],
stelle : mod_stelle.typ_stelle = mod_stelle.null_()
)
: type_token
: typ_figur
{
return {
"state": mod_state.running,
"tape": tape,
"spot": spot,
"zustand": mod_zustand.laufend,
"band": band,
"stelle": stelle,
};
}
@ -58,87 +58,87 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function state_read
export function zustand_lesen
(
token : type_token
figur : typ_figur
)
: mod_state.type_state
: mod_zustand.typ_zustand
{
return token.state;
return figur.zustand;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tape_read
export function band_lesen
(
token : type_token
figur : typ_figur
)
: Array<mod_symbol.type_symbol>
: Array<mod_symbol.typ_symbol>
{
return token.tape;
return figur.band;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function spot_read
export function stelle_lesen
(
token : type_token
figur : typ_figur
)
: mod_spot.type_spot
: mod_stelle.typ_stelle
{
return token.spot;
return figur.stelle;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function move
export function bewegen
(
token : type_token,
direction : mod_direction.type_direction
figur : typ_figur,
richtung : mod_richtung.typ_richtung
)
: void
{
let summand : mod_spot.type_spot = mod_spot.from_direction(direction);
token.spot = mod_spot.add(token.spot, summand);
let summand : mod_stelle.typ_stelle = mod_stelle.von_richtung(richtung);
figur.stelle = mod_stelle.addieren(figur.stelle, summand);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function write
export function schreiben
(
token : type_token,
symbol : mod_symbol.type_symbol
figur : typ_figur,
symbol : mod_symbol.typ_symbol
)
: void
{
token.tape.push(symbol);
figur.band.push(symbol);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function read
export function lesen
(
token : type_token
figur : typ_figur
)
: lib_errormonade.type_errormonade<mod_symbol.type_symbol>
: lib_fehlermonade.typ_fehlermonade<mod_symbol.typ_symbol>
{
if (token.tape.length <= 0)
if (figur.band.length <= 0)
{
return (lib_errormonade.create_nothing<mod_symbol.type_symbol>());
return (lib_fehlermonade.erstellen_nichts<mod_symbol.typ_symbol>());
}
else
{
return (lib_errormonade.create_just<mod_symbol.type_symbol>(token.tape[0]));
return (lib_fehlermonade.erstellen_schlicht<mod_symbol.typ_symbol>(figur.band[0]));
}
}
@ -146,20 +146,20 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function shift
export function schieben
(
token : type_token
figur : typ_figur
)
: void
{
if (token.tape.length <= 0)
if (figur.band.length <= 0)
{
let message : string = "Band ist leer";
throw (new Error(message));
let meldung : string = "Band ist leer";
throw (new Error(meldung));
}
else
{
token.tape.shift();
figur.band.shift();
}
}
@ -167,26 +167,26 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function accept
export function annehmen
(
token : type_token
figur : typ_figur
)
: void
{
token.state = mod_state.accepted;
figur.zustand = mod_zustand.angenommen;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function reject
export function verwerfen
(
token : type_token
figur : typ_figur
)
: void
{
token.state = mod_state.rejected;
figur.zustand = mod_zustand.abgelehnt;
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,28 +16,28 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_mode
export module mod_modus
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_mode = int;
export type typ_modus = int;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export const initial = 0;
export const uncertain = 1;
export const wrong = 2;
export const correct = 3;
export const ungewiss = 1;
export const fehlerhaft = 2;
export const korrekt = 3;
}

View file

@ -0,0 +1,438 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_aufbau
{
export module mod_partie
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_partie =
{
welt : mod_welt.typ_welt;
figur : lib_fehlermonade.typ_fehlermonade<mod_figur.typ_figur>;
aufgabe : mod_aufgabe.typ_aufgabe;
testindex : lib_fehlermonade.typ_fehlermonade<int>;
modus : mod_modus.typ_modus;
lauscher : {[ereignis : string] : Array<(angaben ?: any)=>void>};
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen
(
aufgabe : mod_aufgabe.typ_aufgabe
)
: typ_partie
{
let partie : typ_partie = {
"welt": undefined,
"figur": undefined,
"aufgabe": aufgabe,
"testindex": undefined,
"modus": undefined,
"lauscher": undefined,
};
partie.lauscher = {
"aenderung_aufgabe": [],
"aenderung_welt": [],
"aenderung_figur": [],
"aenderung_modus": [],
};
welt_leeren(partie, false);
zuruecksetzen(partie, false);
return partie;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function lauschen
(
partie : typ_partie,
ereignis : string,
prozedur : (angaben ?: any)=>void
)
: void
{
if (ereignis in partie.lauscher)
{
partie.lauscher[ereignis].push(prozedur);
}
else
{
let meldung : string = "kein Ereignis mit diesem Name";
throw (new Error(meldung));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function benachrichtigen
(
partie : typ_partie,
ereignis : string,
angaben : any = {}
) : void
{
if (ereignis in partie.lauscher)
{
partie.lauscher[ereignis].forEach
(
prozedur =>
{
prozedur(angaben);
}
)
;
}
else
{
let meldung : string = "kein Ereignis mit diesem Name";
throw (new Error(meldung));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function zuruecksetzen
(
partie : typ_partie,
bescheid_geben : boolean = true
)
: void
{
partie.figur = (lib_fehlermonade.erstellen_nichts<mod_figur.typ_figur>());
partie.testindex = (lib_fehlermonade.erstellen_nichts<int>());
partie.modus = mod_modus.initial;
if (bescheid_geben)
{
benachrichtigen(partie, "aenderung_figur", {});
benachrichtigen(partie, "aenderung_modus", {});
}
else
{
// nichts tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function aufgabe_lesen
(
partie : typ_partie
)
: mod_aufgabe.typ_aufgabe
{
return partie.aufgabe;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function aufgabe_setzen
(
partie : typ_partie,
aufgabe : mod_aufgabe.typ_aufgabe
) : void
{
partie.aufgabe = aufgabe;
// partie.welt_leeren();
benachrichtigen(partie, "aenderung_aufgabe", {});
zuruecksetzen(partie);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function welt_lesen
(
partie : typ_partie
)
: mod_welt.typ_welt
{
return partie.welt;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function welt_setzen
(
partie : typ_partie,
welt : mod_welt.typ_welt,
bescheid_geben : boolean = true
)
: void
{
partie.welt = welt;
if (bescheid_geben)
{
benachrichtigen(partie, "aenderung_welt", {});
}
else
{
// nichts tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function welt_leeren
(
partie : typ_partie,
bescheid_geben : boolean = true
)
: void
{
partie.welt = mod_welt.blanko();
if (bescheid_geben)
{
benachrichtigen(partie, "aenderung_welt", {});
}
else
{
// nichts tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function figur_lesen
(
partie : typ_partie
)
: lib_fehlermonade.typ_fehlermonade<mod_figur.typ_figur>
{
return partie.figur;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function modus_lesen
(
partie : typ_partie
)
: mod_modus.typ_modus
{
return partie.modus;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function welt_feld_wechseln
(
partie : typ_partie,
stelle : mod_stelle.typ_stelle,
umgekehrt : boolean = false
)
: void
{
if (! (partie.modus === mod_modus.initial))
{
let meldung : string = "gesperrt";
}
else
{
mod_welt.feld_wechseln(partie.welt, stelle, umgekehrt);
benachrichtigen
(
partie,
"aenderung_welt",
{
"art": "feld_wechseln",
"angaben":
{
"stelle": stelle,
"umgekehrt": umgekehrt,
"feld": mod_welt.feld_holen(partie.welt, stelle),
}
}
)
;
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function welt_feld_drehen
(
partie : typ_partie,
stelle : mod_stelle.typ_stelle,
inkrement : int = +1
)
: void
{
if (! (partie.modus === mod_modus.initial))
{
let meldung : string = "gesperrt";
}
else
{
mod_welt.feld_drehen(partie.welt, stelle, inkrement);
benachrichtigen(partie, "aenderung_welt", {});
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function fortfahren
(
partie : typ_partie
)
: void
{
switch (partie.modus)
{
case mod_modus.initial:
{
partie.modus = mod_modus.ungewiss;
partie.testindex = (lib_fehlermonade.erstellen_schlicht<int>(0));
benachrichtigen(partie, "aenderung_modus", {});
break;
}
case mod_modus.ungewiss:
{
if (! lib_fehlermonade.voll<mod_figur.typ_figur>(partie.figur))
{
let test : mod_test.typ_test = mod_aufgabe.tests(partie.aufgabe)[lib_fehlermonade.lesen<int>(partie.testindex)];
let band : Array<mod_symbol.typ_symbol> = mod_vtm.mod_helfer.liste_kopieren<mod_symbol.typ_symbol>(mod_test.eingabe(test));
let stelle : mod_stelle.typ_stelle = mod_welt.erzeuger_finden(partie.welt);
partie.figur = (
lib_fehlermonade.erstellen_schlicht<mod_figur.typ_figur>
(
mod_figur.erstellen
(
band,
stelle
)
)
);
}
else
{
let figur : mod_figur.typ_figur = lib_fehlermonade.lesen<mod_figur.typ_figur>(partie.figur);
let stelle : mod_stelle.typ_stelle = mod_figur.stelle_lesen(figur);
let aktor_ : lib_fehlermonade.typ_fehlermonade<mod_aktor.typ_aktor> = mod_welt.feld_holen(partie.welt, stelle);
let aktor : mod_aktor.typ_aktor = (
lib_fehlermonade.voll<mod_aktor.typ_aktor>(aktor_)
? lib_fehlermonade.lesen<mod_aktor.typ_aktor>(aktor_)
: mod_aktor.mod_verwerfer.erstellen_aktor()
);
mod_aktor.verwenden(aktor, figur);
let zustand : mod_zustand.typ_zustand = mod_figur.zustand_lesen(figur);
if (zustand === mod_zustand.laufend)
{
// nichts tun
}
else if ((zustand === mod_zustand.angenommen) || (zustand === mod_zustand.abgelehnt))
{
let angenommen : boolean = (zustand === mod_zustand.angenommen);
let ausgabe : Array<mod_symbol.typ_symbol> = mod_figur.band_lesen(figur);
partie.figur = (lib_fehlermonade.erstellen_nichts<mod_figur.typ_figur>());
let testindex : int = lib_fehlermonade.lesen<int>(partie.testindex);
let tests : Array<mod_test.typ_test> = mod_aufgabe.tests(partie.aufgabe);
let test : mod_test.typ_test = tests[testindex];
if (! mod_test.pruefen(test, angenommen, ausgabe))
{
partie.modus = mod_modus.fehlerhaft;
benachrichtigen(partie, "aenderung_modus", {});
}
else
{
testindex += 1;
if (testindex < tests.length)
{
// nächsten Test auswählen
partie.testindex = (lib_fehlermonade.erstellen_schlicht<int>(testindex));
}
else
{
// auf Modus "korrekt" wechseln
partie.testindex = (lib_fehlermonade.erstellen_nichts<int>());
partie.modus = mod_modus.korrekt;
benachrichtigen(partie, "aenderung_modus", {});
}
}
}
else
{
let meldung : string = "unbehandelter Zustand";
throw (new Error(meldung));
}
}
benachrichtigen(partie, "aenderung_figur", {});
break;
}
case mod_modus.fehlerhaft:
{
// nichts tun
break;
}
case mod_modus.korrekt:
{
// nichts tun
break;
}
default:
{
let meldung : string = "unbehandelter Modus";
throw (new Error(meldung));
break;
}
}
}
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,45 +16,45 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_direction
export module mod_richtung
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_direction = int;
export type typ_richtung = int;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function add(direction1 : type_direction, direction2 : type_direction) : type_direction
export function addieren(richtung1 : typ_richtung, richtung2 : typ_richtung) : typ_richtung
{
return lib_math.mod(direction1 + direction2, 6);
return lib_mathematik.mod(richtung1 + richtung2, 6);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function export_(direction : type_direction) : int
export function exportieren(richtung : typ_richtung) : int
{
return direction;
return richtung;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_(direction_ : int) : type_direction
export function importieren(richtung_ : int) : typ_richtung
{
return direction_;
return richtung_;
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,34 +16,34 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_spot
export module mod_stelle
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_spot = {u : int; v : int;};
export type typ_stelle = {u : int; v : int;};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function hash(spot : type_spot) : string
export function hash(stelle : typ_stelle) : string
{
return (spot.u.toFixed(0) + "_" + spot.v.toFixed(0));
return (stelle.u.toFixed(0) + "_" + stelle.v.toFixed(0));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function from_hash(hash : string) : type_spot
export function von_hash(hash : string) : typ_stelle
{
let teile : Array<string> = hash.split("_");
return {"u": parseInt(teile[0]), "v": parseInt(teile[1])};
@ -53,7 +53,7 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function null_() : type_spot
export function null_() : typ_stelle
{
return {"u": 0, "v": 0};
}
@ -62,9 +62,9 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function from_direction(direction : mod_direction.type_direction) : type_spot
export function von_richtung(richtung : mod_richtung.typ_richtung) : typ_stelle
{
switch (direction)
switch (richtung)
{
case 0: {return {"u": +1, "v": 0}; break;}
case 1: {return {"u": +1, "v": +1}; break;}
@ -72,7 +72,7 @@ namespace mod_vtm
case 3: {return {"u": -1, "v": 0}; break;}
case 4: {return {"u": -1, "v": -1}; break;}
case 5: {return {"u": 0, "v": -1}; break;}
default: {throw (new Error("ungültige Richtung '" + String(direction) + "'")); break;}
default: {throw (new Error("ungültige Richtung '" + String(richtung) + "'")); break;}
}
}
@ -80,27 +80,27 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function add(spot1 : type_spot, spot2 : type_spot) : type_spot
export function addieren(stelle1 : typ_stelle, stelle2 : typ_stelle) : typ_stelle
{
return {"u": (spot1.u + spot2.u), "v": (spot1.v + spot2.v)};
return {"u": (stelle1.u + stelle2.u), "v": (stelle1.v + stelle2.v)};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function export_(spot : type_spot) : string
export function exportieren(stelle : typ_stelle) : string
{
return hash(spot);
return hash(stelle);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_(spot_ : string) : type_spot
export function importieren(stelle_ : string) : typ_stelle
{
return from_hash(spot_);
return von_hash(stelle_);
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,25 +16,25 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_symbol
export module mod_symbol
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_symbol = int;
export type typ_symbol = int;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function collate(symbol1 : type_symbol, symbol2 : type_symbol) : boolean
export function vergleichen(symbol1 : typ_symbol, symbol2 : typ_symbol) : boolean
{
return (symbol1 === symbol2);
}
@ -43,7 +43,7 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function export_(symbol : type_symbol) : int
export function exportieren(symbol : typ_symbol) : int
{
return symbol;
}
@ -52,7 +52,7 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_(symbol_ : int) : type_symbol
export function importieren(symbol_ : int) : typ_symbol
{
return symbol_;
}

402
quelldatein/aufbau/welt.ts Normal file
View file

@ -0,0 +1,402 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_aufbau
{
export module mod_welt
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_welt =
{
felder : lib_hashmap.typ_hashmap<mod_stelle.typ_stelle, mod_aktor.typ_aktor>;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen
(
felder : lib_hashmap.typ_hashmap<mod_stelle.typ_stelle, mod_aktor.typ_aktor> = lib_hashmap.erstellen<mod_stelle.typ_stelle, mod_aktor.typ_aktor>(mod_stelle.hash)
)
: typ_welt
{
return {
"felder": felder,
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function felder_lesen
(
welt : typ_welt
)
: Array<{stelle : mod_stelle.typ_stelle; aktor : mod_aktor.typ_aktor;}>
{
let felder : Array<{stelle : mod_stelle.typ_stelle; aktor : mod_aktor.typ_aktor;}> = [];
lib_hashmap.iterieren
(
welt.felder,
(stelle, aktor) => felder.push({"stelle": stelle, "aktor": aktor})
)
;
return felder;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function feld_holen
(
welt : typ_welt,
stelle : mod_stelle.typ_stelle
)
: lib_fehlermonade.typ_fehlermonade<mod_aktor.typ_aktor>
{
return lib_hashmap.holen(welt.felder, stelle);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function feld_setzen
(
welt : typ_welt,
stelle : mod_stelle.typ_stelle,
aktor : mod_aktor.typ_aktor
)
: void
{
lib_hashmap.setzen(welt.felder, stelle, aktor);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function feld_wechseln
(
welt : typ_welt,
stelle : mod_stelle.typ_stelle,
umgekehrt : boolean = false
)
: void
{
let erweitert : boolean = true;
let liste : Array<{pruefer : (aktor : mod_aktor.typ_aktor)=>boolean; ersteller : ()=>mod_aktor.typ_aktor;}> = (
[]
.concat
(
[
{
"pruefer": (aktor) => (aktor.art === "befoerderer"),
"ersteller": () => mod_aktor.mod_befoerderer.erstellen_aktor(0),
},
]
)
.concat
(
mod_vtm.mod_helfer.sequenz(erweitert ? 4 : 2).map
(
symbol => (
{
"pruefer": (aktor) =>
{
if (aktor.art === "schreiber")
{
return (mod_aktor.mod_schreiber.symbol_lesen(aktor.angaben) === symbol);
}
else
{
return false;
}
}
,
"ersteller": () => mod_aktor.mod_schreiber.erstellen_aktor(0, symbol)
}
)
)
)
.concat
(
mod_vtm.mod_helfer.sequenz(erweitert ? 2 : 1).map
(
index =>
{
let symbol_links : mod_symbol.typ_symbol = (2*index+0);
let symbol_rechts : mod_symbol.typ_symbol = (2*index+1);
return (
{
"pruefer": (aktor) =>
{
if (aktor.art === "leser")
{
return (
(mod_aktor.mod_leser.symbol_links_lesen(aktor.angaben) === symbol_links)
&&
(mod_aktor.mod_leser.symbol_rechts_lesen(aktor.angaben) === symbol_rechts)
);
}
else
{
return false;
}
}
,
"ersteller": () => mod_aktor.mod_leser.erstellen_aktor(0, symbol_links, symbol_rechts)
}
);
}
)
)
.concat
(
[
{
"pruefer": (aktor) => (aktor.art === "verwerfer"),
"ersteller": () => mod_aktor.mod_verwerfer.erstellen_aktor(),
},
]
)
);
let index_alt : lib_fehlermonade.typ_fehlermonade<int>;
let aktor_alt_ : lib_fehlermonade.typ_fehlermonade<mod_aktor.typ_aktor> = lib_hashmap.holen(welt.felder, stelle);
if (lib_fehlermonade.voll<mod_aktor.typ_aktor>(aktor_alt_))
{
let aktor_alt : mod_aktor.typ_aktor = lib_fehlermonade.lesen(aktor_alt_);
let gefunden : boolean = (
liste.some
(
(eintrag, index) =>
{
if (eintrag.pruefer(aktor_alt))
{
index_alt = (lib_fehlermonade.erstellen_schlicht<int>(index));
return true;
}
else
{
return false;
}
}
)
);
if (! gefunden)
{
index_alt = (lib_fehlermonade.erstellen_nichts<int>());
}
else
{
// nichts tun
}
}
else
{
let meldung : string = "kein Aktor gesetzt";
// console.warn(meldung);
index_alt = (lib_fehlermonade.erstellen_schlicht<int>(0));
}
if (lib_fehlermonade.voll<int>(index_alt))
{
let index_neu : int = lib_mathematik.mod(lib_fehlermonade.lesen<int>(index_alt) + (umgekehrt ? -1 : +1), liste.length);
let aktor_neu : mod_aktor.typ_aktor = liste[index_neu].ersteller();
feld_setzen(welt, stelle, aktor_neu);
}
else
{
let meldung : string = ("Aktor nicht gefunden");
// throw (new Error(meldung));
console.warn(meldung);
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function feld_drehen
(
welt : typ_welt,
stelle : mod_stelle.typ_stelle,
inkrement : int = +1
)
: void
{
let aktor_ : lib_fehlermonade.typ_fehlermonade<mod_aktor.typ_aktor> = lib_hashmap.holen(welt.felder, stelle);
if (lib_fehlermonade.voll<mod_aktor.typ_aktor>(aktor_))
{
mod_aktor.drehen(lib_fehlermonade.lesen<mod_aktor.typ_aktor>(aktor_), inkrement);
}
else
{
console.warn("kein Aktor gesetzt");
}
}
/**
* @author kcf <vidofnir@folksprak.org>
* @throws {Error}
*/
export function erzeuger_finden
(
welt : typ_welt
)
: mod_stelle.typ_stelle
{
let stelle : lib_fehlermonade.typ_fehlermonade<mod_stelle.typ_stelle> = (lib_fehlermonade.erstellen_nichts<mod_stelle.typ_stelle>());
lib_hashmap.iterieren
(
welt.felder,
(stelle_, aktor) =>
{
if (aktor.art === "erzeuger")
{
if (lib_fehlermonade.voll<mod_stelle.typ_stelle>(stelle))
{
let meldung : string = "mehrere Erzeuger gefunden";
throw (new Error(meldung));
}
else
{
stelle = (lib_fehlermonade.erstellen_schlicht<mod_stelle.typ_stelle>(stelle_));
}
}
}
)
;
if (lib_fehlermonade.voll<mod_stelle.typ_stelle>(stelle))
{
return lib_fehlermonade.lesen<mod_stelle.typ_stelle>(stelle);
}
else
{
let meldung : string = "kein Erzeuger gefunden";
throw (new Error(meldung));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function blanko
(
groesse : int = 3
)
: typ_welt
{
let welt : typ_welt = erstellen();
for (let u : int = -groesse; u <= +groesse; u += 1)
{
for (let v : int = -groesse; v <= +groesse; v += 1)
{
if (Math.abs(u-v) <= groesse)
{
let stelle : mod_stelle.typ_stelle = {"u": u, "v": v};
let aktor : mod_aktor.typ_aktor;
if ((u === -groesse) && (v === 0))
{
aktor = mod_aktor.mod_erzeuger.erstellen_aktor(0);
}
else if ((u === +groesse) && (v === 0))
{
aktor = mod_aktor.mod_annehmer.erstellen_aktor();
}
else
{
aktor = mod_aktor.mod_verwerfer.erstellen_aktor();
}
lib_hashmap.setzen(welt.felder, stelle, aktor);
}
}
}
return welt;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function exportieren
(
welt : typ_welt
)
: any
{
let roh : any = {};
roh["felder"] = {};
lib_hashmap.iterieren
(
welt.felder,
(stelle, aktor) =>
{
let stelle_ : string = mod_stelle.exportieren(stelle);
let aktor_ : any = mod_aktor.exportieren(aktor);
roh["felder"][stelle_] = aktor_;
}
)
;
return roh;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function importieren
(
roh : any
)
: typ_welt
{
let felder : lib_hashmap.typ_hashmap<mod_stelle.typ_stelle, mod_aktor.typ_aktor> = (lib_hashmap.erstellen<mod_stelle.typ_stelle, mod_aktor.typ_aktor>(mod_stelle.hash));
for (let stelle_ in roh["felder"])
{
let stelle : mod_stelle.typ_stelle = mod_stelle.importieren(stelle_);
let aktor_ : mod_aktor.typ_aktor = roh["felder"][stelle_];
let aktor : mod_aktor.typ_aktor = mod_aktor.importieren(aktor_);
lib_hashmap.setzen(felder, stelle, aktor);
}
return (
erstellen
(
felder
)
);
}
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,27 +16,27 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_model
export module mod_aufbau
{
export namespace mod_state
export module mod_zustand
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_state = int;
export type typ_zustand = int;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export var rejected = -1;
export var running = 0;
export var accepted = +1;
export var abgelehnt = -1;
export var laufend = 0;
export var angenommen = +1;
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,39 +16,39 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_data
export module mod_daten
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _store = {};
var _speicher = {};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function write(key : string, value : any) : void
export function schreiben(schluessel : string, wert : any) : void
{
_store[key] = value;
_speicher[schluessel] = wert;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function read(key : string) : lib_errormonade.type_errormonade<any>
export function lesen(schluessel : string) : lib_fehlermonade.typ_fehlermonade<any>
{
if (key in _store)
if (schluessel in _speicher)
{
return (lib_errormonade.create_just<any>(_store[key]));
return (lib_fehlermonade.erstellen_schlicht<any>(_speicher[schluessel]));
}
else
{
return (lib_errormonade.create_nothing<any>());
return (lib_fehlermonade.erstellen_nichts<any>());
}
}
@ -60,8 +60,8 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
function jsonp_handle(objekt : {key : string; value : any;}) : void
function jsonp_behandlung(objekt : {schluessel : string; wert : any;}) : void
{
mod_vtm.mod_data.write(objekt.key, objekt.value);
mod_vtm.mod_daten.schreiben(objekt.schluessel, objekt.wert);
}

View file

@ -0,0 +1,261 @@
jsonp_behandlung(
{
"schluessel": "aufgaben",
"wert": [
{
"id": "einfuehrung",
"art": "akzeptor",
"parameter": {
"titel": "Einführung",
"text": "Bewege die Figur vom Eingang (links) zum Ausgang (rechts)!",
"tests": [
{
"eingabe": [],
"annehmen": true
}
]
}
},
{
"id": "start_symbol",
"art": "akzeptor",
"parameter": {
"titel": "Start-Symbol",
"text": "Annehmen, wenn die Eingabe mit ${s1} beginnt; andernfalls ablehnen",
"tests": [
{
"eingabe": [],
"annehmen": false
},
{
"eingabe": [0],
"annehmen": false
},
{
"eingabe": [1],
"annehmen": true
},
{
"eingabe": [0,1],
"annehmen": false
},
{
"eingabe": [1,0,1,1,0,0,0,1,0],
"annehmen": true
}
]
}
},
{
"id": "dreifaltigkeit",
"art": "akzeptor",
"parameter": {
"titel": "Dreifaltigkeit",
"text": "Annehmen genau dann, wenn die Eingabe mindestens drei ${s1} enthält",
"tests": [
{
"eingabe": [1],
"annehmen": false
},
{
"eingabe": [0,0,1,1],
"annehmen": false
},
{
"eingabe": [1,0,1,0,0,1,0],
"annehmen": true
}
]
}
},
{
"id": "abwechslung_erfreuet",
"art": "akzeptor",
"parameter": {
"titel": "Abwechslung erfreuet",
"text": "annehmen genau dann wenn: Die Farben der Eingabe (${s0} / ${s1}) sich immer abwechseln",
"tests": [
{
"eingabe": [],
"annehmen": true
},
{
"eingabe": [0],
"annehmen": true
},
{
"eingabe": [0,0],
"annehmen": false
},
{
"eingabe": [1,0,1],
"annehmen": true
},
{
"eingabe": [0,1,0,1,0,1],
"annehmen": true
}
]
}
},
{
"id": "ans_ende",
"art": "transduktor",
"parameter": {
"titel": "Ans Ende",
"text": "die Eingabe (${s0} / ${s1}), aber mit dem ersten Symbol am Ende",
"tests": [
{
"eingabe": [0,0,1,1,1,0,1,0,1,1,1,0,1],
"ausgabe": [0,1,1,1,0,1,0,1,1,1,0,1,0]
}
]
}
},
{
"id": "tauschen",
"art": "transduktor",
"parameter": {
"titel": "Tauschen",
"text": "aus der Eingabe (${s0} / ${s1}) alle ${s0} durch ${s2} ersetzen und alle ${s1} durch ${s3}",
"tests": [
{
"eingabe": [0,1,1,0],
"ausgabe": [2,3,3,2]
},
{
"eingabe": [0,1,0,1,0,1,1,0,0,0,0,1,0,1,1,0],
"ausgabe": [2,3,2,3,2,3,3,2,2,2,2,3,2,3,3,2]
}
]
}
},
{
"id": "waehlerisch",
"art": "transduktor",
"parameter": {
"titel": "Wählerisch",
"text": "aus der Eingabe alle ${s0} entfernen und alle ${s1} beibehalten",
"tests": [
{
"eingabe": [0,0,0,1,0],
"ausgabe": [1]
},
{
"eingabe": [1,0,1,0,1],
"ausgabe": [1,1,1]
},
{
"eingabe": [1,1,1,1,0],
"ausgabe": [1,1,1,1]
},
{
"eingabe": [0,0,0,0,1,0,1,1,0],
"ausgabe": [1,1,1]
},
]
}
},
{
"id": "dekorator",
"art": "transduktor",
"parameter": {
"titel": "Dekorator",
"text": "Alles wird hübscher mit Schnörkeln, Schleifchen und Kinkerlitzchen aller Art! Zumindest glauben das die Leute … Shopping-Sender im Fernsehen sind der Beweis! Ob das auch für das Band der Figur gilt, wenn es nur ${s0} und ${s1} enthält? Finden wir's raus: Setz ein ${s2} an den Anfang und ein ${s3} an das Ende!",
"tests": [
{
"eingabe": [1,1,0],
"ausgabe": [2,1,1,0,3]
},
{
"eingabe": [0,0,1,0,0],
"ausgabe": [2,0,0,1,0,0,3]
}
]
}
},
{
"id": "alpha_und_omega",
"art": "akzeptor",
"parameter": {
"titel": "Alpha und Omega",
"text": "Eingaben (${s0} / ${s1}), die mit den gleichen Symbolen anfangen und enden",
"tests": [
{
"eingabe": [],
"annehmen": true
},
{
"eingabe": [1],
"annehmen": true
},
{
"eingabe": [0,1],
"annehmen": false
},
{
"eingabe": [0,1,1,1,0],
"annehmen": true
},
{
"eingabe": [1,1,0,0],
"annehmen": false
},
{
"eingabe": [1,0,1,1,1],
"annehmen": true
}
]
}
},
{
"id": "an_den_anfang",
"art": "transduktor",
"parameter": {
"titel": "An den Anfang",
"text": "die Eingabe (${s0} / ${s1}), aber mit dem letzten Symbol am Anfang",
"tests": [
{
"eingabe": [0,0,1,1,1,0,1,0,1,1,1,0,1],
"ausgabe": [1,0,0,1,1,1,0,1,0,1,1,1,0]
}
]
}
},
{
"id": "a_n_b_n",
"art": "akzeptor",
"parameter": {
"titel": "a^n b^n",
"text": "Jaja, die berühmt berüchtige Sprache, die sich mit einem endlichen Automaten nicht erkennen lässt … Das ist deine Chance zu zeigen, dass dieses Ding hier mehr ist als so ein kümmerlicher DEA … und das ganz ohne Kellerspeicher! Also: Eine beliebige Anzahl an ${s0}, dann die gleiche Anzahl an ${s1}!",
"tests": [
{
"eingabe": [],
"annehmen": true
},
{
"eingabe": [0],
"annehmen": false
},
{
"eingabe": [0,0,1,1],
"annehmen": true
},
{
"eingabe": [0,0,0,1,1],
"annehmen": false
},
{
"eingabe": [0,0,0,0,0,0,0,1,1,1,1,1,1,1],
"annehmen": true
}
],
"hinweise": [
"Ein Wort ist genau dann Element der Sprache ${s0}^n ${s1}^n, wenn sie entweder 1) leer ist (also n = 0 gilt) oder 2) sie mit ${s0} beginnt, mit ${s1} endet und dazwischen ein Wort der Form ${s0}^(n-1) ${s1}^(n-1) steht … Stichwort: Rekursion"
]
}
}
]
}
);

View file

@ -0,0 +1,51 @@
jsonp_behandlung(
{
"schluessel": "zeichenketten-de",
"wert": {
"allgemein.titel": "Verrückte Turing-Maschinen",
"allgemein.hilfe": "Hilfe",
"allgemein.spiel": "Spiel",
"aufbau.figur.worter.singular": "Figur",
"aufbau.figur.worter.plural": "Figuren",
"aufbau.aktoren.woerter.singular": "Aktor",
"aufbau.aktoren.woerter.plural": "Aktoren",
"aufbau.aktoren.arten.erzeuger.name": "Eingang",
"aufbau.aktoren.arten.annehmer.name": "Ausgang",
"aufbau.aktoren.arten.verwerfer.name": "Abweiser",
"aufbau.aktoren.arten.befoerderer.name": "Schieber",
"aufbau.aktoren.arten.schreiber.name": "Schreiber",
"aufbau.aktoren.arten.leser.name": "Weiche",
"aufbau.aufgaben.woerter.singular": "Aufgabe",
"aufbau.aufgaben.woerter.plural": "Aufgaben",
"aufbau.aufgaben.arten.akzeptor.name": "Akzeptor",
"aufbau.aufgaben.arten.akzeptor.kuerzel": "AKZ",
"aufbau.aufgaben.arten.transduktor.name": "Transduktor",
"aufbau.aufgaben.arten.transduktor.kuerzel": "TRA",
"steuerung.auswaehlen": "Aufgabe auswählen",
"steuerung.schritt": "Nächster Schritt",
"steuerung.test": "Ablaufen",
"steuerung.anhalten": "Anhalten",
"steuerung.bearbeiten": "Bearbeiten",
"steuerung.leeren": "Leeren",
"hilfe.einleitung": "Dieses Spiel ist inspiriert von !var:manufacturia, !var:crazy_machines, !var:world_of_goo … und auch von unvergessenen Stunden Hardware-Praktikum im Informatik-Studium :P",
"hilfe.steuerung.titel": "Steuerung",
"hilfe.steuerung.eintrag1": "Links-Klick/Rechts-Klick: Feldtyp wechseln",
"hilfe.steuerung.eintrag2": "Mausrad-Drehen: Feld drehen",
"hilfe.figur.satz1": "Die Figur kann durch Aktoren auf dem Spielplan umher bewegt werden und wird als schwarzer Kreis dargestellt.",
"hilfe.figur.satz2": "Zudem verfügt die Figur über ein Liste von gesetzen Symbolen (Band), dargestellt durch farbige Punkte neben der Figur. Gelesen wird das Band immer an der vordersten Stelle und geschrieben wird an die hinterste Stelle (FIFO-Prinzip).",
"hilfe.aktoren.einleitung": "Jedes Feld des Spielplans kann mit einem Aktor bestückt werden, der je nach Typ unterschiedliche Einflüsse auf die Figur ausübt. Folgende Typen stehen zur Verfügung:",
"hilfe.aktoren.erzeuger": "Der Eingang ist fest platziert auf dem ganz linken Feld des Spielplans und wird durch ein weißes Dreieck dargestellt. An ihm wird die Spielfigur auf den Plan gesetzt und bewegt sich anschließend in die angezeigte Richtung.",
"hilfe.aktoren.annehmer": "Auf dem ganz rechten Feld des Spielplans fest platziert befindet sich der Ausgang, der durch einen weißen Kreis dargestellt wird. Steuert man die Figur zu diesem Feld, so wird der aktuelle Band-Inhalt ausgelesen und akzeptiert.",
"hilfe.aktoren.verwerfer": "Jedes leere Feld beendet den Lauf der Figur mit einer Abweisung des aktuellen Band-Inhalts.",
"hilfe.aktoren.befoerderer": "Dieser Aktor dient dazu die Figur von einem Feld zu einem benachbarten zu befördern ohne dabei den Band-Inhalt zu ändern.",
"hilfe.aktoren.schreiber": "Um ein Symbol auf das Band zu schreiben, wird dieser Aktor benötigt. Die jeweilige Farbe gibt an, welches Symbol geschrieben wird und die Richtung zeigt, wohin die Figur anschließend befördert wird.",
"hilfe.aktoren.leser": "An einer Weiche wird das erste Symbol auf dem Band der Figur gelesen und die übereinstimmende Richtung gewählt, zu welcher die Figur im Anschluss bewegt wird. Gibt es einen passenden Ausgang, so wird das gelesene Symbol vom Band entfernt. Falls kein Ausgang gefunden wird oder das Band leer ist, wird der Ersatz-Ausgang (grau) gewählt.",
"hilfe.aufgaben.einleitung": "Ziel ist das Lösen von bestimmten Aufgaben. Dabei wird zwischen zwei Arten von Aufgaben unterschieden:",
"hilfe.aufgaben.akzeptor.erklaerung": "Hierbei geht es darum den Band-Inhalt der Figur zu untersuchen und zu entscheiden, ob er eine bestimmte Bedingung erfüllt oder nicht. Fall ja, so steuert man die Figur in den Ausgang; andernfalls auf ein beliebiges leeres Feld.",
"hilfe.aufgaben.akzeptor.beispiel": "Beispiel: Genau dann akzeptieren, wenn das Band mindestens zwei mal rot enthält.",
"hilfe.aufgaben.transduktor.erklaerung": "Bei einer Transduktor-Aufgabe soll eine Ausgabe erzeugt werden, die in einer bestimmten Beziehung zur vorgefundenen Eingabe steht, also sozusagen eine Funktion angewendet werden.",
"hilfe.aufgaben.transduktor.beispiel": "Beispiel: Die Eingabe zwei mal wiederholt."
}
}
);

View file

@ -0,0 +1,51 @@
jsonp_behandlung(
{
"schluessel": "zeichenketten-en",
"wert": {
"allgemein.titel": "Crazy Turing Machines",
"allgemein.hilfe": "Help",
"allgemein.spiel": "Game",
"aufbau.figur.worter.singular": "token",
"aufbau.figur.worter.plural": "tokens",
"aufbau.aktoren.woerter.singular": "actor",
"aufbau.aktoren.woerter.plural": "actors",
"aufbau.aktoren.arten.erzeuger.name": "entrance",
"aufbau.aktoren.arten.annehmer.name": "exit",
"aufbau.aktoren.arten.verwerfer.name": "dropper",
"aufbau.aktoren.arten.befoerderer.name": "conveyer",
"aufbau.aktoren.arten.schreiber.name": "writer",
"aufbau.aktoren.arten.leser.name": "switch",
"aufbau.aufgaben.woerter.singular": "task",
"aufbau.aufgaben.woerter.plural": "tasks",
"aufbau.aufgaben.arten.akzeptor.name": "acceptor",
"aufbau.aufgaben.arten.akzeptor.kuerzel": "ACC",
"aufbau.aufgaben.arten.transduktor.name": "transductor",
"aufbau.aufgaben.arten.transduktor.kuerzel": "TRA",
"steuerung.auswaehlen": "choose task",
"steuerung.schritt": "next step",
"steuerung.test": "run",
"steuerung.anhalten": "stop",
"steuerung.bearbeiten": "edit",
"steuerung.leeren": "clear",
"hilfe.einleitung": "This game is inspired by !var:manufacturia, !var:crazy_machines, !var:world_of_goo … and also by memorable hours of the practical hardware course during computer science study :P",
"hilfe.steuerung.titel": "controls",
"hilfe.steuerung.eintrag1": "left click/right click: change tile type",
"hilfe.steuerung.eintrag2": "rotate mousewheel: rotate tile",
"hilfe.figur.satz1": "The token can be moved around the board by actors and it is displayed as a black circle.",
"hilfe.figur.satz2": "Additionally the token has a list of set symbols (its tape), which is shown as coloured points next to the token. The tape is always read at the front and written at its back (FIFO principle).",
"hilfe.aktoren.einleitung": "Every tile on the board can be equipped with an actor, which will cause a certain effect on the token depending on the type. The following types are available:",
"hilfe.aktoren.erzeuger": "The entrance is statically placed on the most left tile of the board and is displayed as a white triangle. It is the spot at which the token is inserted into the board and moved to the indicated direction afterwards.",
"hilfe.aktoren.annehmer": "On the most right tile of the board the exit is statically placed; it is displayed as a white circle. If the token is moved to this tile, its tape content will be read and accepted.",
"hilfe.aktoren.verwerfer": "Every empty tile will cancel the tokens run with a rejection of the current tape content.",
"hilfe.aktoren.befoerderer": "This actor is used for moving the token to neighbour tile without changing the tape content.",
"hilfe.aktoren.schreiber": "In order to write a symbol to the tape, this actor is utilized. The colour indicates which symbol will be written and the direction shows to which tile the token will be moved afterwards.",
"hilfe.aktoren.leser": "At a switch the first symbol of the tape will be read and the the token will be moved the the corresponding direction. If a matching way out exists, the symbol will be removed from the tape. If no way out matches or if the tape is empty the fallback exit (grey) will be chosen.",
"hilfe.aufgaben.einleitung": "The goal is to solve certain tasks. Two kind of tasks are distinguished:",
"hilfe.aufgaben.akzeptor.erklaerung": "Here the goal is to investigate the content of the tokens tape and to decide whether it fulfils a certain condition or not. IF so, the token shall be moved to the exit; otherwise to an arbitrary empty tile.",
"hilfe.aufgaben.akzeptor.beispiel": "Example: Accept then and only then, if the tape contains at least two red symbols.",
"hilfe.aufgaben.transduktor.erklaerung": "In a transductor task an output shall be generated, which has a certain relationship to to the input; in other words: to apply a function.",
"hilfe.aufgaben.transduktor.beispiel": "Example: The input repeated two times."
}
}
);

222
quelldatein/haupt.ts Normal file
View file

@ -0,0 +1,222 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
function aufgaben_eintragen(behandler : (aufgabe : mod_aufbau.mod_aufgabe.typ_aufgabe)=>void) : void
{
let aufgaben_roh_ : lib_fehlermonade.typ_fehlermonade<Array<any>> = mod_vtm.mod_daten.lesen("aufgaben");
if (lib_fehlermonade.voll(aufgaben_roh_))
{
let aufgaben_roh : Array<any> = lib_fehlermonade.lesen(aufgaben_roh_);
let dom_auswahl : Element = document.querySelector("#aufgabe_auswahl");
aufgaben_roh.forEach
(
(aufgabe_roh, index) =>
{
// Aufgabe registrieren
{
let aufgabe : mod_aufbau.mod_aufgabe.typ_aufgabe = mod_aufbau.mod_aufgabe.importieren(aufgabe_roh);
mod_aufbau.mod_aufgabe.registrieren(aufgabe);
}
// Option eintragen
{
let praefix : string = (
{
"akzeptor": lib_uebersetzung.holen("aufbau.aufgaben.arten.akzeptor.kuerzel"),
"transduktor": lib_uebersetzung.holen("aufbau.aufgaben.arten.transduktor.kuerzel"),
}[aufgabe_roh["art"]]
);
let titel : string = ("[" + praefix + "]" + " " + aufgabe_roh["parameter"]["titel"]);
let value : string = index.toFixed(0);
let dom_option : Element = document.createElement("option");
dom_option.setAttribute("value", value);
dom_option.textContent = titel;
dom_auswahl.appendChild(dom_option);
}
}
)
;
dom_auswahl.addEventListener
(
"change",
event =>
{
let value : string = dom_auswahl["value"];
let index : int = parseInt(value);
let aufgabe : mod_aufbau.mod_aufgabe.typ_aufgabe = mod_aufbau.mod_aufgabe.holen(index);
behandler(aufgabe);
}
)
;
}
else
{
console.warn("Daten nicht auffindbar");
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function haupt() : void
{
// Übersetzungen
{
let sprachen : Array<string> = navigator.languages.map(sprache => sprache);
let sprache_nativ : string = "de";
if (! sprachen[""+"includes"](sprache_nativ))
sprachen.push(sprache_nativ);
lib_uebersetzung.einrichten(sprachen);
lib_uebersetzung.anwenden(document);
}
// Hilfe
{
// Einleitung
{
document.querySelector("#hilfe_einleitung").innerHTML = (
lib_uebersetzung.holen
(
"hilfe.einleitung",
{
"manufacturia": "<a href=\"http://www.kongregate.com/games/PleasingFungus/manufactoria\">Manufacturia</a>",
"crazy_machines": "<a href=\"http://www.crazy-machines.com/\">Crazy Machines</a>",
"world_of_goo": "<a href=\"http://worldofgoo.com/\">World of Goo</a>",
}
)
);
}
// Aktoren
{
// Arten
{
let von_x : float = -0.5;
let von_y : float = -0.5;
let bis_x : float = +0.5;
let bis_y : float = +0.5;
let breite : float = 80;
let hoehe : float = 80;
[
{
"aufbau": mod_aufbau.mod_aktor.beispiel("erzeuger"),
"bereich": document.querySelector("#hilfe_aktoren_aktor_erzeuger"),
},
{
"aufbau": mod_aufbau.mod_aktor.beispiel("annehmer"),
"bereich": document.querySelector("#hilfe_aktoren_aktor_annehmer"),
},
{
"aufbau": mod_aufbau.mod_aktor.beispiel("verwerfer"),
"bereich": document.querySelector("#hilfe_aktoren_aktor_verwerfer"),
},
{
"aufbau": mod_aufbau.mod_aktor.beispiel("befoerderer"),
"bereich": document.querySelector("#hilfe_aktoren_aktor_befoerderer"),
},
{
"aufbau": mod_aufbau.mod_aktor.beispiel("schreiber"),
"bereich": document.querySelector("#hilfe_aktoren_aktor_schreiber"),
},
{
"aufbau": mod_aufbau.mod_aktor.beispiel("leser"),
"bereich": document.querySelector("#hilfe_aktoren_aktor_leser"),
},
]
.forEach
(
eintrag =>
{
let manifestation = (
mod_manifestation.mod_svg.mod_aktor.erstellen_manifestation
(
eintrag.aufbau,
mod_aufbau.mod_stelle.null_()
)
);
let xmlknoten : lib_xml.typ_knoten = (
mod_manifestation.mod_svg.wurzel
(
von_x, von_y,
bis_x, bis_y,
breite, hoehe,
[mod_manifestation.darstellen(manifestation)]
)
);
eintrag.bereich.querySelector(".hilfe_aktoren_aktor_bild").innerHTML = lib_xml.darstellen(xmlknoten);
}
)
;
}
}
}
// Spiel
{
let partie : mod_aufbau.mod_partie.typ_partie;
// Aufgaben
{
aufgaben_eintragen
(
function (aufgabe : mod_aufbau.mod_aufgabe.typ_aufgabe) : void {mod_aufbau.mod_partie.aufgabe_setzen(partie, aufgabe);}
)
;
}
// Aufbau
{
partie = mod_aufbau.mod_partie.erstellen(mod_aufbau.mod_aufgabe.holen(0));
}
// Manifestationen
{
[
mod_manifestation.mod_web.mod_partie.erstellen_erweitert
(
partie,
document.querySelector("#bereich_mitte")
)
,
mod_manifestation.mod_speicher.mod_partie.erstellen_erweitert
(
partie
)
,
]
.forEach(mod_manifestation.einrichten);
}
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function eingang_web() : void
{
document.addEventListener
(
"DOMContentLoaded",
event => {haupt();}
)
;
}
}

View file

@ -0,0 +1,72 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module lib_aufruf
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_komplex<typ_angaben> = {art : string; angaben : typ_angaben;};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function einpacken<typ_angaben>(art : string, angaben : typ_angaben) : typ_komplex<typ_angaben>
{
return {"art": art, "angaben": angaben};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function auspacken<typ_angaben>(komplex : typ_komplex<typ_angaben>) : typ_angaben
{
return komplex.angaben;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function fallunterscheidung<typ_ergebnis>
(
komplex : typ_komplex<any>,
faelle : {[art : string] : (angaben ?: any)=>typ_ergebnis},
ersatz : (komplex : typ_komplex<any>)=>typ_ergebnis = ((komplex) => {throw (new Error("unbehandelt"));})
)
: typ_ergebnis
{
if (komplex.art in faelle)
{
let funktion : (angaben ?: any)=>typ_ergebnis = faelle[komplex.art];
let ergebnis : typ_ergebnis = funktion(komplex.angaben);
return ergebnis;
}
else
{
let meldung : string = ("unbehandelte Art '" + komplex.art + "'");
console.warn(meldung);
let ergebnis : typ_ergebnis = ersatz(komplex);
return ergebnis;
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -17,22 +17,22 @@
*/
namespace lib_trait
module lib_brauch
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_trait<type_signature> = {[domain : string] : type_signature};
export type typ_brauch<typ_signatur> = {[domäne : string] : typ_signatur};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create<type_signature>
export function erstellen<typ_signatur>
(
)
: type_trait<type_signature>
: typ_brauch<typ_signatur>
{
return {};
}
@ -41,22 +41,22 @@ namespace lib_trait
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function attend<type_signature>
export function umsetzen<typ_signatur>
(
trait : type_trait<type_signature>,
domain : string,
implementation : type_signature
brauch : typ_brauch<typ_signatur>,
domaene : string,
implementierung : typ_signatur
)
: void
{
if (domain in trait)
if (domaene in brauch)
{
let message : string = ("Domäne '" + domain + "' bereits vorhanden");
throw (new Error(message));
let meldung : string = ("Domäne '" + domaene + "' bereits vorhanden");
throw (new Error(meldung));
}
else
{
trait[domain] = implementation;
brauch[domaene] = implementierung;
}
}
@ -64,21 +64,21 @@ namespace lib_trait
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function deploy<type_signature>
export function anwenden<typ_signatur>
(
trait : type_trait<type_signature>,
domain : string
brauch : typ_brauch<typ_signatur>,
domaene : string
)
: type_signature
: typ_signatur
{
if (! (domain in trait))
if (! (domaene in brauch))
{
let message : string = ("keine Implementierung für Domäne '" + domain + "' vorhanden");
throw (new Error(message));
let meldung : string = ("keine Implementierung für Domäne '" + domaene + "' vorhanden");
throw (new Error(meldung));
}
else
{
return trait[domain];
return brauch[domaene];
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,27 +16,27 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_errormonade
module lib_fehlermonade
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_errormonade<type_value> = lib_call.type_complex<any>;
export type typ_fehlermonade<typ_wert> = lib_aufruf.typ_komplex<any>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_nothing<type_value>
export function erstellen_nichts<typ_wert>
(
)
: type_errormonade<type_value>
: typ_fehlermonade<typ_wert>
{
return (
lib_call.wrap<any>
lib_aufruf.einpacken<any>
(
"nothing",
"nichts",
{
}
)
@ -47,18 +47,18 @@ namespace lib_errormonade
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_just<type_value>
export function erstellen_schlicht<typ_wert>
(
value : type_value
wert : typ_wert
)
: type_errormonade<type_value>
: typ_fehlermonade<typ_wert>
{
return (
lib_call.wrap<any>
lib_aufruf.einpacken<any>
(
"just",
"schlicht",
{
"value": value
"wert": wert
}
)
);
@ -68,19 +68,19 @@ namespace lib_errormonade
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function filled<type_value>
export function voll<typ_wert>
(
errormonade : type_errormonade<type_value>
fehlermonade : typ_fehlermonade<typ_wert>
)
: boolean
{
return (
lib_call.distinguish<any>
lib_aufruf.fallunterscheidung<any>
(
errormonade,
fehlermonade,
{
"nothing": ({}) => false,
"just": ({"value": value}) => true,
"nichts": ({}) => false,
"schlicht": ({"wert": wert}) => true,
}
)
);
@ -90,19 +90,19 @@ namespace lib_errormonade
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function read<type_value>
export function lesen<typ_wert>
(
errormonade : type_errormonade<type_value>
fehlermonade : typ_fehlermonade<typ_wert>
)
: type_value
: typ_wert
{
return (
lib_call.distinguish<any>
lib_aufruf.fallunterscheidung<any>
(
errormonade,
fehlermonade,
{
"nothing": ({}) => {throw (new Error("read von nothing"));},
"just": ({"value": value}) => value,
"nichts": ({}) => {throw (new Error("lesen von nichts"));},
"schlicht": ({"wert": wert}) => wert,
}
)
);
@ -112,20 +112,20 @@ namespace lib_errormonade
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function propagate<type_value1, type_value2>
export function fortfuehren<typ_wert1, typ_wert2>
(
errormonade : type_errormonade<type_value1>,
funktion : (value1 : type_value1)=>type_errormonade<type_value2>
fehlermonade : typ_fehlermonade<typ_wert1>,
funktion : (wert1 : typ_wert1)=>typ_fehlermonade<typ_wert2>
)
: type_errormonade<type_value2>
: typ_fehlermonade<typ_wert2>
{
return (
lib_call.distinguish<any>
lib_aufruf.fallunterscheidung<any>
(
errormonade,
fehlermonade,
{
"nothing": ({}) => create_nothing<type_value2>(),
"just": ({"value": value1}) => funktion(value1),
"nichts": ({}) => erstellen_nichts<typ_wert2>(),
"schlicht": ({"wert": wert1}) => funktion(wert1),
}
)
);

View file

@ -0,0 +1,110 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module lib_hashmap
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_hashmap<typ_schluessel, typ_wert> =
{
hashfunction : (schluessel : typ_schluessel)=>string;
speicher : {[hashwert : string] : {schluessel : typ_schluessel; wert : typ_wert;}};
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen<typ_schluessel, typ_wert>
(
hashfunction : (schluessel : typ_schluessel)=>string
)
: typ_hashmap<typ_schluessel, typ_wert>
{
return {
"hashfunction": hashfunction,
"speicher": {},
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function setzen<typ_schluessel, typ_wert>
(
hashmap : typ_hashmap<typ_schluessel, typ_wert>,
schluessel : typ_schluessel,
wert : typ_wert
)
: void
{
let hashwert : string = hashmap.hashfunction(schluessel);
hashmap.speicher[hashwert] = {"schluessel": schluessel, "wert": wert};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function holen<typ_schluessel, typ_wert>
(
hashmap : typ_hashmap<typ_schluessel, typ_wert>,
schluessel : typ_schluessel
)
: lib_fehlermonade.typ_fehlermonade<typ_wert>
{
let hashwert : string = hashmap.hashfunction(schluessel);
if (hashwert in hashmap.speicher)
{
let wert : typ_wert = hashmap.speicher[hashwert].wert;
return (lib_fehlermonade.erstellen_schlicht<typ_wert>(wert));
}
else
{
return (lib_fehlermonade.erstellen_nichts<typ_wert>());
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function iterieren<typ_schluessel, typ_wert>
(
hashmap : typ_hashmap<typ_schluessel, typ_wert>,
prozedur : (schluessel ?: typ_schluessel, wert ?: typ_wert)=>void
)
: void
{
Object.keys(hashmap.speicher).forEach
(
(hashwert) =>
{
let paar : {schluessel : typ_schluessel; wert : typ_wert;} = hashmap.speicher[hashwert];
prozedur(paar.schluessel, paar.wert);
}
)
;
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,33 +16,24 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_list
module lib_mathematik
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function sequence
(
length : int
)
: Array<int>
export function div(x : int, y : int) : int
{
return ((length <= 0) ? [] : sequence(length-1).concat([length-1]));
return Math.floor(x/y);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function copy<type_element>
(
list : ReadonlyArray<type_element>,
copy_element : (element : type_element)=>type_element = (x => x)
)
: Array<type_element>
export function mod(x : int, y : int) : int
{
return list.map(copy_element);
return (x - (y * div(x, y)));
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View file

@ -0,0 +1,173 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module lib_uebersetzung
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _sprachstapel : Array<string>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _daten : {[sprache : string] : {[schluessel : string] : string}} = {};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function einrichten(sprachen : Array<string>) : void
{
_sprachstapel = [];
sprachen.forEach
(
sprache =>
{
let zeichenketten_roh_ : lib_fehlermonade.typ_fehlermonade<any> = mod_vtm.mod_daten.lesen("zeichenketten-" + sprache);
if (lib_fehlermonade.voll(zeichenketten_roh_))
{
let zeichenketten_roh : {[schluessel : string] : string} = (<{[schluessel : string] : string}>(lib_fehlermonade.lesen(zeichenketten_roh_)));
_daten[sprache] = {};
for (let schluessel in zeichenketten_roh)
{
_daten[sprache][schluessel] = (<string>(zeichenketten_roh[schluessel]));
}
_sprachstapel.push(sprache);
}
else
{
let meldung : string = ("Zeichenketten für Sprache '" + sprache + "' konnten nicht geladen werden");
console.warn(meldung);
}
}
)
;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function lesen(sprache : string, schluessel : string) : lib_fehlermonade.typ_fehlermonade<string>
{
if (sprache in _daten)
{
let satz : {[schluessel : string] : string} = _daten[sprache];
if (schluessel in satz)
{
return (lib_fehlermonade.erstellen_schlicht<string>(satz[schluessel]));
}
else
{
let meldung : string = ("keine Zeichenketten für Schlüssel '" + schluessel + "' in Sprache '" + sprache + "'");
console.warn(meldung);
return (lib_fehlermonade.erstellen_nichts<string>());
}
}
else
{
let meldung : string = ("keine Zeichenketten für Sprache '" + sprache + "'");
console.warn(meldung);
return (lib_fehlermonade.erstellen_nichts<string>());
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function holen(schluessel : string, vars : {[name : string] : string} = {}) : string
{
let ergebnis : lib_fehlermonade.typ_fehlermonade<string> = (lib_fehlermonade.erstellen_nichts<string>());
let gefunden : boolean = (
_sprachstapel
.some
(
sprache =>
{
let ergebnis_ : lib_fehlermonade.typ_fehlermonade<string> = lesen(sprache, schluessel);
if (lib_fehlermonade.voll(ergebnis_))
{
ergebnis = ergebnis_;
return true;
}
else
{
return false;
}
}
)
);
if (gefunden)
{
let str : string = lib_fehlermonade.lesen(ergebnis);
for (let name in vars)
{
let muster : RegExp = (new RegExp("!var:" + name));
let wert : string = vars[name];
str = str.replace(muster, wert);
}
return str;
}
else
{
return ("{" + schluessel + "}");
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function anwenden(kontext : DocumentFragment) : void
{
let muster : RegExp = (new RegExp("^!translate:([a-z0-9\.]*)$"));
document.querySelectorAll("*")[""+"forEach"]
(
element =>
{
if (element.childElementCount === 0)
{
let inhalt : string = element.textContent;
let fund : any = muster.exec(inhalt);
if (fund != null)
{
let schluessel : string = fund[1];
let inhalt_ : string = holen(schluessel);
element.textContent = inhalt_;
}
else
{
// nichts tun
}
}
else
{
// nichts tun
}
}
)
;
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,53 +16,39 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_math
module lib_vektor
{
/**
* @desc golden ration
* @author kcf <vidofnir@folksprak.org>
*/
export const phi : float = 0.6180339887498949;
export type typ_vektor = {x : float; y : float;};
/**
* @desc square
* @author kcf <vidofnir@folksprak.org>
*/
export function sqr(x : float) : float
export function polar(winkel : float, radius : float = 1) : typ_vektor
{
return (x*x);
return {"x": (radius * Math.cos(winkel)), "y": (radius * Math.sin(winkel))};
}
/**
* @desc square root
* @author kcf <vidofnir@folksprak.org>
*/
export function sqrt(x : float) : float
export function skalieren(vektor : typ_vektor, faktor : float) : typ_vektor
{
return Math.sqrt(x);
return {"x": (vektor.x * faktor), "y": (vektor.y * faktor)};
}
/**
* @desc quotient of integer division
* @author kcf <vidofnir@folksprak.org>
*/
export function div(x : int, y : int) : int
export function addieren(vektor1 : typ_vektor, vektor2 : typ_vektor) : typ_vektor
{
return Math.floor(x/y);
}
/**
* @desc rest of integer division
* @author kcf <vidofnir@folksprak.org>
*/
export function mod(x : int, y : int) : int
{
return (x - (y * div(x, y)));
return {"x": (vektor1.x + vektor2.x), "y": (vektor1.y + vektor2.y)};
}
}

View file

@ -0,0 +1,55 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_helfer
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function sequenz(laenge : int) : Array<int>
{
return ((laenge <= 0) ? [] : sequenz(laenge-1).concat([laenge-1]));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function liste_kopieren<type_element>(liste : Array<type_element>, element_kopieren : (element : type_element)=>type_element = (x => x)) : Array<type_element>
{
let liste_ : Array<type_element> = [];
liste.forEach
(
element =>
{
let element_ : type_element = element_kopieren(element);
liste_.push(element);
}
)
;
return liste_;
}
}
}

156
quelldatein/helfer/xml.ts Normal file
View file

@ -0,0 +1,156 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module lib_xml
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
function einrueckung
(
tiefe : int,
zeichen : string = "\t"
)
: string
{
return (
(tiefe === 0)
? ""
: (zeichen + einrueckung(tiefe-1))
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_knoten = lib_aufruf.typ_komplex<any>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_text
(
inhalt : string
)
: typ_knoten
{
return (
lib_aufruf.einpacken
(
"text",
{
"inhalt": inhalt
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_normal
(
name : string,
attribute : {[schluessel : string] : string} = {},
kinder : Array<typ_knoten> = []
)
: typ_knoten
{
return (
lib_aufruf.einpacken
(
"normal",
{
"name": name,
"attribute": attribute,
"kinder": kinder
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function darstellen
(
knoten : typ_knoten,
tiefe : int = 0
)
: string
{
return (
lib_aufruf.fallunterscheidung<any>
(
knoten,
{
"text": ({"inhalt": inhalt}) =>
{
return inhalt;
}
,
"normal": ({"name": name, "attribute": attribute, "kinder": kinder}) =>
{
let str : string = "";
// anfang
{
let str_anfang : string = "";
str_anfang += name;
// attribute
{
let str_attribute : string = "";
Object.keys(attribute).forEach
(
schluessel =>
{
let wert : string = attribute[schluessel];
str_attribute += (" " + schluessel + "=" + ("\"" + wert + "\""));
}
)
;
str_anfang += str_attribute;
}
str_anfang = (einrueckung(tiefe) + "<" + str_anfang + ">" + "\n");
str += str_anfang;
}
// kinder
{
kinder.forEach(kind => (str += darstellen(kind, tiefe+1)));
}
// ende
{
let str_ende : string = "";
str_ende += name;
str_ende = (einrueckung(tiefe) + "<" + "/" + str_ende + ">" + "\n");
str += str_ende;
}
return str;
}
,
}
)
);
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,25 +16,25 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_manifestation<type_model> = lib_call.type_complex<any>;
export type typ_manifestation<typ_aufbau> = lib_aufruf.typ_komplex<any>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type signature_manifestation<type_model, type_ausgabe> =
export type signatur_manifestation<typ_aufbau, typ_ausgabe> =
{
view : (manifestation : type_manifestation<type_model>)=>type_ausgabe;
bind : (manifestation : type_manifestation<type_model>)=>void;
darstellen : (manifestation : typ_manifestation<typ_aufbau>)=>typ_ausgabe;
binden : (manifestation : typ_manifestation<typ_aufbau>)=>void;
}
;
@ -42,46 +42,46 @@ namespace mod_vtm
/**
* @author kcf <vidofnir@folksprak.org>
*/
export var trait_manifestation : lib_trait.type_trait<signature_manifestation<any, any>> = lib_trait.create<signature_manifestation<any, any>>();
export var brauch_manifestation : lib_brauch.typ_brauch<signatur_manifestation<any, any>> = lib_brauch.erstellen<signatur_manifestation<any, any>>();
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function view<type_model, type_ausgabe>
export function darstellen<typ_aufbau, typ_ausgabe>
(
manifestation : type_manifestation<type_model>
manifestation : typ_manifestation<typ_aufbau>
)
: type_ausgabe
: typ_ausgabe
{
return lib_trait.deploy(trait_manifestation, manifestation.kind)["view"](manifestation);
return lib_brauch.anwenden(brauch_manifestation, manifestation.art)["darstellen"](manifestation);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function bind<type_model, type_ausgabe>
export function binden<typ_aufbau, typ_ausgabe>
(
manifestation : type_manifestation<type_model>
manifestation : typ_manifestation<typ_aufbau>
)
: void
{
return lib_trait.deploy(trait_manifestation, manifestation.kind)["bind"](manifestation);
return lib_brauch.anwenden(brauch_manifestation, manifestation.art)["binden"](manifestation);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function setup<type_model, type_ausgabe>
export function einrichten<typ_aufbau, typ_ausgabe>
(
manifestation : type_manifestation<type_model>
manifestation : typ_manifestation<typ_aufbau>
)
: void
{
view<type_model, type_ausgabe>(manifestation);
bind<type_model, type_ausgabe>(manifestation);
darstellen<typ_aufbau, typ_ausgabe>(manifestation);
binden<typ_aufbau, typ_ausgabe>(manifestation);
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,38 +16,38 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
export namespace mod_position
export module mod_position
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_position = lib_vector.type_vector;
export type typ_position = lib_vektor.typ_vektor;
/**
* @author kcf <vidofnir@folksprak.org>
*/
var basis1 : type_position = lib_vector.polar((0/6) * (2*Math.PI));
var basis2 : type_position = lib_vector.polar((2/6) * (2*Math.PI));
var basis1 : typ_position = lib_vektor.polar((0/6) * (2*Math.PI));
var basis2 : typ_position = lib_vektor.polar((2/6) * (2*Math.PI));
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function from_spot(spot : mod_vtm.mod_model.mod_spot.type_spot) : type_position
export function von_stelle(stelle : mod_vtm.mod_aufbau.mod_stelle.typ_stelle) : typ_position
{
return (
lib_vector.add
lib_vektor.addieren
(
lib_vector.scale(basis1, spot.u),
lib_vector.scale(basis2, spot.v)
lib_vektor.skalieren(basis1, stelle.u),
lib_vektor.skalieren(basis2, stelle.v)
)
);
}

View file

@ -0,0 +1,172 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_speicher
{
export module mod_partie
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_partie =
{
aufbau : mod_vtm.mod_aufbau.mod_partie.typ_partie;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen
(
aufbau : mod_vtm.mod_aufbau.mod_partie.typ_partie
)
: typ_partie
{
return {
"aufbau": aufbau
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_erweitert
(
aufbau : mod_vtm.mod_aufbau.mod_partie.typ_partie
)
: typ_manifestation<mod_vtm.mod_aufbau.mod_partie.typ_partie>
{
return {
"art": "speicher_partie",
"angaben": erstellen(aufbau)
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function darstellen(partie : typ_partie) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function binden(partie : typ_partie) : void
{
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_aufgabe",
(angaben) =>
{
// console.info("aenderung_aufgabe", angaben);
let aufgabe : mod_vtm.mod_aufbau.mod_aufgabe.typ_aufgabe = mod_vtm.mod_aufbau.mod_partie.aufgabe_lesen(partie.aufbau);
let id : string = mod_vtm.mod_aufbau.mod_aufgabe.id(aufgabe);
let key : string = ("vtm_" + id);
//
if (key in localStorage)
{
let item : string = localStorage.getItem(key);
let welt_ : any = JSON.parse(item);
let welt : mod_vtm.mod_aufbau.mod_welt.typ_welt = mod_vtm.mod_aufbau.mod_welt.importieren(welt_);
mod_vtm.mod_aufbau.mod_partie.welt_setzen(partie.aufbau, welt, false);
}
else
{
mod_vtm.mod_aufbau.mod_partie.welt_leeren(partie.aufbau);
// nichts tun
}
}
)
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_welt",
(angaben) =>
{
let aufgabe : mod_vtm.mod_aufbau.mod_aufgabe.typ_aufgabe = mod_vtm.mod_aufbau.mod_partie.aufgabe_lesen(partie.aufbau);
let id : string = mod_vtm.mod_aufbau.mod_aufgabe.id(aufgabe);
let key : string = ("vtm_" + id);
//
let welt : mod_vtm.mod_aufbau.mod_welt.typ_welt = mod_vtm.mod_aufbau.mod_partie.welt_lesen(partie.aufbau);
let welt_ : any = mod_vtm.mod_aufbau.mod_welt.exportieren(welt);
let item : string = JSON.stringify(welt_);
localStorage.setItem(key, item);
}
)
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_figur",
(angaben) =>
{
// console.info("aenderung_figur", angaben);
}
)
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_modus",
(angaben) =>
{
// console.info("aenderung_modus", angaben);
}
)
;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen<signatur_manifestation<mod_vtm.mod_aufbau.mod_partie.typ_partie, void>>
(
brauch_manifestation,
"speicher_partie",
{
"darstellen": (manifestation) => darstellen(manifestation.angaben),
"binden": (manifestation) => binden(manifestation.angaben),
}
)
;
}
}
}
}

View file

@ -0,0 +1,163 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_svg
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export const float_praezission : int = 4;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export const form_pfeil : string = "M +4 0 L 0 +1 L 0 -1 Z";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function rotation
(
staerke : float
)
: string
{
return (
"rotate"
+ "("
+ (staerke * 360).toFixed(float_praezission)
+ ")"
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function translation
(
x : float,
y : float
)
: string
{
return (
"translate"
+ "("
+ x.toFixed(float_praezission)
+ ", "
+ y.toFixed(float_praezission)
+ ")"
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function skalierung
(
staerke : float
)
: string
{
return (
"scale"
+ "("
+ staerke.toFixed(float_praezission)
+ ")"
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function pfad
(
vertices : Array<lib_vektor.typ_vektor>,
schliessen : boolean = true,
attribute : {[schlussel : string] : string} = {},
)
: lib_xml.typ_knoten
{
let d : string = "";
vertices.forEach
(
(vertex, index) =>
{
let c : string = ((index <= 0) ? "M" : "L");
let x : string = vertex.x.toFixed(float_praezission);
let y : string = vertex.y.toFixed(float_praezission);
d += [c, x, y].join(" ");
}
)
;
if (schliessen)
d += "Z";
attribute["d"] = d;
return (lib_xml.erstellen_normal("path", attribute));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function wurzel
(
von_x : float,
von_y : float,
bis_x : float,
bis_y : float,
hoehe : int = 500,
breite : int = 500,
kinder : Array<lib_xml.typ_knoten> = []
)
: lib_xml.typ_knoten
{
return (
lib_xml.erstellen_normal
(
"svg",
{
"xmlns": "http://www.w3.org/2000/svg",
"xmlns:xlink": "http://www.w3.org/1999/xlink",
"width": breite.toFixed(0),
"height": hoehe.toFixed(0),
"viewBox": [von_x.toFixed(4), von_y.toFixed(4), (bis_x-von_x).toFixed(4), (bis_y-von_y).toFixed(4)].join(" "),
},
kinder,
)
);
}
}
}
}

View file

@ -0,0 +1,161 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_svg
{
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type signatur_aktor =
{
darstellen : (aktor : mod_vtm.mod_aufbau.mod_aktor.typ_aktor)=>Array<lib_xml.typ_knoten>;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export var brauch_aktor : lib_brauch.typ_brauch<signatur_aktor> = lib_brauch.erstellen<signatur_aktor>();
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_aktor =
{
aufbau : mod_vtm.mod_aufbau.mod_aktor.typ_aktor;
stelle : mod_vtm.mod_aufbau.mod_stelle.typ_stelle;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erstellen
(
aufbau : mod_vtm.mod_aufbau.mod_aktor.typ_aktor,
stelle : mod_vtm.mod_aufbau.mod_stelle.typ_stelle
)
: typ_aktor
{
return {
"aufbau": aufbau,
"stelle": stelle
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_manifestation
(
aufbau : mod_vtm.mod_aufbau.mod_aktor.typ_aktor,
stelle : mod_vtm.mod_aufbau.mod_stelle.typ_stelle
)
: typ_manifestation<mod_vtm.mod_aufbau.mod_aktor.typ_aktor>
{
return {
"art": "svg_aktor",
"angaben": erstellen(aufbau, stelle),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function darstellen(aktor_ : typ_aktor) : lib_xml.typ_knoten
{
let aktor : mod_vtm.mod_aufbau.mod_aktor.typ_aktor = aktor_.aufbau;
let knoten_rahmen = function () : lib_xml.typ_knoten
{
return (
pfad
(
mod_vtm.mod_helfer.sequenz(6).map(i => lib_vektor.polar(((i+0.5)/6) * (2*Math.PI), 0.5)),
true,
{
"class": "rahmen"
}
)
);
}
;
let position : mod_position.typ_position = mod_position.von_stelle(aktor_.stelle);
let knoten_feld : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"g",
{
"class": "feld",
"rel": mod_vtm.mod_aufbau.mod_stelle.hash(aktor_.stelle),
"transform": translation(position.x, position.y),
},
(
[knoten_rahmen()]
.concat(lib_brauch.anwenden<signatur_aktor>(brauch_aktor, aktor.art)["darstellen"](aktor))
)
)
);
return knoten_feld;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function binden(aktor : typ_aktor) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen<signatur_manifestation<mod_vtm.mod_aufbau.mod_aktor.typ_aktor, lib_xml.typ_knoten>>
(
brauch_manifestation,
"svg_aktor",
{
"darstellen": (manifestation) => darstellen(manifestation.angaben),
"binden": (manifestation) => binden(manifestation.angaben),
}
)
;
}
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,48 +16,48 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
export namespace mod_svg
export module mod_svg
{
export namespace mod_actuator
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend
lib_brauch.umsetzen
(
trait_actuator,
"rejector",
brauch_aktor,
"annehmer",
{
"view": (actuator) =>
"darstellen": (aktor) =>
{
let children : Array<lib_xml.type_node> = [];
let node_circle : lib_xml.type_node = (
lib_xml.create_normal
let kinder : Array<lib_xml.typ_knoten> = [];
let knoten_kreis : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"circle",
{
"cx": (0.0).toFixed(lib_svg.float_precision),
"cy": (0.0).toFixed(lib_svg.float_precision),
"r": (0.25).toFixed(lib_svg.float_precision),
"cx": (0.0).toFixed(float_praezission),
"cy": (0.0).toFixed(float_praezission),
"r": (0.25).toFixed(float_praezission),
"class": (
[
"circle",
"negative",
"kreis",
"positiv",
].join(" ")
),
}
)
);
children.push(node_circle);
return children;
kinder.push(knoten_kreis);
return kinder;
}
,
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,53 +16,53 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
export namespace mod_svg
export module mod_svg
{
export namespace mod_actuator
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend
lib_brauch.umsetzen
(
trait_actuator,
"conveyer",
brauch_aktor,
"befoerderer",
{
"view": ({"data": {"direction": direction}}) =>
"darstellen": ({"angaben": {"richtung": richtung}}) =>
{
let children : Array<lib_xml.type_node> = [];
let node_arrow : lib_xml.type_node = (
lib_xml.create_normal
let kinder : Array<lib_xml.typ_knoten> = [];
let knoten_pfeil : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"path",
{
"d": shape_arrow_1,
"d": form_pfeil,
"class": (
[
"arrow",
"pfeil",
"neutral",
].join(" ")
),
"transform": (
[
lib_svg.rotation(direction/6),
lib_svg.translation(-0.2, 0),
lib_svg.scaling(0.12),
rotation(richtung/6),
translation(-0.2, 0),
skalierung(0.12),
].join(" ")
),
}
)
);
children.push(node_arrow);
return children;
kinder.push(knoten_pfeil);
return kinder;
}
,
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,53 +16,53 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
export namespace mod_svg
export module mod_svg
{
export namespace mod_actuator
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend
lib_brauch.umsetzen
(
trait_actuator,
"generator",
brauch_aktor,
"erzeuger",
{
"view": ({"data": {"direction": direction}}) =>
"darstellen": ({"angaben": {"richtung": richtung}}) =>
{
let children : Array<lib_xml.type_node> = [];
let node_arrow : lib_xml.type_node = (
lib_xml.create_normal
let kinder : Array<lib_xml.typ_knoten> = [];
let knoten_pfeil : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"path",
{
"d": shape_arrow_1,
"d": form_pfeil,
"class": (
[
"arrow",
"generator",
"pfeil",
"erzeuger",
].join(" ")
),
"transform": (
[
lib_svg.rotation(direction/6),
lib_svg.translation(-0.2, 0),
lib_svg.scaling(0.12),
rotation(richtung/6),
translation(-0.2, 0),
skalierung(0.12),
].join(" ")
),
}
)
);
children.push(node_arrow);
return children;
kinder.push(knoten_pfeil);
return kinder;
}
,
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,87 +16,87 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
export namespace mod_svg
export module mod_svg
{
export namespace mod_actuator
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend
lib_brauch.umsetzen
(
trait_actuator,
"reader",
brauch_aktor,
"leser",
{
"view": ({"data": {"direction": direction, "symbol_links": symbol_links, "symbol_rechts": symbol_rechts}}) =>
"darstellen": ({"angaben": {"richtung": richtung, "symbol_links": symbol_links, "symbol_rechts": symbol_rechts}}) =>
{
let children : Array<lib_xml.type_node> = [];
type type_entry =
let kinder : Array<lib_xml.typ_knoten> = [];
type typ_eintrag =
{
summand : mod_vtm.mod_model.mod_direction.type_direction;
symbol : lib_errormonade.type_errormonade<mod_vtm.mod_model.mod_symbol.type_symbol>;
summand : mod_vtm.mod_aufbau.mod_richtung.typ_richtung;
symbol : lib_fehlermonade.typ_fehlermonade<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>;
}
;
let ausgaenge : Array<type_entry> =
let ausgaenge : Array<typ_eintrag> =
[
{
"summand": 0,
"symbol": lib_errormonade.create_nothing<mod_vtm.mod_model.mod_symbol.type_symbol>(),
"symbol": lib_fehlermonade.erstellen_nichts<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>(),
},
{
"summand": +2,
"symbol": lib_errormonade.create_just<mod_vtm.mod_model.mod_symbol.type_symbol>(symbol_links),
"symbol": lib_fehlermonade.erstellen_schlicht<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>(symbol_links),
},
{
"summand": -2,
"symbol": lib_errormonade.create_just<mod_vtm.mod_model.mod_symbol.type_symbol>(symbol_rechts),
"symbol": lib_fehlermonade.erstellen_schlicht<mod_vtm.mod_aufbau.mod_symbol.typ_symbol>(symbol_rechts),
},
]
;
ausgaenge.forEach
(
entry =>
eintrag =>
{
let anglestaerke : float = (mod_vtm.mod_model.mod_direction.add(direction, entry.summand) / 6);
let node_arrow : lib_xml.type_node = (
lib_xml.create_normal
let winkelstaerke : float = (mod_vtm.mod_aufbau.mod_richtung.addieren(richtung, eintrag.summand) / 6);
let knoten_pfeil : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"path",
{
"d": shape_arrow_2,
"d": form_pfeil,
"class": (
[
"arrow",
"pfeil",
(
lib_errormonade.filled<mod_model.mod_symbol.type_symbol>(entry.symbol)
? "symbol_" + lib_errormonade.read<mod_model.mod_symbol.type_symbol>(entry.symbol).toFixed(0)
lib_fehlermonade.voll<mod_aufbau.mod_symbol.typ_symbol>(eintrag.symbol)
? "symbol_" + lib_fehlermonade.lesen<mod_aufbau.mod_symbol.typ_symbol>(eintrag.symbol).toFixed(0)
: "neutral"
),
].join(" ")
),
"transform": (
[
lib_svg.rotation(anglestaerke),
lib_svg.translation(+0.1, 0),
lib_svg.scaling(0.075),
rotation(winkelstaerke),
translation(+0.1, 0),
skalierung(0.075),
].join(" ")
),
}
)
);
children.push(node_arrow);
kinder.push(knoten_pfeil);
}
)
;
return children;
return kinder;
}
,
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -16,53 +16,53 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
module mod_vtm
{
export namespace mod_manifestation
export module mod_manifestation
{
export namespace mod_svg
export module mod_svg
{
export namespace mod_actuator
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend
lib_brauch.umsetzen
(
trait_actuator,
"writer",
brauch_aktor,
"schreiber",
{
"view": ({"data": {"direction": direction, "symbol": symbol}}) =>
"darstellen": ({"angaben": {"richtung": richtung, "symbol": symbol}}) =>
{
let children : Array<lib_xml.type_node> = [];
let node_arrow : lib_xml.type_node = (
lib_xml.create_normal
let kinder : Array<lib_xml.typ_knoten> = [];
let knoten_pfeil : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"path",
{
"d": shape_arrow_1,
"d": form_pfeil,
"class": (
[
"arrow",
"pfeil",
"symbol_" + symbol.toFixed(0),
].join(" ")
),
"transform": (
[
lib_svg.rotation(direction/6),
lib_svg.translation(-0.2, 0),
lib_svg.scaling(0.12),
rotation(richtung/6),
translation(-0.2, 0),
skalierung(0.12),
].join(" ")
),
}
)
);
children.push(node_arrow);
return children;
kinder.push(knoten_pfeil);
return kinder;
}
,
}

View file

@ -0,0 +1,74 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_svg
{
export module mod_aktor
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen
(
brauch_aktor,
"verwerfer",
{
"darstellen": (aktor) =>
{
let kinder : Array<lib_xml.typ_knoten> = [];
let knoten_kreis : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"circle",
{
"cx": (0.0).toFixed(float_praezission),
"cy": (0.0).toFixed(float_praezission),
"r": (0.25).toFixed(float_praezission),
"class": (
[
"kreis",
"negativ",
].join(" ")
),
}
)
);
kinder.push(knoten_kreis);
return kinder;
}
,
}
)
;
}
}
}
}

View file

@ -0,0 +1,194 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_svg
{
export module mod_figur
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_figur =
{
aufbau : mod_vtm.mod_aufbau.mod_figur.typ_figur;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erstellen
(
aufbau : mod_vtm.mod_aufbau.mod_figur.typ_figur
)
: typ_figur
{
return {
"aufbau": aufbau,
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_manifestation
(
aufbau : mod_vtm.mod_aufbau.mod_figur.typ_figur
)
: typ_manifestation<mod_vtm.mod_aufbau.mod_figur.typ_figur>
{
return {
"art": "svg_figur",
"angaben": erstellen(aufbau),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function darstellen
(
figur_ : typ_figur
)
: lib_xml.typ_knoten
{
let figur : mod_vtm.mod_aufbau.mod_figur.typ_figur = figur_.aufbau;
let kinder_figur : Array<lib_xml.typ_knoten> = [];
// Stein
{
let knoten_stein : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"circle",
{
"cx": (0.0).toFixed(float_praezission),
"cy": (0.0).toFixed(float_praezission),
"r": (0.125).toFixed(float_praezission),
"class": "stein",
}
)
);
kinder_figur.push(knoten_stein);
}
// Band
{
let band : Array<mod_vtm.mod_aufbau.mod_symbol.typ_symbol> = mod_vtm.mod_aufbau.mod_figur.band_lesen(figur);
let kinder_band : Array<lib_xml.typ_knoten> = [];
band.forEach
(
(symbol, index) =>
{
let r : float = 0.06125;
let x : float = (+0.1+(2*r*1.25)*index);
let y : float = (-0.1);
let knoten_eintrag : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"circle",
{
"cx": x.toFixed(float_praezission),
"cy": y.toFixed(float_praezission),
"r": r.toFixed(float_praezission),
/*
"x": (x-r).toFixed(float_praezission),
"y": (y-r).toFixed(float_praezission),
"width": (2*r).toFixed(float_praezission),
"height": (2*r).toFixed(float_praezission),
*/
"class": (
[
"eintrag",
"symbol_" + symbol.toFixed(0),
].join(" ")
),
}
)
);
kinder_band.push(knoten_eintrag);
}
)
;
let knoten_band = (
lib_xml.erstellen_normal
(
"g",
{
"class": "band",
},
kinder_band
)
);
kinder_figur.push(knoten_band);
}
let position : mod_position.typ_position = mod_position.von_stelle(mod_vtm.mod_aufbau.mod_figur.stelle_lesen(figur));
let knoten_figur = (
lib_xml.erstellen_normal
(
"g",
{
"class": "figur",
"transform": translation(position.x, position.y),
},
kinder_figur
)
);
return knoten_figur;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function binden(figur : typ_figur) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen<signatur_manifestation<mod_vtm.mod_aufbau.mod_figur.typ_figur, lib_xml.typ_knoten>>
(
brauch_manifestation,
"svg_figur",
{
"darstellen": (manifestation) => darstellen(manifestation.angaben),
"binden": (manifestation) => binden(manifestation.angaben),
}
)
;
}
}
}
}

View file

@ -0,0 +1,169 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_svg
{
export module mod_partie
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_partie =
{
aufbau : mod_vtm.mod_aufbau.mod_partie.typ_partie;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erstellen(aufbau : mod_vtm.mod_aufbau.mod_partie.typ_partie) : typ_partie
{
return {
"aufbau": aufbau
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_manifestation(aufbau : mod_vtm.mod_aufbau.mod_partie.typ_partie) : typ_manifestation<mod_vtm.mod_aufbau.mod_partie.typ_partie>
{
return {
"art": "svg_partie",
"angaben": erstellen(aufbau)
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function darstellen(partie : typ_partie) : lib_xml.typ_knoten
{
let kinder_partie : Array<lib_xml.typ_knoten> = [];
// Welt
{
let kinder_welt : Array<lib_xml.typ_knoten> = [];
// Felder
{
let kinder_felder : Array<lib_xml.typ_knoten> = [];
mod_vtm.mod_aufbau.mod_welt.felder_lesen(mod_vtm.mod_aufbau.mod_partie.welt_lesen(partie.aufbau)).forEach
(
({"stelle": stelle, "aktor": aktor}) =>
{
let manifestation_feld : typ_manifestation<mod_vtm.mod_aufbau.mod_aktor.typ_aktor> = mod_aktor.erstellen_manifestation(aktor, stelle);
let knoten_feld : lib_xml.typ_knoten = mod_manifestation.darstellen(manifestation_feld);
kinder_felder.push(knoten_feld);
}
)
;
let knoten_felder : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"g",
{
"class": "felder",
},
kinder_felder
)
);
kinder_welt.push(knoten_felder);
}
let knoten_welt : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"g",
{
"class": "welt",
},
kinder_welt
)
);
kinder_partie.push(knoten_welt);
}
// Figur
{
let figur_ : lib_fehlermonade.typ_fehlermonade<mod_vtm.mod_aufbau.mod_figur.typ_figur> = mod_vtm.mod_aufbau.mod_partie.figur_lesen(partie.aufbau);
if (lib_fehlermonade.voll(figur_))
{
let figur : mod_vtm.mod_aufbau.mod_figur.typ_figur = lib_fehlermonade.lesen(figur_);
let manifestation_figur : typ_manifestation<mod_vtm.mod_aufbau.mod_figur.typ_figur> = mod_figur.erstellen_manifestation(figur);
let knoten_figur : lib_xml.typ_knoten = mod_manifestation.darstellen(manifestation_figur);
kinder_partie.push(knoten_figur);
}
else
{
// nichts tun
}
}
let knoten_partie : lib_xml.typ_knoten = (
lib_xml.erstellen_normal
(
"g",
{
"class": "partie",
},
kinder_partie
)
);
return knoten_partie;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function binden(partie : typ_partie) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen<signatur_manifestation<mod_vtm.mod_aufbau.mod_partie.typ_partie, lib_xml.typ_knoten>>
(
brauch_manifestation,
"svg_partie",
{
"darstellen": (manifestation) => darstellen(manifestation.angaben),
"binden": (manifestation) => binden(manifestation.angaben),
}
)
;
}
}
}
}

View file

@ -1,6 +1,6 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -17,26 +17,30 @@
*/
$phi: 0.6180339887498949;
// $sigma: $phi;
$sigma: 0.25;
$offset: 0.0;
$hue_symbol_0: (((($sigma*0)+$offset)%1)*360);
$hue_symbol_1: (((($sigma*1)+$offset)%1)*360);
$hue_symbol_2: (((($sigma*2)+$offset)%1)*360);
$hue_symbol_3: (((($sigma*3)+$offset)%1)*360);
/*
$farbton_symbol_0: 000.0000000000000;
$farbton_symbol_1: 222.4922359499621;
$farbton_symbol_2: 084.9844718999243;
$farbton_symbol_3: 307.4767078498864;
*/
$offset: 0;
$farbton_symbol_0: ((($phi*($offset+0))%1)*360);
$farbton_symbol_1: ((($phi*($offset+1))%1)*360);
$farbton_symbol_2: ((($phi*($offset+2))%1)*360);
$farbton_symbol_3: ((($phi*($offset+3))%1)*360);
$saturation_symbol: 75%;
$lightness_symbol: 50%;
$saettigung_symbol: 50%;
$helligkeit_symbol: 50%;
.frame
.rahmen
{
stroke: none;
fill: hsl( 0, 0%, 25%);
}
.frame:hover
.rahmen:hover
{
/*
fill: hsl( 0, 0%, 37.5%);
@ -44,18 +48,18 @@ $lightness_symbol: 50%;
*/
}
.token
.figur
{
stroke: none;
fill: hsl( 0, 0%, 0%);
}
.arrow
.pfeil
{
stroke: none;
}
.generator
.erzeuger
{
fill: hsl( 0, 0%, 100%);
}
@ -67,39 +71,39 @@ $lightness_symbol: 50%;
.symbol_0
{
fill: hsl($hue_symbol_0, $saturation_symbol, $lightness_symbol);
background-color: hsl($hue_symbol_0, $saturation_symbol, $lightness_symbol);
fill: hsl($farbton_symbol_0, $saettigung_symbol, $helligkeit_symbol);
background-color: hsl($farbton_symbol_0, $saettigung_symbol, $helligkeit_symbol);
}
.symbol_1
{
fill: hsl($hue_symbol_1, $saturation_symbol, $lightness_symbol);
background-color: hsl($hue_symbol_1, $saturation_symbol, $lightness_symbol);
fill: hsl($farbton_symbol_1, $saettigung_symbol, $helligkeit_symbol);
background-color: hsl($farbton_symbol_1, $saettigung_symbol, $helligkeit_symbol);
}
.symbol_2
{
fill: hsl($hue_symbol_2, $saturation_symbol, $lightness_symbol);
background-color: hsl($hue_symbol_2, $saturation_symbol, $lightness_symbol);
fill: hsl($farbton_symbol_2, $saettigung_symbol, $helligkeit_symbol);
background-color: hsl($farbton_symbol_2, $saettigung_symbol, $helligkeit_symbol);
}
.symbol_3
{
fill: hsl($hue_symbol_3, $saturation_symbol, $lightness_symbol);
background-color: hsl($hue_symbol_3, $saturation_symbol, $lightness_symbol);
fill: hsl($farbton_symbol_3, $saettigung_symbol, $helligkeit_symbol);
background-color: hsl($farbton_symbol_3, $saettigung_symbol, $helligkeit_symbol);
}
.circle
.kreis
{
stroke: none;
}
.positive
.positiv
{
fill: hsl( 0, 0%, 100%);
}
.negative
.negativ
{
/*
fill: hsl( 0, 0%, 0%);
@ -107,7 +111,7 @@ $lightness_symbol: 50%;
display: none;
}
.entry
.eintrag
{
/*
stroke: black;

View file

@ -0,0 +1,493 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
module mod_vtm
{
export module mod_manifestation
{
export module mod_web
{
export module mod_partie
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
function text_nachbearbeiten(text : string) : string
{
let regexp : RegExp = (new RegExp("\\$\{s(\\d*)\}", "g"));
return text.replace(regexp, "<span class=\"symbol_$1\">&nbsp;&nbsp;</span>");
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type typ_partie =
{
aufbau : mod_aufbau.mod_partie.typ_partie;
bereich : Element;
intervall : lib_fehlermonade.typ_fehlermonade<any>;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erstellen
(
aufbau : mod_aufbau.mod_partie.typ_partie,
bereich : Element
)
: typ_partie
{
return {
"aufbau": aufbau,
"bereich": bereich,
"intervall": (lib_fehlermonade.erstellen_nichts<any>()),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function erstellen_erweitert
(
aufbau : mod_aufbau.mod_partie.typ_partie,
bereich : Element
)
: typ_manifestation<mod_aufbau.mod_partie.typ_partie>
{
return {
"art": "web_partie",
"angaben": erstellen(aufbau, bereich)
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erneuern_aufgabe(partie : typ_partie) : void
{
document.querySelector("#aufgabe_text").innerHTML = (
text_nachbearbeiten
(
mod_vtm.mod_aufbau.mod_aufgabe.text
(
mod_vtm.mod_aufbau.mod_partie.aufgabe_lesen(partie.aufbau)
)
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erneuern_welt(partie : typ_partie) : void
{
let knoten_svg : lib_xml.typ_knoten = mod_svg.wurzel
(
-4, -4,
+4, +4,
800, 800,
[mod_manifestation.darstellen(mod_svg.mod_partie.erstellen_manifestation(partie.aufbau))]
)
;
partie.bereich.innerHTML = lib_xml.darstellen(knoten_svg);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erneuern_figur(partie : typ_partie) : void
{
let knoten_svg : lib_xml.typ_knoten = mod_svg.wurzel
(
-4, -4,
+4, +4,
800, 800,
[mod_manifestation.darstellen(mod_svg.mod_partie.erstellen_manifestation(partie.aufbau))]
)
;
partie.bereich.innerHTML = lib_xml.darstellen(knoten_svg);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erneuern_modus(partie : typ_partie) : void
{
let status : string;
switch (mod_vtm.mod_aufbau.mod_partie.modus_lesen(partie.aufbau))
{
case mod_vtm.mod_aufbau.mod_modus.initial:
{
status = "Maschine aufbauen";
break;
}
case mod_vtm.mod_aufbau.mod_modus.ungewiss:
{
status = "wird geprüft …";
break;
}
case mod_vtm.mod_aufbau.mod_modus.fehlerhaft:
{
status = "fehlerhaft :/";
break;
}
case mod_vtm.mod_aufbau.mod_modus.korrekt:
{
status = "anscheinend korrekt :)";
break;
}
default:
{
let meldung : string = "unbehandelter Modus";
throw (new Error(meldung));
break;
}
}
document.querySelector("#aufgabe_status").textContent = status;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function erneuern_knoepfe(partie : typ_partie) : void
{
let modus : mod_vtm.mod_aufbau.mod_modus.typ_modus = mod_vtm.mod_aufbau.mod_partie.modus_lesen(partie.aufbau);
let klasse : string;
switch (modus)
{
case mod_vtm.mod_aufbau.mod_modus.initial:
{
klasse = "initial";
break;
}
case mod_vtm.mod_aufbau.mod_modus.ungewiss:
{
klasse = (
lib_fehlermonade.voll<any>(partie.intervall)
? "ungewiss_laufend"
: "ungewiss_stehend"
);
break;
}
case mod_vtm.mod_aufbau.mod_modus.fehlerhaft:
case mod_vtm.mod_aufbau.mod_modus.korrekt:
{
klasse = "fertig";
break;
}
default:
{
throw (new Error("unbehandelt!"));
break;
}
}
document.querySelector("#knoepfe").setAttribute("class", klasse);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function darstellen(partie : typ_partie) : void
{
erneuern_aufgabe(partie);
erneuern_welt(partie);
erneuern_figur(partie);
erneuern_modus(partie);
erneuern_knoepfe(partie);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function anhalten(partie : typ_partie) : void
{
if (lib_fehlermonade.voll(partie.intervall))
{
clearInterval(lib_fehlermonade.lesen(partie.intervall));
partie.intervall = (lib_fehlermonade.erstellen_nichts<any>());
}
else
{
let meldung : string = "kein Intervall gesetzt";
console.warn(meldung);
}
erneuern_knoepfe(partie);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function fortfahren(partie : typ_partie) : void
{
mod_vtm.mod_aufbau.mod_partie.fortfahren(partie.aufbau);
let modus : mod_vtm.mod_aufbau.mod_modus.typ_modus = mod_vtm.mod_aufbau.mod_partie.modus_lesen(partie.aufbau);
if (modus <= 1)
{
// nichts tun
}
else
{
anhalten(partie);
}
erneuern_knoepfe(partie);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function testen(partie : typ_partie) : void
{
let handle : any = setInterval(() => fortfahren(partie), 500);
partie.intervall = (lib_fehlermonade.erstellen_schlicht<any>(handle));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function bearbeiten(partie : typ_partie) : void
{
anhalten(partie);
mod_vtm.mod_aufbau.mod_partie.zuruecksetzen(partie.aufbau);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function leeren(partie : typ_partie) : void
{
mod_vtm.mod_aufbau.mod_partie.welt_leeren(partie.aufbau);
mod_vtm.mod_aufbau.mod_partie.zuruecksetzen(partie.aufbau);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function binden(partie : typ_partie) : void
{
let stelle_ermitteln = (target : EventTarget) =>
{
let stelle : lib_fehlermonade.typ_fehlermonade<mod_vtm.mod_aufbau.mod_stelle.typ_stelle>;
let dom_feld : Element = target["closest"](".feld");
if (dom_feld == null)
{
stelle = (lib_fehlermonade.erstellen_nichts<mod_vtm.mod_aufbau.mod_stelle.typ_stelle>());
}
else
{
let rel : string = dom_feld.getAttribute("rel")
stelle = (lib_fehlermonade.erstellen_schlicht<mod_vtm.mod_aufbau.mod_stelle.typ_stelle>(mod_vtm.mod_aufbau.mod_stelle.von_hash(rel)));
}
return stelle;
}
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_aufgabe",
(angaben) =>
{
erneuern_aufgabe(partie);
}
)
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_welt",
(angaben) =>
{
erneuern_welt(partie);
}
)
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_figur",
(angaben) =>
{
erneuern_figur(partie);
}
)
;
mod_vtm.mod_aufbau.mod_partie.lauschen
(
partie.aufbau,
"aenderung_modus",
(angaben) =>
{
erneuern_modus(partie);
erneuern_knoepfe(partie);
}
)
;
// Links-Klick
partie.bereich.addEventListener
(
"click",
event =>
{
event.preventDefault();
let stelle_ : lib_fehlermonade.typ_fehlermonade<mod_vtm.mod_aufbau.mod_stelle.typ_stelle> = stelle_ermitteln(event.target);
if (lib_fehlermonade.voll(stelle_))
{
mod_vtm.mod_aufbau.mod_partie.welt_feld_wechseln(partie.aufbau, lib_fehlermonade.lesen(stelle_), false);
}
else
{
console.info("-- kein Feld");
}
}
)
;
// Rechts-Klick
partie.bereich.addEventListener
(
"contextmenu",
event =>
{
event.preventDefault();
let stelle_ : lib_fehlermonade.typ_fehlermonade<mod_vtm.mod_aufbau.mod_stelle.typ_stelle> = stelle_ermitteln(event.target);
if (lib_fehlermonade.voll(stelle_))
{
mod_vtm.mod_aufbau.mod_partie.welt_feld_wechseln(partie.aufbau, lib_fehlermonade.lesen(stelle_), true);
}
else
{
console.info("-- kein Feld");
}
}
)
;
// Mausrad
partie.bereich.addEventListener
(
"wheel",
event =>
{
event.preventDefault();
let stelle_ : lib_fehlermonade.typ_fehlermonade<mod_vtm.mod_aufbau.mod_stelle.typ_stelle> = stelle_ermitteln(event.target);
if (lib_fehlermonade.voll(stelle_))
{
let inkrement : int = ((event["deltaY"] < 0) ? -1 : +1);
mod_vtm.mod_aufbau.mod_partie.welt_feld_drehen(partie.aufbau, lib_fehlermonade.lesen(stelle_), inkrement);
}
else
{
console.info("-- kein Feld");
}
}
)
;
// Schritt
document.querySelector("#knopf_schritt").addEventListener
(
"click",
event =>
{
anhalten(partie);
fortfahren(partie);
}
)
;
// Testen
document.querySelector("#knopf_testen").addEventListener
(
"click",
event =>
{
testen(partie);
}
)
;
// Anhalten
document.querySelector("#knopf_anhalten").addEventListener
(
"click",
event =>
{
anhalten(partie);
}
)
;
// Bearbeiten
document.querySelector("#knopf_bearbeiten").addEventListener
(
"click",
event =>
{
bearbeiten(partie);
}
)
;
// Leeren
document.querySelector("#knopf_leeren").addEventListener
(
"click",
event =>
{
leeren(partie);
}
)
;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_brauch.umsetzen<signatur_manifestation<mod_vtm.mod_aufbau.mod_partie.typ_partie, void>>
(
brauch_manifestation,
"web_partie",
{
"darstellen": (manifestation) => darstellen(manifestation.angaben),
"binden": (manifestation) => binden(manifestation.angaben),
}
)
;
}
}
}
}

View file

@ -0,0 +1,106 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<script type="text/javascript" src="vtm.js"></script>
<script type="text/javascript" src="vtm.dat.js"></script>
<script type="text/javascript">mod_vtm.eingang_web();</script>
<link rel="stylesheet" type="text/css" href="vtm.css"/>
</head>
<body>
<header>!translate:allgemein.titel</header>
<label for="radio_hilfe"><a>!translate:allgemein.hilfe</a></label><input type="radio" name="tab" id="radio_hilfe" checked="checked"/>
<label for="radio_spiel"><a>!translate:allgemein.spiel</a></label><input type="radio" name="tab" id="radio_spiel"/>
<!--
<hr/>
-->
<div id="spiel">
<div class="bereich" id="bereich_links">
<label for="aufgabe_auswahl">!translate:steuerung.auswaehlen</label>
<select id="aufgabe_auswahl"></select>
<p id="aufgabe_text"></p>
<hr/>
<div id="aufgabe_status"></div>
<div id="knoepfe">
<button id="knopf_schritt">!translate:steuerung.schritt</button>
<button id="knopf_testen">!translate:steuerung.test</button>
<button id="knopf_anhalten">!translate:steuerung.anhalten</button>
<button id="knopf_bearbeiten">!translate:steuerung.bearbeiten</button>
<button id="knopf_leeren">!translate:steuerung.leeren</button>
</div>
</div>
<div class="bereich" id="bereich_mitte">
</div>
<div class="bereich" id="bereich_rechts">
</div>
</div>
<div id="hilfe">
<p id="hilfe_einleitung"></p>
<section class="bereich">
<header id="hilfe_steuerung_titel">!translate:hilfe.steuerung.titel</header>
<ul>
<li id="hilfe_steuerung_eintrag1">!translate:hilfe.steuerung.eintrag1</li>
<li id="hilfe_steuerung_eintrag2">!translate:hilfe.steuerung.eintrag2</li>
</ul>
</section>
<section class="bereich">
<header id="hilfe_figur_titel">!translate:aufbau.figur.worter.singular</header>
<p id="hilfe_figur_satz1">!translate:hilfe.figur.satz1</p>
<p id="hilfe_figur_satz2">!translate:hilfe.figur.satz2</p>
</section>
<section class="bereich" id="hilfe_aktoren">
<header id="hilfe_aktoren_titel">!translate:aufbau.aktoren.woerter.plural</header>
<p id="hilfe_aktoren_einleitung">!translate:hilfe.aktoren.einleitung</p>
<ul>
<li class="hilfe_aktoren_aktor" id="hilfe_aktoren_aktor_erzeuger">
<header class="hilfe_aktoren_aktor_name">!translate:aufbau.aktoren.arten.erzeuger.name</header>
<div class="hilfe_aktoren_aktor_bild"></div>
<div class="hilfe_aktoren_aktor_text">!translate:hilfe.aktoren.erzeuger</div>
</li>
<li class="hilfe_aktoren_aktor" id="hilfe_aktoren_aktor_annehmer">
<header class="hilfe_aktoren_aktor_name">!translate:aufbau.aktoren.arten.annehmer.name</header>
<div class="hilfe_aktoren_aktor_bild"></div>
<div class="hilfe_aktoren_aktor_text">!translate:hilfe.aktoren.annehmer</div>
</li>
<li class="hilfe_aktoren_aktor" id="hilfe_aktoren_aktor_verwerfer">
<header class="hilfe_aktoren_aktor_name">!translate:aufbau.aktoren.arten.verwerfer.name</header>
<div class="hilfe_aktoren_aktor_bild"></div>
<div class="hilfe_aktoren_aktor_text">!translate:hilfe.aktoren.verwerfer</div>
</li>
<li class="hilfe_aktoren_aktor" id="hilfe_aktoren_aktor_befoerderer">
<header class="hilfe_aktoren_aktor_name">!translate:aufbau.aktoren.arten.befoerderer.name</header>
<div class="hilfe_aktoren_aktor_bild"></div>
<div class="hilfe_aktoren_aktor_text">!translate:hilfe.aktoren.befoerderer</div>
</li>
<li class="hilfe_aktoren_aktor" id="hilfe_aktoren_aktor_schreiber">
<header class="hilfe_aktoren_aktor_name">!translate:aufbau.aktoren.arten.schreiber.name</header>
<div class="hilfe_aktoren_aktor_bild"></div>
<div class="hilfe_aktoren_aktor_text">!translate:hilfe.aktoren.schreiber</div>
</li>
<li class="hilfe_aktoren_aktor" id="hilfe_aktoren_aktor_leser">
<header class="hilfe_aktoren_aktor_name">!translate:aufbau.aktoren.arten.leser.name</header>
<div class="hilfe_aktoren_aktor_bild"></div>
<div class="hilfe_aktoren_aktor_text">!translate:hilfe.aktoren.leser</div>
</li>
</ul>
</section>
<section class="bereich">
<header id="hilfe_aufgaben_titel">!translate:aufbau.aufgaben.woerter.plural</header>
<p id="hilfe_aufgaben_einleitung">!translate:hilfe.aufgaben.einleitung</p>
<ul>
<li id="hilfe_aufgaben_akzeptor">
<header id="hilfe_aufgaben_akzeptor_name">!translate:aufbau.aufgaben.arten.akzeptor.name</header>
<p id="hilfe_aufgaben_akzeptor_erklaerung">!translate:hilfe.aufgaben.akzeptor.erklaerung</p>
<p id="hilfe_aufgaben_akzeptor_beispiel">!translate:hilfe.aufgaben.akzeptor.beispiel</p>
</li>
<li id="hilfe_aufgaben_transduktor">
<header id="hilfe_aufgaben_akzeptor_name">!translate:aufbau.aufgaben.arten.transduktor.name</header>
<p id="hilfe_aufgaben_transduktor_erklaerung">!translate:hilfe.aufgaben.transduktor.erklaerung</p>
<p id="hilfe_aufgaben_transduktor_beispiel">!translate:hilfe.aufgaben.transduktor.beispiel</p>
</li>
</ul>
</section>
</div>
</body>
</html>

View file

@ -0,0 +1,211 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016 Christian Fraß <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
html
{
margin: 0;
/*
height: 100%;
*/
background-color: hsl(120, 0%, 0%);
color: hsl(120, 0%, 100%);
font-family: monospace;
line-height: 200%;
}
body
{
margin: 0;
padding: 8px;
height: 100%;
background-color: hsl(120, 0%, 6.125%);
color: hsl(120, 0%, 93.75%);
}
a
{
color: hsl(120, 50%, 50%);
text-decoration: none;
cursor: pointer;
}
a:hover
{
color: hsl(120, 50%, 75%);
}
li
{
list-style-type: "» ";
}
body > header
{
font-size: 200%;
margin: 8px;
}
#radio_hilfe,
#radio_spiel
{
display: none;
}
#radio_hilfe:checked
{
& ~ #hilfe {}
& ~ #spiel {display: none;}
}
#radio_spiel:checked
{
& ~ #hilfe {display: none;}
& ~ #spiel {}
}
#spiel
{
display: flex;
flex-direction: row;
flex-wrap: nowrap;
}
.bereich
{
margin: 8px;
padding: 8px;
background-color: hsl(120, 0%, 12.5%);
color: hsl(120, 0%, 87.5%);
}
#bereich_links
{
flex-basis: 19%;
flex-grow: 1;
flex-shrink: 1;
}
#bereich_mitte
{
flex-basis: 62%;
flex-grow: 1;
flex-shrink: 0;
min-width: 800px;
text-align: center;
}
#bereich_rechts
{
flex-basis: 19%;
flex-grow: 1;
flex-shrink: 1;
}
#hilfe section > header
{
font-size: 150%;
}
#knoepfe
{
& > *
{
margin: 2px;
}
&.initial
{
& > #knopf_schritt {}
& > #knopf_testen {}
& > #knopf_anhalten {display: none;}
& > #knopf_bearbeiten {display: none;}
& > #knopf_leeren {}
}
&.ungewiss_laufend
{
& > #knopf_schritt {display: none;}
& > #knopf_testen {display: none;}
& > #knopf_anhalten {}
& > #knopf_bearbeiten {display: none;}
& > #knopf_leeren {display: none;}
}
&.ungewiss_stehend
{
& > #knopf_schritt {}
& > #knopf_testen {}
& > #knopf_anhalten {display: none;}
& > #knopf_bearbeiten {}
& > #knopf_leeren {display: none;}
}
&.fertig
{
& > #knopf_schritt {display: none;}
& > #knopf_testen {display: none;}
& > #knopf_anhalten {display: none;}
& > #knopf_bearbeiten {}
& > #knopf_leeren {display: none;}
}
}
#aufgabe_status
{
margin-bottom: 8px;
}
.hilfe_aktoren_aktor
{
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin-bottom: 16px;
& > .hilfe_aktoren_aktor_name
{
flex-basis: 100%;
flex-shrink: 0;
flex-grow: 1;
text-transform: capitalize;
font-weight: bold;
}
& > .hilfe_aktoren_aktor_bild
{
flex-basis: 10%;
flex-shrink: 1;
flex-grow: 0;
}
& > .hilfe_aktoren_aktor_text
{
flex-basis: 90%;
flex-shrink: 1;
flex-grow: 1;
}
}

View file

@ -1,36 +1,10 @@
# Verrückte Turing-Maschinen
— ein Turing-vollständiges Spiel
### Beschreibung
Dieses Spiel ist inspiriert von [Manufacturia](http://www.kongregate.com/games/PleasingFungus/manufactoria), [Crazy Machines](http://www.crazy-machines.com/), [World of Goo](http://worldofgoo.com/) … und auch von unvergessenen Stunden Hardware-Praktikum im Informatik-Studium :P
## Erstellen
### Voraussetzungen
- [GNU-Make](https://www.gnu.org/software/make/manual/make.html)
- [TypeScript](http://www.typescriptlang.org/)-Compiler (Debian-Paket-Name: `node-typescript`, npm-Paket-Name: `typescript`)
- [Sass](http://sass-lang.com/)-Compiler (Debian-Paket-Name: `sassc`, npm-Paket-Name: `sass`)
### Anweisungen
Im Haupt-Verzeichnis ausführen:
tools/build
Dadurch wird das Verzeichnis `build` angelegt, welches die Ergebnis-Dateien enthält.
## Bauen
Zum Bauen wird ein Typscript-Compiler benötigt, den man beispielweise über **npm** beziehen kann: `npm install typescript`. Dadurch sollte das Kommando `tsc` verfügbar sein. Hat man das, kann man anschließend `make` ausführen, wodurch der Ordner `erzeugnis` erstellt wird.
## Starten
Zum Starten/Testen einen Web-Server im Verzeichnis `build` starten (zum Beispiel per `cd build && python3 -m http.server 8888 ; cd -`) und im Browser `http://localhost:8888/vtm.html` aufrufen.
## Anmerkungen
Das Programm folgt konsequent den Paradigmen der prozeduralen und funktionalen Programmierung und orientiert sich am Architektur-Muster [MVC](https://de.wikipedia.org/wiki/Model_View_Controller).
Zum Starten/Testen einfach einen Webserver im Verzeichnis `erzeugnis` starten (zum Beispiel per `cd erzeugnis && python3 -m http.server 8888 ; cd -`) und im Browser aufrufen.

View file

@ -1,79 +0,0 @@
jsonp_handle(
{
"key": "strings-de",
"value": {
"common.title": "Verrückte Turing-Maschinen",
"common.help": "Hilfe",
"common.game": "Spiel",
"common.media": "Musik",
"model.token.terms.singular": "Figur",
"model.token.terms.plural": "Figuren",
"model.modes.initial": "Maschine bearbeiten",
"model.modes.uncertain": "wird geprüft …",
"model.modes.wrong": "fehlerhaft :/",
"model.modes.correct": "anscheinend korrekt :)",
"model.actuators.terms.singular": "Aktor",
"model.actuators.terms.plural": "Aktoren",
"model.actuators.kinds.generator.name": "Eingang",
"model.actuators.kinds.acceptor.name": "Ausgang",
"model.actuators.kinds.rejector.name": "Abweiser",
"model.actuators.kinds.conveyer.name": "Schieber",
"model.actuators.kinds.writer.name": "Schreiber",
"model.actuators.kinds.reader.name": "Weiche",
"model.tasks.terms.singular": "Aufgabe",
"model.tasks.terms.plural": "Aufgaben",
"model.tasks.kinds.acceptor.name": "Akzeptor",
"model.tasks.kinds.acceptor.shortcut": "AKZ",
"model.tasks.kinds.transducer.name": "Transduktor",
"model.tasks.kinds.transducer.shortcut": "TRA",
"controls.choose": "Aufgabe auswählen",
"controls.step": "Nächster Schritt",
"controls.run": "Ablaufen",
"controls.stop": "Anhalten",
"controls.edit": "Bearbeiten",
"controls.clear": "Leeren",
"help.introduction": "Dieses Spiel ist inspiriert von ${manufacturia}, ${crazy_machines}, ${world_of_goo} … und auch von unvergessenen Stunden Hardware-Praktikum im Informatik-Studium :P",
"help.controls.title": "Steuerung",
"help.controls.entry1": "Links-Klick/Rechts-Klick: Feldtyp wechseln",
"help.controls.entry2": "Mausrad-Drehen: Feld drehen",
"help.token.satz1": "Die Figur kann durch Aktoren auf dem Spielplan umher bewegt werden und wird als schwarzer Kreis dargestellt.",
"help.token.satz2": "Zudem verfügt die Figur über ein Liste von gesetzen Symbolen (Band), dargestellt durch farbige Punkte neben der Figur. Gelesen wird das Band immer an der vordersten Stelle und geschrieben wird an die hinterste Stelle (FIFO-Prinzip).",
"help.actuators.introduction": "Jedes Feld des Spielplans kann mit einem Aktor bestückt werden, der je nach Typ unterschiedliche Einflüsse auf die Figur ausübt. Folgende Typen stehen zur Verfügung:",
"help.actuators.generator": "Der Eingang ist fest platziert auf dem ganz linken Feld des Spielplans und wird durch ein weißes Dreieck dargestellt. An ihm wird die Spielfigur auf den Plan gesetzt und bewegt sich anschließend in die angezeigte Richtung.",
"help.actuators.acceptor": "Auf dem ganz rechten Feld des Spielplans fest platziert befindet sich der Ausgang, der durch einen weißen Kreis dargestellt wird. Steuert man die Figur zu diesem Feld, so wird der aktuelle Band-Inhalt ausgelesen und akzeptiert.",
"help.actuators.rejector": "Jedes leere Feld beendet den Lauf der Figur mit einer Abweisung des aktuellen Band-Inhalts.",
"help.actuators.conveyer": "Dieser Aktor dient dazu die Figur von einem Feld zu einem benachbartes zu befördern ohne dabei den Band-Inhalt zu ändern.",
"help.actuators.writer": "Um ein Symbol auf das Band zu schreiben, wird dieser Aktor benötigt. Die jeweilige Farbe gibt an, welches Symbol geschrieben wird und die Richtung zeigt, wohin die Figur anschließend befördert wird.",
"help.actuators.reader": "An einer Weiche wird das erste Symbol auf dem Band der Figur gelesen und die übereinstimmende Richtung gewählt, zu welcher die Figur im Anschluss bewegt wird. Gibt es einen passenden Ausgang, so wird das gelesene Symbol vom Band entfernt. Falls kein Ausgang gefunden wird oder das Band leer ist, wird der Ersatz-Ausgang (grau) gewählt.",
"help.tasks.introduction": "Ziel ist das Lösen von bestimmten Aufgaben. Dabei wird zwischen zwei Arten von Aufgaben unterschieden:",
"help.tasks.acceptor.description": "Hierbei geht es darum den Band-Inhalt der Figur zu untersuchen und zu entscheiden, ob er eine bestimmte Bedingung erfüllt oder nicht. Fall ja, so steuert man die Figur in den Ausgang; andernfalls auf ein beliebiges leeres Feld.",
"help.tasks.acceptor.example": "Beispiel: Genau dann akzeptieren, wenn das Band mindestens zwei mal rot enthält.",
"help.tasks.transducer.description": "Bei einer Transduktor-Aufgabe soll eine Ausgabe erzeugt werden, die in einer bestimmten Beziehung zur vorgefundenen Eingabe steht, also sozusagen eine Funktion angewendet werden.",
"help.tasks.transducer.example": "Beispiel: Die Eingabe zwei mal wiederholt.",
"tasks.einfuehrung.title": "Einf\u00fchrung",
"tasks.einfuehrung.text": "Bewege die Figur vom Eingang (links) zum Ausgang (rechts)!",
"tasks.start_symbol.title": "Start-Symbol",
"tasks.start_symbol.text": "Annehmen, wenn die Eingabe mit ${s1} beginnt; andernfalls ablehnen",
"tasks.dreifaltigkeit.title": "Dreifaltigkeit",
"tasks.dreifaltigkeit.text": "Annehmen genau dann, wenn die Eingabe mindestens drei ${s1} enth\u00e4lt",
"tasks.abwechslung_erfreuet.title": "Abwechslung erfreuet",
"tasks.abwechslung_erfreuet.text": "Annehmen genau dann wenn: Die Farben der Eingabe (${s0} / ${s1}) sich immer abwechseln",
"tasks.ans_ende.title": "Ans Ende",
"tasks.ans_ende.text": "Die Eingabe (${s0} / ${s1}), aber mit dem ersten Symbol am Ende",
"tasks.tauschen.title": "Tauschen",
"tasks.tauschen.text": "Aus der Eingabe (${s0} / ${s1}) alle ${s0} durch ${s2} ersetzen und alle ${s1} durch ${s3}",
"tasks.waehlerisch.title": "W\u00e4hlerisch",
"tasks.waehlerisch.text": "aus der Eingabe alle ${s0} entfernen und alle ${s1} beibehalten",
"tasks.dekorator.title": "Dekorator",
"tasks.dekorator.text": "Alles wird h\u00fcbscher mit Schn\u00f6rkeln, Schleifchen und Kinkerlitzchen aller Art! Zumindest glauben das die Leute \u2026 Shopping-Sender im Fernsehen sind der Beweis! Ob das auch f\u00fcr das Band der Figur gilt, wenn es nur ${s0} und ${s1} enth\u00e4lt? Finden wir's raus: Setz ein ${s2} an den Anfang und ein ${s3} an das Ende!",
"tasks.alpha_und_omega.title": "Alpha und Omega",
"tasks.alpha_und_omega.text": "Eingaben (${s0} / ${s1}), die mit den gleichen Symbolen anfangen und enden",
"tasks.an_den_anfang.title": "An den Anfang",
"tasks.an_den_anfang.text": "Die Eingabe (${s0} / ${s1}), aber mit dem letzten Symbol am Anfang",
"tasks.a_n_b_n.title": "a^n b^n",
"tasks.a_n_b_n.text": "Jaja, die ber\u00fchmt ber\u00fcchtige Sprache, die sich mit einem endlichen Automaten nicht erkennen l\u00e4sst \u2026 Das ist deine Chance zu zeigen, dass dieses Ding hier mehr ist als so ein k\u00fcmmerlicher DEA \u2026 und das ganz ohne Kellerspeicher! Also: Eine beliebige Anzahl an ${s0}, dann die gleiche Anzahl an ${s1}!",
"tasks.a_n_b_n.hinweise.hinweis1": "Ein Wort ist genau dann Element der Sprache ${s0}^n ${s1}^n, wenn sie entweder 1) leer ist (also n = 0 gilt) oder 2) sie mit ${s0} beginnt, mit ${s1} endet und dazwischen ein Wort der Form ${s0}^(n-1) ${s1}^(n-1) steht \u2026 Stichwort: Rekursion"
}
}
);

View file

@ -1,75 +0,0 @@
jsonp_handle(
{
"key": "strings-en",
"value": {
"common.title": "Crazy Turing Machines",
"common.help": "Help",
"common.game": "Game",
"common.media": "Media",
"model.token.terms.singular": "token",
"model.token.terms.plural": "tokens",
"model.modes.initial": "edit machine",
"model.modes.uncertain": "testing …",
"model.modes.wrong": "flawed :/",
"model.modes.correct": "seemingly correct :)",
"model.actuators.terms.singular": "actor",
"model.actuators.terms.plural": "actors",
"model.actuators.kinds.generator.name": "entrance",
"model.actuators.kinds.acceptor.name": "exit",
"model.actuators.kinds.rejector.name": "dropper",
"model.actuators.kinds.conveyer.name": "conveyer",
"model.actuators.kinds.writer.name": "writer",
"model.actuators.kinds.reader.name": "switch",
"model.tasks.terms.singular": "task",
"model.tasks.terms.plural": "tasks",
"model.tasks.kinds.acceptor.name": "acceptor",
"model.tasks.kinds.acceptor.shortcut": "ACC",
"model.tasks.kinds.transducer.name": "transducer",
"model.tasks.kinds.transducer.shortcut": "TRA",
"controls.choose": "choose task",
"controls.step": "next step",
"controls.run": "run",
"controls.stop": "stop",
"controls.edit": "edit",
"controls.clear": "clear",
"help.introduction": "This game is inspired by ${manufacturia}, ${crazy_machines}, ${world_of_goo} … and also by memorable hours of the practical hardware course during computer science study :P",
"help.controls.title": "controls",
"help.controls.entry1": "left click/right click: change tile type",
"help.controls.entry2": "rotate mousewheel: rotate tile",
"help.token.satz1": "The token can be moved agame the board by actors and it is displayed as a black circle.",
"help.token.satz2": "Additionally the token has a list of set symbols (its tape), which is shown as coloured points next to the token. The tape is always read at the front and written at its back (FIFO principle).",
"help.actuators.introduction": "Every tile on the board can be equipped with an actor, which will cause a certain effect on the token depending on the type. The following types are available:",
"help.actuators.generator": "The entrance is statically placed on the most left tile of the board and is displayed as a white triangle. It is the spot at which the token is inserted into the board and moved to the indicated direction afterwards.",
"help.actuators.acceptor": "On the most right tile of the board the exit is statically placed; it is displayed as a white circle. If the token is moved to this tile, its tape content will be read and accepted.",
"help.actuators.rejector": "Every empty tile will cancel the tokens run with a rejection of the current tape content.",
"help.actuators.conveyer": "This actor is used for moving the token to neighbour tile without changing the tape content.",
"help.actuators.writer": "In order to write a symbol to the tape, this actor is utilized. The colour indicates which symbol will be written and the direction shows to which tile the token will be moved afterwards.",
"help.actuators.reader": "At a switch the first symbol of the tape will be read and the the token will be moved the the corresponding direction. If a matching way out exists, the symbol will be removed from the tape. If no way out matches or if the tape is empty the fallback exit (grey) will be chosen.",
"help.tasks.introduction": "The goal is to solve certain tasks. Two kind of tasks are distinguished:",
"help.tasks.acceptor.description": "Here the goal is to investigate the content of the tokens tape and to decide whether it fulfils a certain condition or not. IF so, the token shall be moved to the exit; otherwise to an arbitrary empty tile.",
"help.tasks.acceptor.example": "Example: Accept then and only then, if the tape contains at least two red symbols.",
"help.tasks.transducer.description": "In a transducer task an output shall be generated, which has a certain relationship to to the input; in other words: to apply a function.",
"help.tasks.transducer.example": "Example: The input repeated two times.",
"tasks.einfuehrung.title": "Introduction",
"tasks.einfuehrung.text": "Move the token from the entrance (left) to the exit (right)!",
"tasks.a_n_b_n.title": "a^n b^n",
"tasks.a_n_b_n.text": "Yeah, yeah, yeah … The far famed language, which can't be recognized by a finite automaton … This is your chance to prove that this gizmo here is mightier than any wimpy DFA; even without any stack! So: An arbitrary number of ${s0}, then the same number of ${s1}!",
"tasks.start_symbol.title": "starting symbol",
"tasks.start_symbol.text": "Accept if the input commences with ${s1}; reject otherwise",
"tasks.dreifaltigkeit.title": "Trinity",
"tasks.dreifaltigkeit.text": "Accept only if the input contains ${s1} at least 3 times",
"tasks.abwechslung_erfreuet.title": "Variation pleases",
"tasks.abwechslung_erfreuet.text": "Accept only if the input colors (${s0} / ${s1}) alternate",
"tasks.ans_ende.title": "To the end",
"tasks.ans_ende.text": "The input, but with the first symbol moved to the end",
"tasks.tauschen.title": "Swap",
"tasks.tauschen.text": "In the input sequence (${s0} / ${s1}, replace all ${s0} by ${s2} and all ${s1} by ${s3}",
"tasks.waehlerisch.title": "Picky",
"tasks.waehlerisch.text": "remove all ${s0} from the input and keep all ${s1}",
"tasks.dekorator.title": "Decorator",
"tasks.dekorator.text": "Absolutely everything is better with ribbons, squiggle and trinkets of all kind! At least that's what people believe — shopping TV channels are the definite proof! But does it also hold for the tape of the token, if it contains only ${s0} and ${s1}? Let's find out: Put ${s2} to the begin and ${s3} to the end!"
}
}
);

View file

@ -1,68 +0,0 @@
jsonp_handle(
{
"key": "strings-eo",
"value": {
"common.title": "Frenezaj Turing-masxinoj",
"common.help": "Helpo",
"common.game": "Ludo",
"common.media": "Musiko",
"model.token.terms.singular": "figuro",
"model.token.terms.plural": "figuroj",
"model.modes.initial": "redakti masxinon",
"model.modes.uncertain": "provanta …",
"model.modes.wrong": "erara :/",
"model.modes.correct": "sxajne korekta :)",
"model.actuators.terms.singular": "agilo",
"model.actuators.terms.plural": "agiloj",
"model.actuators.kinds.generator.name": "eniro",
"model.actuators.kinds.acceptor.name": "eliro",
"model.actuators.kinds.rejector.name": "rifuzilo",
"model.actuators.kinds.conveyer.name": "movilo",
"model.actuators.kinds.writer.name": "skribilo",
"model.actuators.kinds.reader.name": "forko",
"model.tasks.terms.singular": "tasko",
"model.tasks.terms.plural": "taskoj",
"model.tasks.kinds.acceptor.name": "akceptilo",
"model.tasks.kinds.acceptor.shortcut": "AKC",
"model.tasks.kinds.transducer.name": "kondukilo",
"model.tasks.kinds.transducer.shortcut": "KON",
"controls.choose": "elekti taskon",
"controls.step": "sekva pasxo",
"controls.run": "trairi",
"controls.stop": "halti",
"controls.edit": "redakti",
"controls.clear": "malplenigi",
"help.introduction": "Tiu cxi ludo estas inspirita de ${manufacturia}, ${crazy_machines}, ${world_of_goo} … kaj ankaux de ne forgesitaj horoj da aparatar-stagxo dum la informadik-studado :P",
"help.controls.title": "stirado",
"help.controls.entry1": "maldekstra klako/dekstra klako: sxangxi kamp-tipon",
"help.controls.entry2": "turni mus-rondon: rotacii kampon",
"help.token.satz1": "La figuro povas esti movata tra la kamparo kaj gxi estas montrata kiel nigra rondo.",
"help.token.satz2": "Aldone la figuro havas liston da metitaj simboloj (bendo), kiuj estas montrataj kiel koloraj punktoj apud la figuro. La bendo estas legata de la plej maldekstra pozicio kaj skribita al la la plej dekstra pozicio (principo de FIFO)",
"help.actuators.introduction": "Cxiu kampo sur la kamparo povas esti ekipata per unu agilo, kiu havas influon al figuro depende de ties tipo. La jenaj tipoj disponeblas:",
"help.actuators.generator": "La eniro estas metita je la plej maldekstra kampo kaj estas montrata kiel blanka triangulo. Sur gxi la figuro estos metita je la kamparo kaj sekve movata al la montrita direkto.",
"help.actuators.acceptor": "Je la plej dekstra kampo metitas la eliro, kiu estas montrata kiel blanka rondo. Se oni stiras la figuron al tiu kampo, la bend-enhavo estos legata kaj poste akceptata.",
"help.actuators.rejector": "Cxiu malplena kampo finigos la iron de la figuro kun rifuzado de la bend-enhavo.",
"help.actuators.conveyer": "Tiun agilon oni uzas por movi la figuron al najbara kampo sen iu ajn sxangxo de la bend-enhavo.",
"help.actuators.writer": "Por skribi simbolon al bendo, oni bezonas tiun agilon. La koloro montras, kiu simbolo estos skribata kaj la direkto montras la kampon, al kiu la figuro estos movata poste.",
"help.actuators.reader": "Je forko la unua simbolo de la bendo estos legata kaj la konforma direkto estos elektata, al kiu la figuro estos movata poste. Se adekvata eliro troveblas, la unua simbolo de la bendo estos forigata. Se adekvata eliro mankas aux la bendo malplenas, la kompensa eliro (griza) estos uzata.",
"help.tasks.introduction": "La celo estas la solvado de taskoj. Ekzistas du tipoj da taskoj:",
"help.tasks.acceptor.description": "Oni ekzamenu la bend-enhavon de la figuro kaj decidu, cxu difinita kondicxo plenumas aux ne. Se jes, oni stiru la figuron al la eliro; alikaze al iu ajn malplena kampo.",
"help.tasks.acceptor.example": "Ekzemplo: Akceptu, se la bendo enhavas almenaux du da rugxaj simboloj.",
"help.tasks.transducer.description": "Je tia tasko oni generu eligon, kiu havas difinitan rilaton al la enigo; do kvazaux estas rezulto de funkcio.",
"help.tasks.transducer.example": "Ekzemplo: La enigo ripetita du-foje.",
"tasks.einfuehrung.title": "Enplektado",
"tasks.einfuehrung.text": "movu la figuron de la eniro (maldekstre) al la eliro (dekstre)!",
"tasks.start_symbol.title": "Komenca simbolo",
"tasks.start_symbol.text": "akceptu, se la enigo komencas je ${s1}; rifuzu alikaze!",
"tasks.dreifaltigkeit.title": "Triunuo",
"tasks.dreifaltigkeit.text": "akcptu, se la enigo enhavas almenaux tri da ${s1}!",
"tasks.abwechslung_erfreuet.title": "Alterno gxojigas",
"tasks.abwechslung_erfreuet.text": "akcptu se: La koloroj de la enigo (${s0} / ${s1}) sekvas unu la alian",
"tasks.ans_ende.title": "Al la fino",
"tasks.ans_ende.text": "la enigo (${s0} / ${s1}), sed kun la unua simbolo je la fino",
"tasks.tauschen.title": "Intersxangxado",
"tasks.tauschen.text": "anstatauxigi en la enigo (${s0} / ${s1}) cxiun ${s0} per ${s2} kaj cxiun ${s1} per ${s3}"
}
}
);

View file

@ -1,236 +0,0 @@
jsonp_handle(
{
"key": "tasks",
"value": [
{
"id": "einfuehrung",
"kind": "acceptor",
"parameter": {
"tests": [
{
"input": [],
"accept": true
}
]
}
},
{
"id": "start_symbol",
"kind": "acceptor",
"parameter": {
"tests": [
{
"input": [],
"accept": false
},
{
"input": [0],
"accept": false
},
{
"input": [1],
"accept": true
},
{
"input": [0,1],
"accept": false
},
{
"input": [1,0,1,1,0,0,0,1,0],
"accept": true
}
]
}
},
{
"id": "dreifaltigkeit",
"kind": "acceptor",
"parameter": {
"tests": [
{
"input": [1],
"accept": false
},
{
"input": [0,0,1,1],
"accept": false
},
{
"input": [1,0,1,0,0,1,0],
"accept": true
}
]
}
},
{
"id": "abwechslung_erfreuet",
"kind": "acceptor",
"parameter": {
"tests": [
{
"input": [],
"accept": true
},
{
"input": [0],
"accept": true
},
{
"input": [0,0],
"accept": false
},
{
"input": [1,0,1],
"accept": true
},
{
"input": [0,1,0,1,0,1],
"accept": true
}
]
}
},
{
"id": "ans_ende",
"kind": "transducer",
"parameter": {
"tests": [
{
"input": [0,0,1,1,1,0,1,0,1,1,1,0,1],
"output": [0,1,1,1,0,1,0,1,1,1,0,1,0]
}
]
}
},
{
"id": "tauschen",
"kind": "transducer",
"parameter": {
"tests": [
{
"input": [0,1,1,0],
"output": [2,3,3,2]
},
{
"input": [0,1,0,1,0,1,1,0,0,0,0,1,0,1,1,0],
"output": [2,3,2,3,2,3,3,2,2,2,2,3,2,3,3,2]
}
]
}
},
{
"id": "waehlerisch",
"kind": "transducer",
"parameter": {
"tests": [
{
"input": [0,0,0,1,0],
"output": [1]
},
{
"input": [1,0,1,0,1],
"output": [1,1,1]
},
{
"input": [1,1,1,1,0],
"output": [1,1,1,1]
},
{
"input": [0,0,0,0,1,0,1,1,0],
"output": [1,1,1]
},
]
}
},
{
"id": "dekorator",
"kind": "transducer",
"parameter": {
"tests": [
{
"input": [1,1,0],
"output": [2,1,1,0,3]
},
{
"input": [0,0,1,0,0],
"output": [2,0,0,1,0,0,3]
}
]
}
},
{
"id": "alpha_und_omega",
"kind": "acceptor",
"parameter": {
"tests": [
{
"input": [],
"accept": true
},
{
"input": [1],
"accept": true
},
{
"input": [0,1],
"accept": false
},
{
"input": [0,1,1,1,0],
"accept": true
},
{
"input": [1,1,0,0],
"accept": false
},
{
"input": [1,0,1,1,1],
"accept": true
}
]
}
},
{
"id": "an_den_anfang",
"kind": "transducer",
"parameter": {
"tests": [
{
"input": [0,0,1,1,1,0,1,0,1,1,1,0,1],
"output": [1,0,0,1,1,1,0,1,0,1,1,1,0]
}
]
}
},
{
"id": "a_n_b_n",
"kind": "acceptor",
"parameter": {
"tests": [
{
"input": [],
"accept": true
},
{
"input": [0],
"accept": false
},
{
"input": [0,0,1,1],
"accept": true
},
{
"input": [0,0,0,1,1],
"accept": false
},
{
"input": [0,0,0,0,0,0,0,1,1,1,1,1,1,1],
"accept": true
}
]
}
}
]
}
);

View file

@ -1,72 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_call
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_complex<type_data> = {kind : string; data : type_data;};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function wrap<type_data>(kind : string, data : type_data) : type_complex<type_data>
{
return {"kind": kind, "data": data};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function unwrap<type_data>(complex : type_complex<type_data>) : type_data
{
return complex.data;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function distinguish<type_result>
(
complex : type_complex<any>,
cases : {[kind : string] : (data ?: any)=>type_result},
fallback : (complex : type_complex<any>)=>type_result = ((complex) => {throw (new Error("unbehandelt"));})
)
: type_result
{
if (complex.kind in cases)
{
let function_ : (data ?: any)=>type_result = cases[complex.kind];
let result : type_result = function_(complex.data);
return result;
}
else
{
let message : string = ("unbehandelte Art '" + complex.kind + "'");
console.warn(message);
let result : type_result = fallback(complex);
return result;
}
}
}

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@ -1,110 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_hashmap
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_hashmap<type_key, type_value> =
{
hashfunction : (key : type_key)=>string;
store : {[hashvalue : string] : {key : type_key; value : type_value;}};
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create<type_key, type_value>
(
hashfunction : (key : type_key)=>string
)
: type_hashmap<type_key, type_value>
{
return {
"hashfunction": hashfunction,
"store": {},
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function set<type_key, type_value>
(
hashmap : type_hashmap<type_key, type_value>,
key : type_key,
value : type_value
)
: void
{
let hashvalue : string = hashmap.hashfunction(key);
hashmap.store[hashvalue] = {"key": key, "value": value};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function get<type_key, type_value>
(
hashmap : type_hashmap<type_key, type_value>,
key : type_key
)
: lib_errormonade.type_errormonade<type_value>
{
let hashvalue : string = hashmap.hashfunction(key);
if (hashvalue in hashmap.store)
{
let value : type_value = hashmap.store[hashvalue].value;
return (lib_errormonade.create_just<type_value>(value));
}
else
{
return (lib_errormonade.create_nothing<type_value>());
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function iterate<type_key, type_value>
(
hashmap : type_hashmap<type_key, type_value>,
procedure : (key ?: type_key, value ?: type_value)=>void
)
: void
{
Object.keys(hashmap.store).forEach
(
(hashvalue) =>
{
let paar : {key : type_key; value : type_value;} = hashmap.store[hashvalue];
procedure(paar.key, paar.value);
}
)
;
}
}

View file

@ -1,54 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_string
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function indent
(
depth : int,
symbol : string = "\t"
)
: string
{
return (
(depth === 0)
? ""
: (symbol + indent(depth-1))
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function stance(str : string, vars : {[name : string] : string}) : string
{
for (let name in vars)
{
let regexp : RegExp = (new RegExp("\\$\{" + name + "\}", "g"));
str = str.replace(regexp, vars[name]);
}
return str;
}
}

View file

@ -1,209 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_svg
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export const float_precision : int = 4;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function rotation
(
staerke : float
)
: string
{
return (
"rotate"
+ "("
+ (staerke * 360).toFixed(float_precision)
+ ")"
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function translation
(
x : float,
y : float
)
: string
{
return (
"translate"
+ "("
+ x.toFixed(float_precision)
+ ", "
+ y.toFixed(float_precision)
+ ")"
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function scaling
(
staerke : float
)
: string
{
return (
"scale"
+ "("
+ staerke.toFixed(float_precision)
+ ")"
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function path_description
(
vertices : Array<lib_vector.type_vector>,
close : boolean = true
)
: string
{
let d : string = "";
vertices.forEach
(
(vertex, index) =>
{
let c : string = ((index <= 0) ? "M" : "L");
let x : string = vertex.x.toFixed(float_precision);
let y : string = vertex.y.toFixed(float_precision);
d += [c, x, y].join(" ");
}
)
;
if (close)
d += "Z";
return d;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function path
(
vertices : Array<lib_vector.type_vector>,
close : boolean = true,
attributes : {[name : string] : string} = {},
)
: lib_xml.type_node
{
attributes["d"] = path_description(vertices, close);
return lib_xml.create_normal("path", attributes);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function group
(
attributes : {[key : string] : string} = {},
children : Array<lib_xml.type_node> = []
)
: lib_xml.type_node
{
return (
lib_xml.create_normal
(
"g",
attributes,
children
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function circle
(
center_x : float,
center_y : float,
radius : float,
classes : Array<string> = []
)
: lib_xml.type_node
{
return (
lib_xml.create_normal
(
"circle",
{
"cx": center_x.toFixed(float_precision),
"cy": center_y.toFixed(float_precision),
"r": radius.toFixed(float_precision),
"class": classes.join(" "),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function root
(
from_x : float,
from_y : float,
to_x : float,
to_y : float,
height : int = 500,
width : int = 500,
children : Array<lib_xml.type_node> = []
)
: lib_xml.type_node
{
return (
lib_xml.create_normal
(
"svg",
{
"xmlns": "http://www.w3.org/2000/svg",
"xmlns:xlink": "http://www.w3.org/1999/xlink",
"width": width.toFixed(0),
"height": height.toFixed(0),
"viewBox": [from_x.toFixed(4), from_y.toFixed(4), (to_x-from_x).toFixed(4), (to_y-from_y).toFixed(4)].join(" "),
},
children,
)
);
}
}

View file

@ -1,174 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_translate
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _languagestack : Array<string>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _data : {[language : string] : {[key : string] : string}} = {};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function setup(languages : Array<string>) : void
{
_languagestack = [];
languages.forEach
(
language =>
{
const strs_raw_ : lib_errormonade.type_errormonade<any> = mod_vtm.mod_data.read("strings-" + language);
if (lib_errormonade.filled(strs_raw_))
{
const strs_raw : {[key : string] : string} = (<{[key : string] : string}>(lib_errormonade.read(strs_raw_)));
_data[language] = {};
for (const key in strs_raw)
{
_data[language][key] = (<string>(strs_raw[key]));
}
_languagestack.push(language);
}
else
{
const message : string = ("Zeichenketten für Sprache '" + language + "' konnten nicht geladen werden");
console.warn(message);
}
}
)
;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function read(language : string, key : string) : lib_errormonade.type_errormonade<string>
{
if (language in _data)
{
let dataset : {[key : string] : string} = _data[language];
if (key in dataset)
{
return (lib_errormonade.create_just<string>(dataset[key]));
}
else
{
const message : string = ("keine Zeichenketten für Schlüssel '" + key + "' in Sprache '" + language + "'");
console.warn(message);
return (lib_errormonade.create_nothing<string>());
}
}
else
{
const message : string = ("keine Zeichenketten für Sprache '" + language + "'");
console.warn(message);
return (lib_errormonade.create_nothing<string>());
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function get(key : string, vars : {[name : string] : string} = {}) : string
{
let result : lib_errormonade.type_errormonade<string> = (lib_errormonade.create_nothing<string>());
const found : boolean = (
_languagestack
.some
(
language =>
{
const result_ : lib_errormonade.type_errormonade<string> = read(language, key);
if (lib_errormonade.filled(result_))
{
result = result_;
return true;
}
else
{
return false;
}
}
)
);
if (found)
{
return lib_string.stance(lib_errormonade.read(result), vars);
}
else
{
return ("{" + key + "}");
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function deploy(context : DocumentFragment) : void
{
const pattern : RegExp = (new RegExp("^!translate:([a-z0-9\.]*)$"));
const adjust = (
element =>
{
if (element.childElementCount > 0)
{
// nichts tun
}
else
{
const content : string = element.textContent;
const fund : any = pattern.exec(content);
if (fund === null)
{
// nichts tun
}
else
{
const key : string = fund[1];
const content_ : string = get(key);
element.textContent = content_;
}
}
}
);
const old : boolean = true;
const nodelist : NodeListOf<Element> = document.querySelectorAll("*");
if (old)
{
for (let index : int = 0; index < nodelist.length; index += 1) adjust(nodelist[index])
}
else
{
nodelist.forEach(element => adjust(element));
}
}
}

View file

@ -1,64 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_vector
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_vector = {x : float; y : float;};
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function cartesian(x : float, y : float) : type_vector
{
return {"x": x, "y": y};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function polar(angle : float, radius : float = 1) : type_vector
{
return {"x": (radius * Math.cos(angle)), "y": (radius * Math.sin(angle))};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function scale(vector : type_vector, factor : float) : type_vector
{
return {"x": (vector.x * factor), "y": (vector.y * factor)};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function add(vector1 : type_vector, vector2 : type_vector) : type_vector
{
return {"x": (vector1.x + vector2.x), "y": (vector1.y + vector2.y)};
}
}

View file

@ -1,138 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace lib_xml
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_node = lib_call.type_complex<any>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_text
(
content : string
)
: type_node
{
return (
lib_call.wrap
(
"text",
{
"content": content
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_normal
(
name : string,
attributes : {[key : string] : string} = {},
children : Array<type_node> = []
)
: type_node
{
return (
lib_call.wrap
(
"normal",
{
"name": name,
"attributes": attributes,
"children": children
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function view
(
node : type_node,
depth : int = 0
)
: string
{
return (
lib_call.distinguish<any>
(
node,
{
"text": ({"content": content}) =>
{
return content;
}
,
"normal": ({"name": name, "attributes": attributes, "children": children}) =>
{
let str : string = "";
// begin
{
let str_begin : string = "";
str_begin += name;
// attributes
{
let str_attributes : string = "";
Object.keys(attributes).forEach
(
key =>
{
let value : string = attributes[key];
str_attributes += (" " + key + "=" + ("\"" + value + "\""));
}
)
;
str_begin += str_attributes;
}
str_begin = (lib_string.indent(depth) + "<" + str_begin + ">" + "\n");
str += str_begin;
}
// children
{
children.forEach(child => (str += view(child, depth+1)));
}
// end
{
let str_end : string = "";
str_end += name;
str_end = (lib_string.indent(depth) + "<" + "/" + str_end + ">" + "\n");
str += str_end;
}
return str;
}
,
}
)
);
}
}

View file

@ -1,128 +0,0 @@
<!--
Verrückte Turing-Maschinen — A turing complete game
Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<script type="text/javascript" src="vtm.js"></script>
<script type="text/javascript" src="vtm.dat.js"></script>
<script type="text/javascript">mod_vtm.entry_web();</script>
<link rel="stylesheet" type="text/css" href="vtm.css"/>
<title>!translate:common.title</title>
</head>
<body>
<h1>!translate:common.title</h1>
<label class="tab" for="radio_help"><a>!translate:common.help</a></label><input type="radio" name="tab" id="radio_help"/>
<label class="tab" for="radio_game"><a>!translate:common.game</a></label><input type="radio" name="tab" id="radio_game" checked="checked"/>
<label class="tab" for="radio_media"><a>!translate:common.media</a></label><input type="radio" name="tab" id="radio_media"/>
<!--
<hr/>
-->
<div id="game">
<div class="section" id="section_left">
<label for="task_selection">!translate:controls.choose</label>
<select id="task_selection"></select>
<p id="task_text"></p>
<hr/>
<div id="task_status"></div>
<div id="buttons">
<button id="button_step">!translate:controls.step</button>
<button id="button_test">!translate:controls.run</button>
<button id="button_stop">!translate:controls.stop</button>
<button id="button_edit">!translate:controls.edit</button>
<button id="button_clear">!translate:controls.clear</button>
</div>
</div>
<div class="section" id="section_mid">
</div>
<div class="section" id="section_right">
</div>
</div>
<div id="help">
<p id="help_introduction"></p>
<section class="section">
<h2 id="help_controls_title">!translate:help.controls.title</h2>
<ul>
<li id="help_controls_entry1">!translate:help.controls.entry1</li>
<li id="help_controls_entry2">!translate:help.controls.entry2</li>
</ul>
</section>
<section class="section">
<h2 id="help_token_title">!translate:model.token.terms.singular</h2>
<p id="help_token_satz1">!translate:help.token.satz1</p>
<p id="help_token_satz2">!translate:help.token.satz2</p>
</section>
<section class="section" id="help_actuators">
<h2 id="help_actuators_title">!translate:model.actuators.terms.plural</h2>
<p id="help_actuators_introduction">!translate:help.actuators.introduction</p>
<ul>
<li class="help_actuators_actuator" id="help_actuators_actuator_generator">
<h3 class="help_actuators_actuator_name">!translate:model.actuators.kinds.generator.name</h3>
<div class="help_actuators_actuator_image"></div>
<div class="help_actuators_actuator_text">!translate:help.actuators.generator</div>
</li>
<li class="help_actuators_actuator" id="help_actuators_actuator_acceptor">
<h3 class="help_actuators_actuator_name">!translate:model.actuators.kinds.acceptor.name</h3>
<div class="help_actuators_actuator_image"></div>
<div class="help_actuators_actuator_text">!translate:help.actuators.acceptor</div>
</li>
<li class="help_actuators_actuator" id="help_actuators_actuator_rejector">
<h3 class="help_actuators_actuator_name">!translate:model.actuators.kinds.rejector.name</h3>
<div class="help_actuators_actuator_image"></div>
<div class="help_actuators_actuator_text">!translate:help.actuators.rejector</div>
</li>
<li class="help_actuators_actuator" id="help_actuators_actuator_conveyer">
<h3 class="help_actuators_actuator_name">!translate:model.actuators.kinds.conveyer.name</h3>
<div class="help_actuators_actuator_image"></div>
<div class="help_actuators_actuator_text">!translate:help.actuators.conveyer</div>
</li>
<li class="help_actuators_actuator" id="help_actuators_actuator_writer">
<h3 class="help_actuators_actuator_name">!translate:model.actuators.kinds.writer.name</h3>
<div class="help_actuators_actuator_image"></div>
<div class="help_actuators_actuator_text">!translate:help.actuators.writer</div>
</li>
<li class="help_actuators_actuator" id="help_actuators_actuator_reader">
<h3 class="help_actuators_actuator_name">!translate:model.actuators.kinds.reader.name</h3>
<div class="help_actuators_actuator_image"></div>
<div class="help_actuators_actuator_text">!translate:help.actuators.reader</div>
</li>
</ul>
</section>
<section class="section">
<h2 id="help_tasks_title">!translate:model.tasks.terms.plural</h2>
<p id="help_tasks_introduction">!translate:help.tasks.introduction</p>
<ul>
<li id="help_tasks_acceptor">
<h3 id="help_tasks_acceptor_name">!translate:model.tasks.kinds.acceptor.name</h3>
<p id="help_tasks_acceptor_description">!translate:help.tasks.acceptor.description</p>
<p id="help_tasks_acceptor_example">!translate:help.tasks.acceptor.example</p>
</li>
<li id="help_tasks_transducer">
<h3 id="help_tasks_acceptor_name">!translate:model.tasks.kinds.transducer.name</h3>
<p id="help_tasks_transducer_description">!translate:help.tasks.transducer.description</p>
<p id="help_tasks_transducer_example">!translate:help.tasks.transducer.example</p>
</li>
</ul>
</section>
</div>
<div id="media">
<audio id="music" controls="controls"></audio>
</div>
</body>
</html>

View file

@ -1,271 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
$hue: 150;
html
{
margin: 0;
/*
height: 100%;
*/
background-color: hsl($hue, 0%, 0%);
color: hsl($hue, 0%, 100%);
font-family: monospace;
line-height: 200%;
}
body
{
margin: 0;
padding: 8px;
height: 100%;
background-color: hsl($hue, 0%, 6.125%);
color: hsl($hue, 0%, 93.75%);
}
a
{
text-decoration: none;
cursor: pointer;
&:not(:hover)
{
color: hsl($hue, 50%, 50%);
}
&:hover
{
color: hsl($hue, 50%, 75%);
}
}
li
{
list-style-type: "» ";
}
input,select,textarea,button
{
margin: 4px;
border: none;
padding: 8px;
min-width: 80px;
// border-radius: 2px;
// box-shadow: 1px 1px 1px black;
cursor: pointer;
font-family: monospace;
// font-weight: bold;
&:not(:hover)
{
background-color: hsl($hue, 0%, 25%);
color: hsl($hue, 0%, 100%);
}
&:hover
{
background-color: hsl($hue, 50%, 25%);
color: hsl($hue, 0%, 100%);
transition: 0.25s ease;
}
}
label.tab
{
margin: 8px;
}
#radio_help,
#radio_game,
#radio_media
{
display: none;
}
#radio_help:checked
{
& ~ #help {}
& ~ #game {display: none !important;}
& ~ #media {display: none !important;}
}
#radio_game:checked
{
& ~ #help {display: none !important;}
& ~ #game {}
& ~ #media {display: none !important;}
}
#radio_media:checked
{
& ~ #help {display: none !important;}
& ~ #game {display: none !important;}
& ~ #media {}
}
/*
#help {display: none !important;}
#game {}
*/
#game
{
display: flex;
flex-direction: row;
flex-wrap: nowrap;
}
.section
{
margin: 8px;
padding: 16px;
background-color: hsl($hue, 0%, 12.5%);
color: hsl($hue, 0%, 87.5%);
}
#section_left
{
flex-basis: 19%;
flex-grow: 1;
flex-shrink: 1;
}
#section_mid
{
flex-basis: 62%;
flex-grow: 1;
flex-shrink: 0;
min-width: 800px;
text-align: center;
}
#section_right
{
flex-basis: 19%;
flex-grow: 1;
flex-shrink: 1;
}
h1,h2,h3,h4
{
margin-top: 0;
}
#buttons
{
& > *
{
margin: 4px;
display: block;
text-transform: capitalize;
}
&.initial
{
& > #button_step {}
& > #button_run {}
& > #button_stop {display: none !important;}
& > #button_edit {display: none !important;}
& > #button_clear {}
}
&.uncertain_running
{
& > #button_step {display: none !important;}
& > #button_run {display: none !important;}
& > #button_stop {}
& > #button_edit {display: none !important;}
& > #button_clear {display: none !important;}
}
&.uncertain_standing
{
& > #button_step {}
& > #button_run {}
& > #button_stop {display: none !important;}
& > #button_edit {}
& > #button_clear {display: none !important;}
}
&.done
{
& > #button_step {display: none !important;}
& > #button_run {display: none !important;}
& > #button_stop {display: none !important;}
& > #button_edit {}
& > #button_clear {display: none !important;}
}
}
#task_status
{
margin-bottom: 8px;
}
.help_actuators_actuator
{
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin-bottom: 16px;
& > .help_actuators_actuator_name
{
flex-basis: 100%;
flex-shrink: 0;
flex-grow: 1;
text-transform: capitalize;
font-weight: bold;
}
& > .help_actuators_actuator_image
{
flex-basis: 10%;
flex-shrink: 1;
flex-grow: 0;
}
& > .help_actuators_actuator_text
{
flex-basis: 90%;
flex-shrink: 1;
flex-grow: 1;
}
}
#music
{
/*
display: none;
*/
}

View file

@ -1,259 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
function tasks_insert(handler : (task : mod_model.mod_task.type_task)=>void) : void
{
const tasks_raw_ : lib_errormonade.type_errormonade<Array<any>> = mod_vtm.mod_data.read("tasks");
if (lib_errormonade.filled(tasks_raw_))
{
let tasks_raw : Array<any> = lib_errormonade.read(tasks_raw_);
let dom_selection : Element = document.querySelector("#task_selection");
tasks_raw.forEach
(
(task_raw, index) =>
{
let task : mod_model.mod_task.type_task = mod_model.mod_task.import_(task_raw);
// Aufgabe registrieren
{
mod_model.mod_task.registrieren(task);
}
// Option entryen
{
let prefix : string = (
{
"acceptor": lib_translate.get("model.tasks.kinds.acceptor.shortcut"),
"transducer": lib_translate.get("model.tasks.kinds.transducer.shortcut"),
}[task_raw["kind"]]
);
let title : string = ("[" + prefix + "]" + " " + mod_model.mod_task.title(task));
let value : string = index.toFixed(0);
let dom_option : Element = document.createElement("option");
dom_option.setAttribute("value", value);
dom_option.textContent = title;
dom_selection.appendChild(dom_option);
}
}
)
;
dom_selection.addEventListener
(
"change",
event =>
{
let value : string = dom_selection["value"];
let index : int = parseInt(value);
let task : mod_model.mod_task.type_task = mod_model.mod_task.get(index);
handler(task);
}
)
;
}
else
{
console.warn("Daten nicht auffindbar");
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function main() : void
{
// Übersetzungen
{
const languages : Array<string> = lib_list.copy<string>(navigator.languages);
const language_native : string = "de";
// if (! languages.includes(language_native))
if (! languages.some((language) => (language === language_native)))
languages.push(language_native);
lib_translate.setup(languages);
lib_translate.deploy(document);
}
// Hilfe
{
// Einleitung
{
document.querySelector("#help_introduction").innerHTML = (
lib_translate.get
(
"help.introduction",
{
"manufacturia": "<a href=\"http://www.kongregate.com/games/PleasingFungus/manufactoria\">Manufacturia</a>",
"crazy_machines": "<a href=\"http://www.crazy-machines.com/\">Crazy Machines</a>",
"world_of_goo": "<a href=\"http://worldofgoo.com/\">World of Goo</a>",
}
)
);
}
// Aktoren
{
// Arten
{
const from_x : float = -0.5;
const from_y : float = -0.5;
const to_x : float = +0.5;
const to_y : float = +0.5;
const width : float = 80;
const height : float = 80;
[
{
"model": mod_model.mod_actuator.example("generator"),
"area": document.querySelector("#help_actuators_actuator_generator"),
},
{
"model": mod_model.mod_actuator.example("acceptor"),
"area": document.querySelector("#help_actuators_actuator_acceptor"),
},
{
"model": mod_model.mod_actuator.example("rejector"),
"area": document.querySelector("#help_actuators_actuator_rejector"),
},
{
"model": mod_model.mod_actuator.example("conveyer"),
"area": document.querySelector("#help_actuators_actuator_conveyer"),
},
{
"model": mod_model.mod_actuator.example("writer"),
"area": document.querySelector("#help_actuators_actuator_writer"),
},
{
"model": mod_model.mod_actuator.example("reader"),
"area": document.querySelector("#help_actuators_actuator_reader"),
},
]
.forEach
(
entry =>
{
const manifestation = (
mod_manifestation.mod_svg.mod_actuator.create_extended
(
entry.model,
mod_model.mod_spot.null_()
)
);
const xmlnode : lib_xml.type_node = (
lib_svg.root
(
from_x, from_y,
to_x, to_y,
width, height,
[mod_manifestation.view(manifestation)]
)
);
entry.area.querySelector(".help_actuators_actuator_image").innerHTML = lib_xml.view(xmlnode);
}
)
;
}
}
}
// Spiel
{
let game : mod_model.mod_game.type_game;
// Aufgaben
{
tasks_insert
(
function (task : mod_model.mod_task.type_task) : void {mod_model.mod_game.task_set(game, task);}
)
;
}
// Aufbau
{
game = mod_model.mod_game.create(mod_model.mod_task.get(0));
}
// Manifestationen
{
[
mod_manifestation.mod_web.mod_game.create_extended
(
game,
document.querySelector("#section_mid")
)
,
mod_manifestation.mod_store.mod_game.create_extended
(
game
)
,
]
.forEach(mod_manifestation.setup);
}
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function entry_web() : void
{
document.addEventListener
(
"DOMContentLoaded",
event =>
{
// music
{
let dom_audio : HTMLAudioElement = document.querySelector<HTMLAudioElement>("#music");
const playlist : Array<string> =
[
"time",
"marble_machine",
"elan",
"lux_aeterna",
"sweet_dreams",
];
let index : int = -1;
const next = function ()
{
index = ((index + 1) % playlist.length);
const path : string = ("music/" + playlist[index] + ".ogg");
let dom_source : HTMLSourceElement = document.createElement("source");
dom_source.setAttribute("type", "audio/ogg");
dom_source.setAttribute("src", path);
for (let i : int = 0; i < dom_audio.children.length; i += 1) dom_audio.removeChild(dom_audio.children[i]);
dom_audio.appendChild(dom_source);
dom_audio.load();
dom_audio.play();
}
;
dom_audio.volume = 0.25;
// dom_audio.setAttribute("autoplay", "autoplay");
// dom_audio.setAttribute("loop", "loop");
// dom_audio.setAttribute("controls", "controls");
dom_audio.addEventListener("ended", () => {next();});
next();
}
main();
}
)
;
}
}

View file

@ -1,172 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_manifestation
{
export namespace mod_store
{
export namespace mod_game
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_game =
{
model : mod_vtm.mod_model.mod_game.type_game;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
(
model : mod_vtm.mod_model.mod_game.type_game
)
: type_game
{
return {
"model": model
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
(
model : mod_vtm.mod_model.mod_game.type_game
)
: type_manifestation<mod_vtm.mod_model.mod_game.type_game>
{
return {
"kind": "store_game",
"data": create(model)
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function view(game : type_game) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function bind(game : type_game) : void
{
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_task",
(data) =>
{
// console.info("change_task", data);
let task : mod_vtm.mod_model.mod_task.type_task = mod_vtm.mod_model.mod_game.task_read(game.model);
let id : string = mod_vtm.mod_model.mod_task.id(task);
let key : string = ("vtm_" + id);
//
if (key in localStorage)
{
let item : string = localStorage.getItem(key);
let world_ : any = JSON.parse(item);
let world : mod_vtm.mod_model.mod_world.type_world = mod_vtm.mod_model.mod_world.import_(world_);
mod_vtm.mod_model.mod_game.world_set(game.model, world, false);
}
else
{
mod_vtm.mod_model.mod_game.world_clear(game.model);
// nothing tun
}
}
)
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_world",
(data) =>
{
let task : mod_vtm.mod_model.mod_task.type_task = mod_vtm.mod_model.mod_game.task_read(game.model);
let id : string = mod_vtm.mod_model.mod_task.id(task);
let key : string = ("vtm_" + id);
//
let world : mod_vtm.mod_model.mod_world.type_world = mod_vtm.mod_model.mod_game.world_read(game.model);
let world_ : any = mod_vtm.mod_model.mod_world.export_(world);
let item : string = JSON.stringify(world_);
localStorage.setItem(key, item);
}
)
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_token",
(data) =>
{
// console.info("change_token", data);
}
)
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_mode",
(data) =>
{
// console.info("change_mode", data);
}
)
;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_manifestation<mod_vtm.mod_model.mod_game.type_game, void>>
(
trait_manifestation,
"store_game",
{
"view": (manifestation) => view(manifestation.data),
"bind": (manifestation) => bind(manifestation.data),
}
)
;
}
}
}
}

View file

@ -1,181 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm.mod_manifestation.mod_svg.mod_actuator
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export const shape_arrow_1 : string = (
lib_svg.path_description
(
(
[
lib_vector.cartesian( 4, 0),
lib_vector.cartesian( 0, +1),
lib_vector.cartesian(-0, 0),
lib_vector.cartesian( 0, -1),
]
),
true
)
);
/**
* @author kcf <vidofnir@folksprak.org>
*/
export const shape_arrow_2 : string = (
lib_svg.path_description
(
[
lib_vector.cartesian(+3, 0),
lib_vector.cartesian( 0, +2),
lib_vector.cartesian(+1, 0),
lib_vector.cartesian( 0, -2),
],
true
)
);
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type signature_actuator =
{
view : (actuator : mod_vtm.mod_model.mod_actuator.type_actuator)=>Array<lib_xml.type_node>;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export var trait_actuator : lib_trait.type_trait<signature_actuator> = lib_trait.create<signature_actuator>();
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_actuator =
{
model : mod_vtm.mod_model.mod_actuator.type_actuator;
spot : mod_vtm.mod_model.mod_spot.type_spot;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
(
model : mod_vtm.mod_model.mod_actuator.type_actuator,
spot : mod_vtm.mod_model.mod_spot.type_spot
)
: type_actuator
{
return {
"model": model,
"spot": spot
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
(
model : mod_vtm.mod_model.mod_actuator.type_actuator,
spot : mod_vtm.mod_model.mod_spot.type_spot
)
: type_manifestation<mod_vtm.mod_model.mod_actuator.type_actuator>
{
return {
"kind": "svg_actuator",
"data": create(model, spot),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function view(actuator_ : type_actuator) : lib_xml.type_node
{
let actuator : mod_vtm.mod_model.mod_actuator.type_actuator = actuator_.model;
let node_frame = function () : lib_xml.type_node
{
return (
lib_svg.path
(
lib_list.sequence(6).map(i => lib_vector.polar(((i+0.5)/6) * (2*Math.PI), 0.5)),
true,
{
"class": "frame"
}
)
);
}
;
let position : mod_position.type_position = mod_position.from_spot(actuator_.spot);
let node_tile : lib_xml.type_node = (
lib_svg.group
(
{
"class": "tile",
"rel": mod_vtm.mod_model.mod_spot.hash(actuator_.spot),
"transform": lib_svg.translation(position.x, position.y),
},
(
[node_frame()]
.concat(lib_trait.deploy<signature_actuator>(trait_actuator, actuator.kind)["view"](actuator))
)
)
);
return node_tile;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function bind(actuator : type_actuator) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_manifestation<mod_vtm.mod_model.mod_actuator.type_actuator, lib_xml.type_node>>
(
trait_manifestation,
"svg_actuator",
{
"view": (manifestation) => view(manifestation.data),
"bind": (manifestation) => bind(manifestation.data),
}
)
;
}

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@ -1,54 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm.mod_manifestation.mod_svg.mod_actuator
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend
(
trait_actuator,
"acceptor",
{
"view": (actuator) =>
{
let children : Array<lib_xml.type_node> = [];
const node_circle : lib_xml.type_node = (
lib_svg.circle
(
0.0,
0.0,
0.25,
[
"circle",
"positive",
]
)
);
children.push(node_circle);
return children;
}
,
}
)
;
}

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@ -1,169 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_manifestation
{
export namespace mod_svg
{
export namespace mod_game
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_game =
{
model : mod_vtm.mod_model.mod_game.type_game;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create(model : mod_vtm.mod_model.mod_game.type_game) : type_game
{
return {
"model": model
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended(model : mod_vtm.mod_model.mod_game.type_game) : type_manifestation<mod_vtm.mod_model.mod_game.type_game>
{
return {
"kind": "svg_game",
"data": create(model)
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function view(game : type_game) : lib_xml.type_node
{
let children_game : Array<lib_xml.type_node> = [];
// Welt
{
let children_world : Array<lib_xml.type_node> = [];
// Felder
{
let children_tiles : Array<lib_xml.type_node> = [];
mod_vtm.mod_model.mod_world.tiles_read(mod_vtm.mod_model.mod_game.world_read(game.model)).forEach
(
({"spot": spot, "actuator": actuator}) =>
{
let manifestation_tile : type_manifestation<mod_vtm.mod_model.mod_actuator.type_actuator> = mod_actuator.create_extended(actuator, spot);
let node_tile : lib_xml.type_node = mod_manifestation.view(manifestation_tile);
children_tiles.push(node_tile);
}
)
;
let node_tiles : lib_xml.type_node = (
lib_xml.create_normal
(
"g",
{
"class": "tiles",
},
children_tiles
)
);
children_world.push(node_tiles);
}
let node_world : lib_xml.type_node = (
lib_xml.create_normal
(
"g",
{
"class": "world",
},
children_world
)
);
children_game.push(node_world);
}
// Figur
{
let token_ : lib_errormonade.type_errormonade<mod_vtm.mod_model.mod_token.type_token> = mod_vtm.mod_model.mod_game.token_read(game.model);
if (lib_errormonade.filled(token_))
{
let token : mod_vtm.mod_model.mod_token.type_token = lib_errormonade.read(token_);
let manifestation_token : type_manifestation<mod_vtm.mod_model.mod_token.type_token> = mod_token.create_extended(token);
let node_token : lib_xml.type_node = mod_manifestation.view(manifestation_token);
children_game.push(node_token);
}
else
{
// nothing tun
}
}
let node_game : lib_xml.type_node = (
lib_xml.create_normal
(
"g",
{
"class": "game",
},
children_game
)
);
return node_game;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function bind(game : type_game) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_manifestation<mod_vtm.mod_model.mod_game.type_game, lib_xml.type_node>>
(
trait_manifestation,
"svg_game",
{
"view": (manifestation) => view(manifestation.data),
"bind": (manifestation) => bind(manifestation.data),
}
)
;
}
}
}
}

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@ -1,194 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_manifestation
{
export namespace mod_svg
{
export namespace mod_token
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_token =
{
model : mod_vtm.mod_model.mod_token.type_token;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
(
model : mod_vtm.mod_model.mod_token.type_token
)
: type_token
{
return {
"model": model,
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
(
model : mod_vtm.mod_model.mod_token.type_token
)
: type_manifestation<mod_vtm.mod_model.mod_token.type_token>
{
return {
"kind": "svg_token",
"data": create(model),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function view
(
token_ : type_token
)
: lib_xml.type_node
{
let token : mod_vtm.mod_model.mod_token.type_token = token_.model;
let children_token : Array<lib_xml.type_node> = [];
// Stein
{
let node_stone : lib_xml.type_node = (
lib_xml.create_normal
(
"circle",
{
"cx": (0.0).toFixed(lib_svg.float_precision),
"cy": (0.0).toFixed(lib_svg.float_precision),
"r": (0.125).toFixed(lib_svg.float_precision),
"class": "stone",
}
)
);
children_token.push(node_stone);
}
// Band
{
let tape : Array<mod_vtm.mod_model.mod_symbol.type_symbol> = mod_vtm.mod_model.mod_token.tape_read(token);
let children_tape : Array<lib_xml.type_node> = [];
tape.forEach
(
(symbol, index) =>
{
let r : float = 0.06125;
let x : float = (+0.1+(2*r*1.25)*index);
let y : float = (-0.1);
let node_entry : lib_xml.type_node = (
lib_xml.create_normal
(
"circle",
{
"cx": x.toFixed(lib_svg.float_precision),
"cy": y.toFixed(lib_svg.float_precision),
"r": r.toFixed(lib_svg.float_precision),
/*
"x": (x-r).toFixed(lib_svg.float_precision),
"y": (y-r).toFixed(lib_svg.float_precision),
"width": (2*r).toFixed(lib_svg.float_precision),
"height": (2*r).toFixed(lib_svg.float_precision),
*/
"class": (
[
"entry",
"symbol_" + symbol.toFixed(0),
].join(" ")
),
}
)
);
children_tape.push(node_entry);
}
)
;
let node_tape = (
lib_xml.create_normal
(
"g",
{
"class": "tape",
},
children_tape
)
);
children_token.push(node_tape);
}
let position : mod_position.type_position = mod_position.from_spot(mod_vtm.mod_model.mod_token.spot_read(token));
let node_token = (
lib_xml.create_normal
(
"g",
{
"class": "token",
"transform": lib_svg.translation(position.x, position.y),
},
children_token
)
);
return node_token;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function bind(token : type_token) : void
{
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_manifestation<mod_vtm.mod_model.mod_token.type_token, lib_xml.type_node>>
(
trait_manifestation,
"svg_token",
{
"view": (manifestation) => view(manifestation.data),
"bind": (manifestation) => bind(manifestation.data),
}
)
;
}
}
}
}

View file

@ -1,483 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm.mod_manifestation.mod_web.mod_game
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
function text_postprocess(text : string) : string
{
let vars : {[name : string] : string} = {};
for (let i : int = 0; i <= 3; i += 1)
vars["s" + i.toFixed(0)] = ("<span class=\"symbol_" + i.toFixed(0) + "\">&nbsp;&nbsp;</span>");
return lib_string.stance(text, vars);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_game =
{
model : mod_model.mod_game.type_game;
area : Element;
intervall : lib_errormonade.type_errormonade<any>;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
(
model : mod_model.mod_game.type_game,
area : Element
)
: type_game
{
return {
"model": model,
"area": area,
"intervall": (lib_errormonade.create_nothing<any>()),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
(
model : mod_model.mod_game.type_game,
area : Element
)
: type_manifestation<mod_model.mod_game.type_game>
{
return (
lib_call.wrap
(
"web_game",
create(model, area)
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function update_task(game : type_game) : void
{
document.querySelector("#task_text").innerHTML = (
text_postprocess
(
mod_vtm.mod_model.mod_task.text
(
mod_vtm.mod_model.mod_game.task_read(game.model)
)
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function update_world(game : type_game) : void
{
let node_svg : lib_xml.type_node = lib_svg.root
(
-4, -4,
+4, +4,
800, 800,
[mod_manifestation.view(mod_svg.mod_game.create_extended(game.model))]
)
;
game.area.innerHTML = lib_xml.view(node_svg);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function update_token(game : type_game) : void
{
let node_svg : lib_xml.type_node = lib_svg.root
(
-4, -4,
+4, +4,
800, 800,
[mod_manifestation.view(mod_svg.mod_game.create_extended(game.model))]
)
;
game.area.innerHTML = lib_xml.view(node_svg);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function update_mode(game : type_game) : void
{
let status : string;
switch (mod_vtm.mod_model.mod_game.mode_read(game.model))
{
case mod_vtm.mod_model.mod_mode.initial:
{
status = lib_translate.get("model.modes.initial");
break;
}
case mod_vtm.mod_model.mod_mode.uncertain:
{
status = lib_translate.get("model.modes.uncertain");
break;
}
case mod_vtm.mod_model.mod_mode.wrong:
{
status = lib_translate.get("model.modes.wrong");
break;
}
case mod_vtm.mod_model.mod_mode.correct:
{
status = lib_translate.get("model.modes.correct");
break;
}
default:
{
let message : string = "unbehandelter Modus";
throw (new Error(message));
break;
}
}
document.querySelector("#task_status").textContent = status;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function update_buttons(game : type_game) : void
{
let mode : mod_vtm.mod_model.mod_mode.type_mode = mod_vtm.mod_model.mod_game.mode_read(game.model);
let class_ : string;
switch (mode)
{
case mod_vtm.mod_model.mod_mode.initial:
{
class_ = "initial";
break;
}
case mod_vtm.mod_model.mod_mode.uncertain:
{
class_ = (
lib_errormonade.filled<any>(game.intervall)
? "uncertain_running"
: "uncertain_standing"
);
break;
}
case mod_vtm.mod_model.mod_mode.wrong:
case mod_vtm.mod_model.mod_mode.correct:
{
class_ = "done";
break;
}
default:
{
throw (new Error("unbehandelt!"));
break;
}
}
document.querySelector("#buttons").setAttribute("class", class_);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function view(game : type_game) : void
{
update_task(game);
update_world(game);
update_token(game);
update_mode(game);
update_buttons(game);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function stop(game : type_game) : void
{
if (lib_errormonade.filled(game.intervall))
{
clearInterval(lib_errormonade.read(game.intervall));
game.intervall = (lib_errormonade.create_nothing<any>());
}
else
{
let message : string = "kein Intervall gesetzt";
console.warn(message);
}
update_buttons(game);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function resume(game : type_game) : void
{
mod_vtm.mod_model.mod_game.resume(game.model);
let mode : mod_vtm.mod_model.mod_mode.type_mode = mod_vtm.mod_model.mod_game.mode_read(game.model);
if (mode <= 1)
{
// nothing tun
}
else
{
stop(game);
}
update_buttons(game);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function testen(game : type_game) : void
{
let handle : any = setInterval(() => resume(game), 500);
game.intervall = (lib_errormonade.create_just<any>(handle));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function edit(game : type_game) : void
{
stop(game);
mod_vtm.mod_model.mod_game.reset(game.model);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function clear(game : type_game) : void
{
mod_vtm.mod_model.mod_game.world_clear(game.model);
mod_vtm.mod_model.mod_game.reset(game.model);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function bind(game : type_game) : void
{
let spot_determine = (target : EventTarget) =>
{
let spot : lib_errormonade.type_errormonade<mod_vtm.mod_model.mod_spot.type_spot>;
let dom_tile : Element = target["closest"](".tile");
if (dom_tile == null)
{
spot = (lib_errormonade.create_nothing<mod_vtm.mod_model.mod_spot.type_spot>());
}
else
{
let rel : string = dom_tile.getAttribute("rel")
spot = (lib_errormonade.create_just<mod_vtm.mod_model.mod_spot.type_spot>(mod_vtm.mod_model.mod_spot.from_hash(rel)));
}
return spot;
}
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_task",
(data) =>
{
update_task(game);
}
)
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_world",
(data) =>
{
update_world(game);
}
)
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_token",
(data) =>
{
update_token(game);
}
)
;
mod_vtm.mod_model.mod_game.listen
(
game.model,
"change_mode",
(data) =>
{
update_mode(game);
update_buttons(game);
}
)
;
// Links-Klick
game.area.addEventListener
(
"click",
event =>
{
event.preventDefault();
let spot_ : lib_errormonade.type_errormonade<mod_vtm.mod_model.mod_spot.type_spot> = spot_determine(event.target);
if (lib_errormonade.filled(spot_))
{
mod_vtm.mod_model.mod_game.world_tile_change(game.model, lib_errormonade.read(spot_), false);
}
else
{
console.info("-- kein Feld");
}
}
)
;
// Rechts-Klick
game.area.addEventListener
(
"contextmenu",
event =>
{
event.preventDefault();
let spot_ : lib_errormonade.type_errormonade<mod_vtm.mod_model.mod_spot.type_spot> = spot_determine(event.target);
if (lib_errormonade.filled(spot_))
{
mod_vtm.mod_model.mod_game.world_tile_change(game.model, lib_errormonade.read(spot_), true);
}
else
{
console.info("-- kein Feld");
}
}
)
;
// Mausrad
game.area.addEventListener
(
"wheel",
event =>
{
event.preventDefault();
let spot_ : lib_errormonade.type_errormonade<mod_vtm.mod_model.mod_spot.type_spot> = spot_determine(event.target);
if (lib_errormonade.filled(spot_))
{
let increment : int = ((event["deltaY"] < 0) ? -1 : +1);
mod_vtm.mod_model.mod_game.world_tile_rotate(game.model, lib_errormonade.read(spot_), increment);
}
else
{
console.info("-- kein Feld");
}
}
)
;
// Schritt
document.querySelector("#button_step").addEventListener
(
"click",
event =>
{
stop(game);
resume(game);
}
)
;
// Testen
document.querySelector("#button_test").addEventListener
(
"click",
event =>
{
testen(game);
}
)
;
// stop
document.querySelector("#button_stop").addEventListener
(
"click",
event =>
{
stop(game);
}
)
;
// edit
document.querySelector("#button_edit").addEventListener
(
"click",
event =>
{
edit(game);
}
)
;
// Leeren
document.querySelector("#button_clear").addEventListener
(
"click",
event =>
{
clear(game);
}
)
;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_manifestation<mod_vtm.mod_model.mod_game.type_game, void>>
(
trait_manifestation,
"web_game",
{
"view": (manifestation) => view(manifestation.data),
"bind": (manifestation) => bind(manifestation.data),
}
)
;
}

View file

@ -1,248 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_model
{
export namespace mod_actuator
{
export namespace mod_reader
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
const kind : string = "reader";
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_reader =
{
"direction": mod_direction.type_direction,
"symbol_links": mod_symbol.type_symbol,
"symbol_rechts": mod_symbol.type_symbol,
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
function create
(
direction : mod_direction.type_direction,
symbol_links : mod_symbol.type_symbol,
symbol_rechts : mod_symbol.type_symbol
)
: type_reader
{
return {
"direction": direction,
"symbol_links": symbol_links,
"symbol_rechts": symbol_rechts,
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create_extended
(
direction : mod_direction.type_direction,
symbol_links : mod_symbol.type_symbol,
symbol_rechts : mod_symbol.type_symbol
)
: mod_actuator.type_actuator
{
return lib_call.wrap(kind, create(direction, symbol_links, symbol_rechts));
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function example
(
)
: type_reader
{
return create(0, 0, 1);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function direction_read
(
reader : type_reader
)
: mod_direction.type_direction
{
return reader.direction;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function symbol_links_read
(
reader : type_reader
)
: mod_symbol.type_symbol
{
return reader.symbol_links;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function symbol_rechts_read
(
reader : type_reader
)
: mod_symbol.type_symbol
{
return reader.symbol_rechts;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function rotate
(
reader : type_reader,
increment : int = +1
)
: void
{
reader.direction = mod_direction.add(reader.direction, increment);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function use
(
reader : type_reader,
token : mod_token.type_token
)
: void
{
const symbol_ : lib_errormonade.type_errormonade<mod_symbol.type_symbol> = mod_token.read(token);
let summand : mod_direction.type_direction;
if (lib_errormonade.filled(symbol_))
{
const symbol : mod_symbol.type_symbol = lib_errormonade.read(symbol_);
if (symbol === reader.symbol_links)
{
mod_token.shift(token);
summand = +2;
}
else if (symbol === reader.symbol_rechts)
{
mod_token.shift(token);
summand = -2;
}
else
{
summand = 0;
}
}
else
{
summand = 0;
}
const direction : mod_direction.type_direction = mod_direction.add(reader.direction, summand);
mod_token.move(token, direction);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function export_
(
reader : type_reader
)
: any
{
return {
"direction": mod_direction.export_(reader.direction),
"symbol_links": mod_symbol.export_(reader.symbol_links),
"symbol_rechts": mod_symbol.export_(reader.symbol_rechts),
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function import_
(
raw : any
)
: type_reader
{
return (
create
(
mod_direction.import_(raw["direction"]),
mod_symbol.import_(raw["symbol_links"]),
mod_symbol.import_(raw["symbol_rechts"])
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
lib_trait.attend<signature_actuator>
(
trait_actuator,
kind,
{
"example": () => lib_call.wrap(kind, example()),
"rotate": (actuator, increment) => rotate(lib_call.unwrap(actuator), increment),
"use": (actuator, token) => use(lib_call.unwrap(actuator), token),
"export": (actuator) => ({"kind": kind, "data": export_(actuator.data)}),
"import": (raw) => lib_call.wrap(kind, import_(raw["data"])),
}
)
;
}
}
}
}

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@ -1,442 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_model
{
export namespace mod_game
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_game =
{
world : mod_world.type_world;
token : lib_errormonade.type_errormonade<mod_token.type_token>;
task : mod_task.type_task;
testindex : lib_errormonade.type_errormonade<int>;
mode : mod_mode.type_mode;
listeners : {[event : string] : Array<(data ?: any)=>void>};
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
(
task : mod_task.type_task
)
: type_game
{
let game : type_game =
{
"world": undefined,
"token": undefined,
"task": task,
"testindex": undefined,
"mode": undefined,
"listeners":
{
"change_task": [],
"change_world": [],
"change_token": [],
"change_mode": [],
}
,
}
;
world_clear(game, false);
reset(game, false);
return game;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function listen
(
game : type_game,
event : string,
procedure : (data ?: any)=>void
)
: void
{
if (event in game.listeners)
{
game.listeners[event].push(procedure);
}
else
{
const message : string = "kein Ereignis mit diesem Name";
throw (new Error(message));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
function notify
(
game : type_game,
event : string,
data : any = {}
) : void
{
if (game.listeners.hasOwnProperty(event))
{
game.listeners[event]
.forEach
(
(procedure) =>
{
procedure(data);
}
)
;
}
else
{
const message : string = "kein Ereignis mit diesem Name";
throw (new Error(message));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function reset
(
game : type_game,
inform : boolean = true
)
: void
{
game.token = (lib_errormonade.create_nothing<mod_token.type_token>());
game.testindex = (lib_errormonade.create_nothing<int>());
game.mode = mod_mode.initial;
if (inform)
{
notify(game, "change_token", {});
notify(game, "change_mode", {});
}
else
{
// nothing tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function task_read
(
game : type_game
)
: mod_task.type_task
{
return game.task;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function task_set
(
game : type_game,
task : mod_task.type_task
) : void
{
game.task = task;
// game.world_clear();
notify(game, "change_task", {});
reset(game);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_read
(
game : type_game
)
: mod_world.type_world
{
return game.world;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_set
(
game : type_game,
world : mod_world.type_world,
inform : boolean = true
)
: void
{
game.world = world;
if (inform)
{
notify(game, "change_world", {});
}
else
{
// nothing tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_clear
(
game : type_game,
inform : boolean = true
)
: void
{
game.world = mod_world.blanko();
if (inform)
{
notify(game, "change_world", {});
}
else
{
// nothing tun
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function token_read
(
game : type_game
)
: lib_errormonade.type_errormonade<mod_token.type_token>
{
return game.token;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function mode_read
(
game : type_game
)
: mod_mode.type_mode
{
return game.mode;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_tile_change
(
game : type_game,
spot : mod_spot.type_spot,
inverted : boolean = false
)
: void
{
if (! (game.mode === mod_mode.initial))
{
const message : string = "gesperrt";
}
else
{
mod_world.tile_change(game.world, spot, inverted);
notify
(
game,
"change_world",
{
"kind": "tile_change",
"data":
{
"spot": spot,
"inverted": inverted,
"tile": mod_world.tile_get(game.world, spot),
}
}
)
;
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function world_tile_rotate
(
game : type_game,
spot : mod_spot.type_spot,
increment : int = +1
)
: void
{
if (! (game.mode === mod_mode.initial))
{
const message : string = "gesperrt";
}
else
{
mod_world.tile_rotate(game.world, spot, increment);
notify(game, "change_world", {});
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function resume
(
game : type_game
)
: void
{
switch (game.mode)
{
case mod_mode.initial:
{
game.mode = mod_mode.uncertain;
game.testindex = (lib_errormonade.create_just<int>(0));
notify(game, "change_mode", {});
break;
}
case mod_mode.uncertain:
{
if (! lib_errormonade.filled<mod_token.type_token>(game.token))
{
const test : mod_test.type_test = mod_task.tests(game.task)[lib_errormonade.read<int>(game.testindex)];
const tape : Array<mod_symbol.type_symbol> = lib_list.copy<mod_symbol.type_symbol>(mod_test.input(test));
const spot : mod_spot.type_spot = mod_world.generator_finden(game.world);
game.token = (
lib_errormonade.create_just<mod_token.type_token>
(
mod_token.create
(
tape,
spot
)
)
);
}
else
{
const token : mod_token.type_token = lib_errormonade.read<mod_token.type_token>(game.token);
const spot : mod_spot.type_spot = mod_token.spot_read(token);
const actuator_ : lib_errormonade.type_errormonade<mod_actuator.type_actuator> = mod_world.tile_get(game.world, spot);
const actuator : mod_actuator.type_actuator = (
lib_errormonade.filled<mod_actuator.type_actuator>(actuator_)
? lib_errormonade.read<mod_actuator.type_actuator>(actuator_)
: mod_actuator.mod_rejector.create_extended()
);
mod_actuator.use(actuator, token);
const state : mod_state.type_state = mod_token.state_read(token);
if (state === mod_state.running)
{
// nothing tun
}
else if ((state === mod_state.accepted) || (state === mod_state.rejected))
{
const accepted : boolean = (state === mod_state.accepted);
const output : Array<mod_symbol.type_symbol> = mod_token.tape_read(token);
game.token = (lib_errormonade.create_nothing<mod_token.type_token>());
let testindex : int = lib_errormonade.read<int>(game.testindex);
const tests : Array<mod_test.type_test> = mod_task.tests(game.task);
const test : mod_test.type_test = tests[testindex];
if (! mod_test.pruefen(test, accepted, output))
{
game.mode = mod_mode.wrong;
notify(game, "change_mode", {});
}
else
{
testindex += 1;
if (testindex < tests.length)
{
// nächsten Test auswählen
game.testindex = (lib_errormonade.create_just<int>(testindex));
}
else
{
// auf Modus "correct" change
game.testindex = (lib_errormonade.create_nothing<int>());
game.mode = mod_mode.correct;
notify(game, "change_mode", {});
}
}
}
else
{
const message : string = "unbehandelter Zustand";
throw (new Error(message));
}
}
notify(game, "change_token", {});
break;
}
case mod_mode.wrong:
{
// do nothing
break;
}
case mod_mode.correct:
{
// do nothing
break;
}
default:
{
const message : string = "unbehandelter Modus";
throw (new Error(message));
break;
}
}
}
}
}
}

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@ -1,223 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_model
{
export namespace mod_task
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_task = lib_call.type_complex<Object>;
/**
* @author kcf <vidofnir@folksprak.org>
*/
var _liste : Array<type_task> = [];
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function id
(
task : type_task
)
: string
{
return (
lib_call.distinguish<string>
(
task,
{
"acceptortask": (data) => mod_acceptortask.id(data),
"transducertask": (data) => mod_transducertask.id(data),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function title
(
task : type_task
)
: string
{
return (
lib_call.distinguish<string>
(
task,
{
"acceptortask": (data) => mod_acceptortask.title(data),
"transducertask": (data) => mod_transducertask.title(data),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function text
(
task : type_task
)
: string
{
return (
lib_call.distinguish<string>
(
task,
{
"acceptortask": (data) => mod_acceptortask.text(data),
"transducertask": (data) => mod_transducertask.text(data),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tests
(
task : type_task
)
: Array<mod_test.type_test>
{
return (
lib_call.distinguish<Array<mod_test.type_test>>
(
task,
{
"acceptortask": (data) => (
mod_acceptortask.tests(data)
.map(data_ => ({"kind": "acceptortest", "data": data_}))
),
"transducertask": (data) => (
mod_transducertask.tests(data)
.map(data_ => ({"kind": "transducertest", "data": data_}))
),
}
)
);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_(task_raw : any) : type_task
{
switch (task_raw["kind"])
{
case "acceptor":
{
return {
"kind": "acceptortask",
"data": (
mod_acceptortask.create
(
task_raw["id"],
lib_translate.get(["tasks", task_raw["id"], "title"].join(".")),
lib_translate.get(["tasks", task_raw["id"], "text"].join(".")),
task_raw["parameter"]["tests"].map
(
test_raw => (
mod_acceptortest.create
(
test_raw["input"],
test_raw["accept"]
)
)
)
)
)
};
break;
}
case "transducer":
{
return {
"kind": "transducertask",
"data": (
mod_transducertask.create
(
task_raw["id"],
lib_translate.get(["tasks", task_raw["id"], "title"].join(".")),
lib_translate.get(["tasks", task_raw["id"], "text"].join(".")),
task_raw["parameter"]["tests"].map
(
test_raw => (
mod_transducertest.create
(
test_raw["input"],
test_raw["output"]
)
)
)
)
)
};
break;
}
default:
{
const message : string = "unbehandelte Art '" + task_raw["kind"] + "'";
throw (new Error(message));
break;
}
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function registrieren(task : type_task) : void
{
_liste.push(task);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function get(index : int) : type_task
{
return _liste[index];
}
}
}
}

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@ -1,403 +0,0 @@
/*
* Verrückte Turing-Maschinen A turing complete game
* Copyright (C) 2016-2018 kcf <vidofnir@folksprak.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace mod_vtm
{
export namespace mod_model
{
export namespace mod_world
{
/**
* @author kcf <vidofnir@folksprak.org>
*/
export type type_world =
{
tiles : lib_hashmap.type_hashmap<mod_spot.type_spot, mod_actuator.type_actuator>;
}
;
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function create
(
tiles : lib_hashmap.type_hashmap<mod_spot.type_spot, mod_actuator.type_actuator> = lib_hashmap.create<mod_spot.type_spot, mod_actuator.type_actuator>(mod_spot.hash)
)
: type_world
{
return {
"tiles": tiles,
};
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tiles_read
(
world : type_world
)
: Array<{spot : mod_spot.type_spot; actuator : mod_actuator.type_actuator;}>
{
let tiles : Array<{spot : mod_spot.type_spot; actuator : mod_actuator.type_actuator;}> = [];
lib_hashmap.iterate
(
world.tiles,
(spot, actuator) => {tiles.push({"spot": spot, "actuator": actuator});}
)
;
return tiles;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tile_get
(
world : type_world,
spot : mod_spot.type_spot
)
: lib_errormonade.type_errormonade<mod_actuator.type_actuator>
{
return lib_hashmap.get(world.tiles, spot);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tile_set
(
world : type_world,
spot : mod_spot.type_spot,
actuator : mod_actuator.type_actuator
)
: void
{
lib_hashmap.set(world.tiles, spot, actuator);
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tile_change
(
world : type_world,
spot : mod_spot.type_spot,
inverted : boolean = false
)
: void
{
const extended : boolean = true;
const liste : Array<{pruefer : (actuator : mod_actuator.type_actuator)=>boolean; erspotr : ()=>mod_actuator.type_actuator;}> = (
[]
.concat
(
[
{
"pruefer": (actuator) => (actuator.kind === "conveyer"),
"erspotr": () => mod_actuator.mod_conveyer.create_extended(0),
},
]
)
.concat
(
lib_list.sequence(extended ? 4 : 2).map
(
symbol => (
{
"pruefer": (actuator) =>
{
if (actuator.kind === "writer")
{
return (mod_actuator.mod_writer.symbol_read(actuator.data) === symbol);
}
else
{
return false;
}
}
,
"erspotr": () => mod_actuator.mod_writer.create_extended(0, symbol)
}
)
)
)
.concat
(
lib_list.sequence(extended ? 2 : 1).map
(
index =>
{
let symbol_links : mod_symbol.type_symbol = (2*index+0);
let symbol_rechts : mod_symbol.type_symbol = (2*index+1);
return (
{
"pruefer": (actuator) =>
{
if (actuator.kind === "reader")
{
return (
(mod_actuator.mod_reader.symbol_links_read(actuator.data) === symbol_links)
&&
(mod_actuator.mod_reader.symbol_rechts_read(actuator.data) === symbol_rechts)
);
}
else
{
return false;
}
}
,
"erspotr": () => mod_actuator.mod_reader.create_extended(0, symbol_links, symbol_rechts)
}
);
}
)
)
.concat
(
[
{
"pruefer": (actuator) => (actuator.kind === "rejector"),
"erspotr": () => mod_actuator.mod_rejector.create_extended(),
},
]
)
);
let index_alt : lib_errormonade.type_errormonade<int>;
const actuator_alt_ : lib_errormonade.type_errormonade<mod_actuator.type_actuator> = lib_hashmap.get(world.tiles, spot);
if (lib_errormonade.filled<mod_actuator.type_actuator>(actuator_alt_))
{
const actuator_alt : mod_actuator.type_actuator = lib_errormonade.read(actuator_alt_);
const gefunden : boolean = (
liste
.some
(
(entry, index) =>
{
if (entry.pruefer(actuator_alt))
{
index_alt = (lib_errormonade.create_just<int>(index));
return true;
}
else
{
return false;
}
}
)
);
if (! gefunden)
{
index_alt = (lib_errormonade.create_nothing<int>());
}
else
{
// nothing tun
}
}
else
{
const message : string = "kein Aktor gesetzt";
// console.warn(message);
index_alt = (lib_errormonade.create_just<int>(0));
}
if (lib_errormonade.filled<int>(index_alt))
{
const index_neu : int = lib_math.mod(lib_errormonade.read<int>(index_alt) + (inverted ? -1 : +1), liste.length);
const actuator_neu : mod_actuator.type_actuator = liste[index_neu].erspotr();
tile_set(world, spot, actuator_neu);
}
else
{
const message : string = ("Aktor nicht gefunden");
// throw (new Error(message));
console.warn(message);
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function tile_rotate
(
world : type_world,
spot : mod_spot.type_spot,
increment : int = +1
)
: void
{
let actuator_ : lib_errormonade.type_errormonade<mod_actuator.type_actuator> = lib_hashmap.get(world.tiles, spot);
if (lib_errormonade.filled<mod_actuator.type_actuator>(actuator_))
{
mod_actuator.rotate(lib_errormonade.read<mod_actuator.type_actuator>(actuator_), increment);
}
else
{
console.warn("kein Aktor gesetzt");
}
}
/**
* @author kcf <vidofnir@folksprak.org>
* @throws {Error}
*/
export function generator_finden
(
world : type_world
)
: mod_spot.type_spot
{
let spot : lib_errormonade.type_errormonade<mod_spot.type_spot> = (lib_errormonade.create_nothing<mod_spot.type_spot>());
lib_hashmap.iterate
(
world.tiles,
(spot_, actuator) =>
{
if (actuator.kind === "generator")
{
if (lib_errormonade.filled<mod_spot.type_spot>(spot))
{
const message : string = "mehrere Erzeuger gefunden";
throw (new Error(message));
}
else
{
spot = (lib_errormonade.create_just<mod_spot.type_spot>(spot_));
}
}
}
)
;
if (lib_errormonade.filled<mod_spot.type_spot>(spot))
{
return lib_errormonade.read<mod_spot.type_spot>(spot);
}
else
{
const message : string = "kein Erzeuger gefunden";
throw (new Error(message));
}
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function blanko
(
groesse : int = 3
)
: type_world
{
let world : type_world = create();
for (let u : int = -groesse; u <= +groesse; u += 1)
{
for (let v : int = -groesse; v <= +groesse; v += 1)
{
if (Math.abs(u-v) <= groesse)
{
const spot : mod_spot.type_spot = {"u": u, "v": v};
let actuator : mod_actuator.type_actuator;
if ((u === -groesse) && (v === 0))
{
actuator = mod_actuator.mod_generator.create_extended(0);
}
else if ((u === +groesse) && (v === 0))
{
actuator = mod_actuator.mod_acceptor.create_extended();
}
else
{
actuator = mod_actuator.mod_rejector.create_extended();
}
lib_hashmap.set(world.tiles, spot, actuator);
}
}
}
return world;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function export_
(
world : type_world
)
: any
{
let raw : any = {};
raw["tiles"] = {};
lib_hashmap.iterate
(
world.tiles,
(spot, actuator) =>
{
const spot_ : string = mod_spot.export_(spot);
const actuator_ : any = mod_actuator.export_(actuator);
raw["tiles"][spot_] = actuator_;
}
)
;
return raw;
}
/**
* @author kcf <vidofnir@folksprak.org>
*/
export function import_
(
raw : any
)
: type_world
{
let tiles : lib_hashmap.type_hashmap<mod_spot.type_spot, mod_actuator.type_actuator> = (lib_hashmap.create<mod_spot.type_spot, mod_actuator.type_actuator>(mod_spot.hash));
for (let spot_ in raw["tiles"])
{
const spot : mod_spot.type_spot = mod_spot.import_(spot_);
const actuator_ : mod_actuator.type_actuator = raw["tiles"][spot_];
const actuator : mod_actuator.type_actuator = mod_actuator.import_(actuator_);
lib_hashmap.set(tiles, spot, actuator);
}
return (
create
(
tiles
)
);
}
}
}
}

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@ -2,5 +2,4 @@
- Tests anzeigen?
- zufällige Tests?
- Drehung beibehalten?
- bessere Musik-Steuerung

View file

@ -1,4 +0,0 @@
#!/usr/bin/env sh
make --file=tools/makefile all

View file

@ -1,103 +0,0 @@
cmd_md := mkdir -p
cmd_rm := rm -rf
cmd_echo := echo # -e
cmd_cp := cp -r -u -v
cmd_cat := cat
cmd_tsc := tsc --target ES5 --allowUnreachableCode
cmd_sass := sassc
dir_source := source
dir_build := build
all: \
${dir_build}/vtm.html \
${dir_build}/vtm.css \
${dir_build}/vtm.dat.js \
${dir_build}/vtm.js \
music
.PHONY: all
clear:
@ ${cmd_echo} "-- clearing …"
@ ${cmd_rm} ${dir_build}
.PHONY: clear
${dir_build}/vtm.html: \
${dir_source}/main.html
@ ${cmd_echo} "-- structure …"
@ ${cmd_md} ${dir_build}
@ ${cmd_cp} $^ $@
${dir_build}/vtm.css: \
${dir_source}/manifestation/web/game.scss \
${dir_source}/main.scss
@ ${cmd_echo} "-- style …"
@ ${cmd_md} ${dir_build}
@ ${cmd_cat} $^ | ${cmd_sass} --stdin > $@
${dir_build}/vtm.dat.js: \
${dir_source}/data/strings/de.dat.js \
${dir_source}/data/strings/en.dat.js \
${dir_source}/data/strings/eo.dat.js \
${dir_source}/data/tasks.dat.js
@ ${cmd_echo} "-- data …"
@ ${cmd_md} ${dir_build}
@ ${cmd_cat} $^ > $@
${dir_build}/vtm.js: \
${dir_source}/helpers/types.ts \
${dir_source}/helpers/call.ts \
${dir_source}/helpers/trait.ts \
${dir_source}/helpers/errormonade.ts \
${dir_source}/helpers/string.ts \
${dir_source}/helpers/xml.ts \
${dir_source}/helpers/list.ts \
${dir_source}/helpers/math.ts \
${dir_source}/helpers/vector.ts \
${dir_source}/helpers/hashmap.ts \
${dir_source}/helpers/translate.ts \
${dir_source}/helpers/svg.ts \
${dir_source}/data/_data.ts \
${dir_source}/model/direction.ts \
${dir_source}/model/symbol.ts \
${dir_source}/model/spot.ts \
${dir_source}/model/state.ts \
${dir_source}/model/token.ts \
${dir_source}/model/actuators/_actuator.ts \
${dir_source}/model/actuators/rejector.ts \
${dir_source}/model/actuators/acceptor.ts \
${dir_source}/model/actuators/generator.ts \
${dir_source}/model/actuators/conveyer.ts \
${dir_source}/model/actuators/writer.ts \
${dir_source}/model/actuators/reader.ts \
${dir_source}/model/world.ts \
${dir_source}/model/tasks/acceptortest.ts \
${dir_source}/model/tasks/transducertest.ts \
${dir_source}/model/tasks/test.ts \
${dir_source}/model/tasks/acceptortask.ts \
${dir_source}/model/tasks/transducertask.ts \
${dir_source}/model/tasks/task.ts \
${dir_source}/model/mode.ts \
${dir_source}/model/game.ts \
${dir_source}/manifestation/manifestation.ts \
${dir_source}/manifestation/position.ts \
${dir_source}/manifestation/svg/token.ts \
${dir_source}/manifestation/svg/actuators/_actuator.ts \
${dir_source}/manifestation/svg/actuators/rejector.ts \
${dir_source}/manifestation/svg/actuators/acceptor.ts \
${dir_source}/manifestation/svg/actuators/generator.ts \
${dir_source}/manifestation/svg/actuators/conveyer.ts \
${dir_source}/manifestation/svg/actuators/writer.ts \
${dir_source}/manifestation/svg/actuators/reader.ts \
${dir_source}/manifestation/svg/game.ts \
${dir_source}/manifestation/web/game.ts \
${dir_source}/manifestation/store/game.ts \
${dir_source}/main.ts
@ ${cmd_echo} "-- logic …"
@ ${cmd_md} ${dir_build}
@ ${cmd_tsc} $^ --outFile $@
music:
@ ${cmd_md} ${dir_build}/music
@ ${cmd_cp} ${dir_source}/music/* ${dir_build}/music/
.PHONY: music

View file

@ -1,13 +0,0 @@
#!/usr/bin/env sh
target=/tmp/vtm.tar.xz
tar \
--directory=.. \
--create \
--exclude='.git*' \
--exclude='tools*' \
vtm \
| xz \
> ${target}
echo "-- written to ${target}"

View file

@ -1 +0,0 @@
0.5.1

View file

@ -2,9 +2,10 @@
rsync \
--verbose \
--archive \
--compress \
--recursive \
--delete \
--rsh=ssh \
build/* \
erzeugnis/* \
mehl:~/websites/folksprak.org/htdocs/vtm/

4
werkzeuge/bauen.sh Executable file
View file

@ -0,0 +1,4 @@
#!/usr/bin/env sh
make all